Male dwarf fighter (shielded fighter) 1 (Pathfinder RPG Advanced Player's Guide 108)
LN Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +2
AC 20, touch 13, flat-footed 17 (+5 armor, +2 Dex, +1 dodge, +2 shield)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
Speed 20 ft.
Melee dagger +3 (1d4+2/19-20)
:heavy shield bash +3 (1d6+3)
:warhammer +3 (1d8+2/×3)
Special Attacks hatred
Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 9
Base Atk +1; CMB +3; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Combat Expertise, Deadly Aim, Dodge, Improved Shield Bash, Power Attack
Traits defensive strategist, reactionary
Skills Acrobatics -4 (-8 to jump), Appraise +2 (+4 to assess nonmagical metals or gemstones), Climb +0, Knowledge (dungeoneering) +6, Perception +2 (+4 to notice unusual stonework), Survival +6, Swim +0; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Goblin, Terran
Other Gear scale mail, shield spikes heavy wooden shield, dagger, warhammer, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit, pot, soap, torch (10), trail rations (5), waterskin, 60 gp
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defensive Strategist Your study of dwarven history has trained you in defensive strategy. You aren't flat-footed during a surprise round that you don't get to act in or before you get to act at the start of a battle.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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