Male Ifrit Swashbuckler (whirling dervish) 3
Neutral Good Medium Outsider (ifrit)
Player Nostrix


Init +9 (+3 dex, +4 trait, +2 Swashbuckler)
Senses Perception +3, Darkvision 60ft


AC 19, touch 14, flat-footed 15; (+4 armor, +3 dex, +1 shield, +1 dodge)
HP 31 (3d10, +6 con +1 fcb)
Fort +3 (con +2, class +1)
Refl +6 (dex +3, class +3)
Will +1 (wis -1, class +1, trait +1)


Speed 30ft, with armor 30ft
Melee, Precise +1 Scimitar +8 1d6+5 18-20 (Crit 2d6+7)
Melee Parry/Riposte +1 Scimitar +9 1d6+5 18-20
Ranged Greenwood composite Longbow[+1] +7 1d8+1 X3


Str 12, Dex 16, Con 14, Int 13, Wis 8, Cha 15
Base Atk +3; CMB +4; CMD 18
Feats

  • 1: Weapon focus (scimitar)
  • 1: Swashbuckler's finesse
  • 3: Combat reflexes

Charmed life: 3/d (+CHA to save, immediate action) Panache: 2
Deeds:

  • Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed.
  • Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from her previous square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can perform this deed only while wearing light armor or no armor, and while carrying no heavier than a light load.
  • Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.
  • Kip-up (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she can stand up from prone as a move action without provoking an attack of opportunity. She can stand up from prone as a swift action instead by spending 1 panache point.
  • Precise strike (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she can stand up from prone as a move action without provoking an attack of opportunity. She can stand up from prone as a swift action instead by spending 1 panache point.
  • Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has a light or one-handed piercing melee weapon that's unhidden and ready to draw, she can draw that weapon as part of the initiative check

Skills acp: -1; total skill ranks: 15

  • Acrobaticsc (2) +7
  • Appraise (0) 0
  • Bluffc (3) +8
  • Climbc (0)
  • Craft ()c
  • Diplomacyc (2) +7
  • Disable device (0)
  • Disguise (0) -1
  • Escape artistc (1) +6
  • Fly (0)
  • Handle animal (0)
  • Heal (0) -1
  • Intimidatec (0) +2
  • Knowledge(local)c (2) +6
  • Linguisticsc (0) 0
  • Perceptionc (2) +4
  • Perform (Erotic dance) (1) +6
  • Professionc (0)
  • Ridec (0) +2
  • Sense motivec (0) -1
  • Sleight of handc (1) +6
  • Spellcraft (0)
  • Stealth (0) +2
  • Survival (0) -1
  • Swimc (0)
  • Use magic devicec (1) +7

Traits: Fencer, Dangerously curious, Indomitable faith (spessu)
Languages: Common, Ignan
SQ: Efreeti magic (enlarge person 1/d) \\


On person: Traveller's outfit, +1 Scimitar, MW Chain shirt, MW Buckler, Wayfinder, Greenwood composite longbow [+1], 20 durable cold iron silver blanched arrows
Mnemonic Vestment scrolls:
Wealth
Potions/Oils:
Wands: CLW (50), Longstrider (50)
Miscs:
Ioun Stones:
Encumbrance lb. without backpack (//), lb. with backpack


Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck
  • Shoulders
  • Chest
  • Body
  • Armor MW chain shirt
  • Belt
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Notes

  • 0
  • 1
  • 2

Things to buy


Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped