Age: 23
Height: 5' 4" (163cm)
Weight: 150lb (68kg)

Male Gillman Paladin (Sacred Shield) 5 / Scar Seeker 6 of Vildeis
Lawful Good Medium Humanoid (aquatic)
Player Feuran

Init +1 (+1 dex)
Senses Perception -2

AC 24, touch 12, flat-footed 23; (+10 armor, +1 dex, +2 shield, +1 def)
HP 168 [1d10(10,8,6,8,9,3,7,9,8,7,7 + lvl fcb)]
Fort +23 (con +6, class +8, cha +6, res +3)
Ref +13 (dex +1, class +3, cha +6, res +3)
Will +14 (wis -2, class +7, cha +6, res +3)
Special Defenses

  • 1/day reroll failed charm or compulsion effect (Set Mind trait)
  • Immune to diseases and fear (allies within 10 feet gain +4 morale vs fear)
  • +2 vs enchantment effects (expect -2 when from Aboleth source)

Speed 30ft, swimming 30, with armor 20ft
Melee one-handed Shortsword (+1) +14 (1d6+3), 19-20/x2
Melee one-handed Trident (+1) +14 (1d8+3), 20/x2

  • Bastian of Good 3/day, swift, like smite evil but target's attacks against your allies within 10 feet of you deal only half the damage (you still take full damage). Also gain deflection AC equal to cha+2
  • Lay On Hands 17/day (0,5*(paladin+seeker levels) + 4 from feats + 2 from wrists + cha/day), standard to heal others, swift to heal self, range 15ft (ornament of healing light).
    • Heals for 7d6 (1d6 every other level +2d6 from wrists) AND extra +1d6 if no condition is removed with mercy (sickened or any other with enduring scar)
    • 1/day add lesser restoration to LOH
  • Holy Shield, uses 2 LOH, standard, share shield bonus to adjatent allies, lasts 3+cha rounds
  • Divine Bond (shield), 1/day, standard, 5mins, shield gains +1 enchantment or light fortification
  • Enduring Scar 9/day, (0,5*seeker levels + cha/day) OR activate enduring scars by dealing damage to self equal to your HD, unpreventable and unhealable until sleeping (Sanguine Sacrifice: gain a +1 morale bonus on attack rolls, skill checks, ability checks, and saving throws for 1 hour. Multiple uses of this ability increase the morale bonus by 1 (maximum one-third his class level))
    • Healing, can double the heal of LOH, but self take half damage healed (unpreventable)
    • Mercy, add any one mercy to LOH your level qualifies, seeker levels stack with paladin levels
    • Martyr, When brought below 0 hit points, can expend all his remaining uses of LOH (minimum 1) as an immediate action in order to heal his allies and harm evil enemies in a 30-foot radius. He restores or deals an amount of damage equal to 4d6 plus his level, and the damage increases by 1d6 for each use of lay on hands he expends; a creature takes half damage if it succeeds at a Will save (DC = 10 + the scar seeker’s level + his Charisma modifier). The damage dealt by this ability comes from holy power and is not subject to damage reduction, energy immunities, or any energy resistances

Paladin Code

  • Sacrifice defies the selfishness of evil. I will not shy from a sacrifice that would help the greater good.
  • Evil does not rest, so good cannot either. I will not be complacent, but rather seek out evil to oppose.
  • Family is a rare refuge from the evils of the world, but it cannot keep me from my cause. I will not favor my own family over other innocents.

Spells usually prepared (CL 5)
1st: 3/day: x2 Hero's Defiance, Honeyed Tongue
2nd: 3/day: Shield Other, Paladin's Sacrifice, Suppress Charms and Compulsions

Other handy picks

Str 14 (4th) Dex 12 Con 22 (8th) Int 12 Wis 6 Cha 22
Base Atk 11/6/1; CMB 13; CMD 25

  • Toughness (1st)
  • Greater Mecry (3th), LOH heals +1d6 more if no condition is removed
  • Extra Lay on Hands (5th), +2 LOH uses per day
  • Extra Lay on Hands (7th), +2 LOH uses per day
  • Ultimate Mercy (9th), uses 10 LOH, raise dead
  • Favored Prestige Class (Scar Seeker, Intimidate +4) (11th)

Skills ACP (-5 armor, -0 shield)

SkillTotal bonusRanksMisc. mod.
Craft [Scarification]513

Traits Dangerously Curious (+1 UMD and class skill), Set Mind (1/day reroll failed compulsion or charm effect)
Languages Common, Aboleth, Azlanti, Aquan, Draconic, Aklo, Sylvan, Auran, Sahuagin, Celestial, Infernal, Abyssal, Giant, Terran
RSQ Aquatic, Amphibious, Enchantment Resistance, Water Dependent

  • Aura of Good, Detect Evil, Bastion of Good, Divine Grace, Lay On Hands, Aura of Courage, Divine health, Mecry (sickened), Holy Shield, Divine Bond (shield), Enduring Scar (Healing, Mercy, Martyr), Painful Purification, Sanguine sacrifice

On person:
In backpack:
Ioun Stones:

Wondrous Items



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