These are the chronicles of three aspiring Techmancers and their patroness. The characters are childhood friends serving the enigmatic God-Machine. They have been joined with the Conduit, arcane technology connecting them to the entity. As a result, they are – socially and physically - forever changed. Techmancers hold keys to the secrets of burned past. Around them, the world is withering and technology degrading. Will the characters be part of it or risk all to change the world?
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Keinon, Techmancer of Ordo Hospetaler
Siria, Elder of Ordo Voluptas
Valefarion, Techmancer of Ordo Proelium
Session XI, Whispers in the dark as Gustav falls ill. Keinon sees strange things and commits stranger acts. Siria returns. Valefarion ambushes the scuttling terror in the dark tunnels with an explosive end. Dionysos finally remembers and the databank is recovered.
Salman is an Elder of Ordo Nuntius and the leader of Gharda chapterhouse. A suspected Rebuilder, he is known for maintaining and refurnishing ancient communications equipment. When met by the investigators, he proved to be skittish, perhaps even paranoid. What has scared the Elder out of his wits?
Session XII, contents of the databank are examined. What are the Red Jackals up to? What happened to Gustav? Is the whole incident just a wicked experiment?
The campaign uses basic Purgatory rules and the Madness Meter. Plot Generator is in in use. Each player drew three plots in the beginning. More can be bought with APs and/or will be given at major junctions in the campaign. Writing a journal entry rewards 2 xp or one plot twist. Each player can hold a maximum of five plots in hand. More can be drawn and then chosen which to discard.