Harvarr Ubron

Male Elf0 Ranger 10 / Mammoth Rider 1
Neutral Good Medium Outsider(native)
Player mosillan


Init +2 (+2 dex)(+4 mountain, +2 underground)
Senses Perception +19, low-light vision


AC 27, touch 15, flat-footed 25; (+2 dex, +8 armor, +4 shield, +3 deflection)(+3 natural armor bonus, +3 dodge(CE), +2 dodge(vs.giant), +2 armor bonus(vs.giant))
HP 127 (10d10(10,6,6,6,6,6,6,5,7,9) + 1d12 (6) + 11x 3 con + 10 fc + 11 feat)
Fort +13 (con +3, Ra +7, MR +1, resistance +2)
Refl +11 (dex +2, Ra +7, MR +0, resistance +2)(+2 trample)
Will +10 (wis +3, Ra +3, MR +0, resistance +2, feat +2)
Special Defences:

  • Dwarf-Trained1
    • +2 dodge bonus to AC against creatures with the giant subtype
  • Mountain-Born
    • +2 racial trait bonus on saves against altitude fatigue and sickness.
  • Ranger
    • Evasion
  • Armor
    • Giant Defiant: +2 AC and DR 2/- against giants

Speed 30ft, with armor 20ft PA inclued in the stats
Melee

  • two-handed mw Lance +16/+13/+6 1d8+21 P
  • two-handed mw Lance +22/+17/+12 1d8+27 ˆ against Giants
  • one-handed Agrimmosh +17/+12/+7 2d6+14 B
  • one-handed Agrimmosh +23/+18/+13 2d6+20 ˆ against Giants
  • one-handed Agrimmosh +20/+15/+10 2d6+20 ˆ Combat Expertise +3 AC

Ranged

  • Composite +2 Longbow +12/+7/+2 1d8+2

Special Offence:

  • Favored Enemy
    • Giant +6
    • Orc +2
    • Dragon +2
  • Dwarf-Trained1
    • +1 trait bonus on attack rolls against creatures with the orc subtype

Spells usually prepared (CL 7, Concentration +10)
3rd (0+1/day) (DC 16)- Instant Enemy
2nd (1+1+2/day) (DC 15)- Barkskin, Carry Companion
1st (2+1/day) (DC 14)- Longstrider, Shield Companion, Resist Energy


Str 24 (18+2) Dex 14 Con 16 Int 17 (15) Wis 17 Cha 10
Base Atk +11/+6/+1; CMB 18 (bab 11, str 7); CMD 30 (bab 11, str 7, dex 2)(+2 vs. bull rush, awesome blow, overrun)
Feats


Skills acp: -4; total skill ranks: 10x (6+2) + 1x (4+2) + 11

  • Acrobatics (3) +5 | +2 racial bonus on checks made to cross narrow ledges
  • Appraise +2
  • Bluff +1
  • Climbc (1) +11
  • Craft(alchemy)c (11*) +16
  • Diplomacy +1
  • Disable device +2
  • Disguise +1
  • Escape artist +2
  • Fly +2
  • Handle animalc (11) +14 | +4 on Mörbier
  • Healc (11) +17
  • Intimidatec (1) +5
  • Knowledge(arcana) +3
  • Knowledge(dungeoneering)c (1) +7
  • Knowledge(engineering) (1) +4
  • Knowledge(geography)c (4) +10 | +4 on mountain, +2 underground
  • Knowledge(history) (1) +4
  • Knowledge(local) (11) +14
  • Knowledge(nature)c (1) +7
  • Knowledge(nobility) +3
  • Knowledge(planes) +3
  • Knowledge(religion) (1) +4
  • Linguistics (1) +4
  • Perceptionc (11) +19 | +4 on mountain, +2 underground
  • Perform +1
  • Professionc +3
  • Ridec (11) +15 | +2 on Mörbier
  • Sense motive +3
  • Sleight of hand +2
  • Spellcraftc (1) +7
  • Stealthc (1) +6 | +4 on mountain, +2 underground
  • Survivalc (11) +17 | +4 on mountain, +2 underground
  • Swimc (1) +11
  • Use magic device +1

Traits Dwarf-Trained1 Earthsense2
Languages Common, Terran, Dwarf, Giant, Orc
RSQ Elven Immunities, Keen Senses, Elven Magic, Weapon Familiarity, Low-light vision
SQ Favored enemy(1st giant(+6), 2nd orc(+2), 3rd dragon(+2)), track, wild empathy, Combat Style(Mounted), Favored Terrain(Mountain, Underground), Hunter's Bond(Animal Companion:Mörbier), Woodland Stride, Swift tracker, Evasion, Gigantic steed (+2 Con, +2 Str), steed, wild coercion


On person: Surefooted Shield, +1 Stone heavy shield[10], +1 Warhammer[5], mw Lance[10], Shortbow[2][30]Explorer's Outfit[8]
In Handy Haversack[5]: Ranger's Kit[28], Campfire Bead[-], Traveler's Any-Tool[2]
Potions/Oils:
Scrolls:
Wands:
Miscs:
Ioun Stones:
Encumbrance m lb. without backpack (133/266/400), M lb. with backpack (153/306/460)


Wondrous Items

  • Head
  • Headband Headband of Vast Intelligence +2 (craft(alchemy))
  • Face/Eyes Eyes of the Eagle[-]
  • Neck
  • Shoulders Cloak of Resistance +2
  • Chest Bane Baldric
  • Body
  • Armor +2 light fortification giant defiant chainmail [30]
  • Belt Belt of Giant Strength +4
  • Wrist
  • Hand
  • Ring Ring of Protection +3
  • Ring
  • Feet

Notes

  • 0 Oreads are strong, solid, stable, and stoic. They gain +2 Strength, +2 Wisdom, and –2 Charisma.
  • 1 Dwarves are well acquainted with the threats posed by giants and orcs, and they have spent centuries honing their techniques for fighting these foes. You have trained with the dwarves and have learned some of the tactics they use against their hated enemies. You gain a +2 dodge bonus to AC against creatures with the giant subtype and a +1 trait bonus on attack rolls against creatures with the orc subtype
  • 2 You were inexplicably transformed in the womb by elemental forces, making your connection to the earth exceptionally strong. As a swift action, you can gain tremorsense to a range of 60 feet until the beginning of your next turn. You can use this ability once per day at 1st level, plus one additional time per day at 5th level and every 5 levels thereafter, to a maximum of five times per day at 20th level.
  • 3Rocky growths cover the skin of oreads with this racial trait. They gain a +1 racial bonus to natural armor.
  • 4Oreads are drawn to mountains and other high places, and after many generations they've grown well suited to their environment. Oreads with this racial trait gain a +2 racial bonus on Acrobatics checks made to cross narrow ledges and on saves against altitude fatigue and sickness.
  • 5Oreads with this trait gain a +2 racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat.

Things to buy


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