Serendia Lendo

Aah, a nice storm aproaching.

Female Human Cleric (Theologian) 12
CN Medium Humanoid (Human)
Player Swyrlyn
Favored Class Cleric (+1 hp)


Init +6 (+3 Dex, +2 trait, +1 competence)
Senses Perception +17


AC 26, touch 13, flat-footed 24; (+8 armor, +3 shield, +3 dex, +2 natural) Shield of Faith: +4 deflection, Magic Vestment x2 = +2
HP 114 (10d8 (2x8, 10x5) + 36 con + 12 fcb)
Fort +13 (con +3, cleric +8, +2 resistance)
Refl +9 (dex +3, cleric +4, +2 resistance)
Will +17 (wis +7, cleric +8, +2 resistance)
Special Defences:

  • Storm-Touched: DR 1/— against creatures and attacks with the electricity type.
  • Elemental Accident (Magic): Once per day when you are subjected to an attack or effect that deals energy damage of that type, you can gain resistance 10 against that damage type for 1 round as an immediate action. This resistance does not stack with any existing resistance you might have against that energy type.
  • Thunderborn: Once per day when you cast a spell that deals electricity damage, you can choose to make half of the damage electricity damage and the other half sonic damage.

Speed 30 ft
Melee 1-handed Cold Iron Trident +6/+1 1d8-2 (P/20) Melee 1-handed Electricity Blade +6/+1 1d8+6 (E/20x2)


Ranged Sling +10 1d4-2
Special Attacks
* Lightning Arc: Ranged touch +12 1d6+7 electricity (30ft) -10 day


Spells: (CL 12, Concentration +19/21 Electricity, 23 LB vs SR +14 / +16 Electricity/ +18 with Lightning Bolt)
6th (2+1+1 Domain/day)(DC 23) Healx2, Reach Breath of Life, Chain Lightning DC-25(D)
5th (3+1+1 Domain/day)(DC 22) Summon Monster V, Empowered Lightning Bolt (DC 22, CL 15)x2, Life Bubble, Empowered Lightning Bolt DC-22(D)
4th (3+1+1 Domain/day)(DC 21) Blessing of Fervorx2, Reach Empowered Shocking Grasp (+12, 10d6), Freedom of Movement Air Walk(D)
3rd (4+2+1 Domain/day)(DC 20) Invisibility Purge, Resist Energy, Communal, Daylight, Magic Vestment, Lightning Bolt x2 (DC 22 - CL 15) Lightning Bolt (DC 22 - CL 15) (D)
2nd (4+2+1 Domain/day)(DC 19) Align Weapon, Grace, Suppress Charms and Compulsions, Bull's Strenghtx2, Reach Shocking Grasp (+12, 10d6, 50ft) Reach Shocking Grasp (+12, 10d6, 50ft) (D)
1st (4+2+1 Domain/day)(DC 18) Shield of Faith x3, Ant Haul, Obscuring Mist, Protection from Evil, Shocking Grasp (10d6)(D)
Cantrips (4) Detect Magic, Read Magic, Detect Poison, Stabilize

  • Metamagic rods: Lesser Elemental (Acid), Lesser Exted

Str 7, Dex 16 (14+2), Con 16 (14+2 ench), Int 14 (13+1), Wis 24 (18+2lvl+4ench), Cha 11
Base Atk +9; CMB +7; CMD 19
Feats

  • 1: Spell Focus: Evocation, Greater Spell Focus: Evocation, Additional traits (Elemental Accident (Magic), Storm-Touched)
  • 3: Spell Specialization (Lightning Bolt)
  • 5: Spell Penetration
  • 7: Varisian Tattoo (+1 CL Evocation)
  • 9: Metamagic: Empower spell
  • 11: Metamagic: Reach Spell

Domain: Lightning:

  • Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Lightning Rod (Su): As a swift action when you cast a spell with the electricity descriptor, you can designate one creature within line of sight. The spell’s damage against that creature increases by 50%, as if affected by the Empower Spell feat. This additional damage results from divine power that is not subject to being reduced by electricity resistance, and you take an equal amount of electricity damage immediately after you cast the spell. The spell can deal this additional damage only once, even if it could affect the target multiple times. You can use this ability once per day at 8th level and one additional time per day for every 4 cleric levels you have beyond 8th.

Domain Spells: 1st— shocking grasp, 2nd—flame blade (deals electricity damage and gains the electricity descriptor instead of fire), 3rd— lightning bolt, 4th—air walk, 5th—control winds, 6th—chain lightning, 7th—elemental body IV (air only), 8th—whirlwind, 9th—elemental swarm (air spell only).


Skills acp: -1; total skill ranks: Cleric Level 12 x (Class 2+2 + Int 2 +1 human) = 84 + Background 24

  • Acrobatics
  • Appraise
  • Bluff
  • Climb
  • Craft
  • Diplomacyc (12) +15
  • Disable device
  • Disguise
  • Escape artist
  • Fly
  • Handle animal
  • Healc (10) +20
  • Intimidate
  • Knowledge(arcana)c (6) +11
  • Knowledge(dungeoneering) (1) +3
  • Knowledge(engineering) (1) +3
  • Knowledge(geography) (1) +3
  • Knowledge(history)c (2) +7
  • Knowledge(local) (4) +6
  • Knowledge(nature)(8) +10
  • Knowledge(nobility)c (1) +6
  • Knowledge(planes)c (6) +11
  • Knowledge(religion)c (12) +17
  • Linguisticsc (7) +12
  • Perception (10) +17
  • Perform
  • Profession Sailorc (12) +22
  • Ridec
  • Sense Motive +7
  • Sleight of hand
  • Spellcraftc (12) +17
  • Stealth
  • Survival (3) +10
  • Swim
  • Use magic device

Traits: Acolyte of Apocrypha, Reactionary, (Elemental Accident (Magic), Storm-Touched), Thunderborn
Languages: Common, Polyglot, Giant, Aquan, Cyclops, Terran, Draconic, Auran, Infernal, Abyssal, Celestial
RSQ Bonus feat, skilled
SQ Domain, Channel Energy 6d6 (3/day), Domain Secret: Lightning Bolt (Intensified), Shocking Grasp (Intensified)


Wondrous Items

  • Head
  • Headband Headband of Inspired Wisdom +4
  • Face/Eyes
  • Neck Amulet of Natural Armor +2
  • Shoulders Cloak of Resistance +2
  • Chest
  • Body Shocking Robe
  • Armor Mithral Breastplate +2, Mithral Buckler +2
  • Belt Belt of Physical Might +2 (Con&Dex)
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Misc Backpack, crowbar, rope (hemp), PoP III
Weapons Cold Iron Dagger, Sling(20 bullets) Alchemist Fire
Wands
Potions
Metamagic Rods Lesser Extend, Lesser Elemental (Acid)
Wealth 43 gp
Cash
Valuables
Encumbrance lb. (49,5 lb. light/100 lb. medium/200 lb. heavy)


Biography

Notes

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