N artificial intelligence
Init +3; Senses Perception +20


Liittolainen
Ilman ulkoista virtalädettä (Robot Aggregate body) Casandalee kuluttaa ryhmän patterivarastoa, eikä kykene osallistumaan taisteluihin. TÄ Ytimessään hän tarjoaa kerran päivässä yhden rerollin per hahmo, yhteen saving throw - heittoon.
Hopeavuoren opas: Casandalee antaa kaikkiin Disable Device, Knowledge ja Linguistics heittoihin +2 Hopeavuoren sisällä. Riippumatta siitä onko hän TÄ ytimessään tai robottiruumiissaan.
Godmind hologram: Jumalmielessä Cansandaleella ei ole fyysistä ruumista, hän antaa pelaajille 1/d saving throw rerollin ja lisäksi kykenee häiritsemään Yhtenäisyyden ohjelmistoa ja voi pakottaa sen heittämään missä tahansa d20 heitossa 2 kertaa ja valitsemaan huonomman. Tätä kykyä voi käyttää kerran 1d4 vuoron välein.


Fort +4; Ref +4; Will +11
Weakness: distrust of robots


Int 16, Wis 12, Cha 20
Skills

  • Bluff +17
  • Disable Device +15
  • Knowledge (arcana) +15
  • Knowledge (engineering) +24
  • Knowledge (religion) +18
  • Linguistics +8
  • Perception +20
  • Sense Motive +26
  • Spellcraft +10
  • Survival +13

Feats: Alertness, Improved Initiative, Improved Iron Will, Iron Will, Skill Focus (Knowledge [engineering]), Skill Focus (Sense Motive), Technologist
Languages: Aklo, Androffan, Auran, Common, Draconic, Elven, Giant, Hallit, Orc
SQ electronic interface, memory facets


Distrust of Robots (Ex)
Casandalee distrusts robots. She understands this is an illogical, almost emotional trait, but cannot bring herself to ever completely trust a robot to not harbor deep programing or other influences from Unity. Future events in the Iron Gods Adventure Path may give the PCs a chance to help Casandalee remove this disadvantage, but until that point, she cannot interface with a robot of CR 8 or higher to create an aggregate robot (Pathfinder Campaign Setting: Technology Guide 59). In any event, Casandalee can control only one aggregate robot at a time, and it must remain within 60 feet of her AI core.

Electronic Interface (Ex)
Casandalee has an intricate understanding of electronics, and her ability to interface with them via wireless protocol (to a maximum range of 60 feet) allows her to use Disable Device on electronic objects. She can always take 10 on a Disable Device check, and when she does so she rolls a d20 as well. If the die roll exceeds 10, she uses that result instead. Casandalee can aid another’s Disable Device check against electronic devices, and if she does so, she automatically grants a +4 bonus on the check.

Memory Facets (Ex)
Casandalee can benefit from up to 3 memory facets at any one time, but her compact AI core does not currently have any memory facets installed.

Aggregate body "Surgeon Robot" (Young Torturer Robot)

N Tiny construct (robot)
Init +11; Senses darkvision 60 ft., low-light vision; Perception +19


Liittolainen
Robottiruumiissaan Casandalee kykenee käyttämään Nanosurgeon toimintoaan initiative vuorolla 10 osallistumatta muuten taisteluun jos ei ole fyysisesti estetty pääsyä potilaan luokse esim wall of forcella tai vastaavalla.


AC 24, touch 17, flat-footed 17 (+7 Dex, +1 dodge, +4 natural, +2 size)
hp 88 (9d10+9 plus 30-hp force field)
Fort +3, Ref +8, Will +7
Defensive Abilities all-around vision, hardness 5; Immune construct traits
Weaknesses vulnerable to critical hits, vulnerable to electricity


Speed fly 40 ft. (perfect) Melee 4 rotating blades +18 (1d2+7/18–20)
Ranged 4 surgical lasers +18 touch (1d6+6/19–20 fire)
Special Attacks agile, nanosurgeon


Str 4, Dex 25, Con —, Int 16, Wis 12, Cha 20
Base Atk +10; CMB +8; CMD 24 (can’t be tripped)
Feats: Alertness, Deadly aim, Dodge, Mobility, Vital Strike, Weapon Finesse, Improved Initiative, Improved Iron Will, Iron Will, Skill Focus (Knowledge [engineering]), Skill Focus (Sense Motive), Technologist


  • Bluff +17
  • Fly +15
  • Disable Device +15
  • Knowledge (arcana) +15
  • Knowledge (engineering) +24
  • Knowledge (religion) +18
  • Linguistics +8
  • Perception +20
  • Sense Motive +26
  • Spellcraft +10
  • Survival +13

Agile (Ex) A torturer surgeon robot adds its Dexterity modifier to its damage rolls in place of its Strength modifier when using its rotating blades attack.

Force Field (Ex) A field of shimmering energy surrounds a torturer surgeon robot. Damage dealt to the robot is applied to the force field first. As long as the field is active, the robot is immune to critical hits. The force field has fast healing 6, but once the field’s hit points are reduced to 0, the field collapses and does not reactive for 24 hours.

Nanosurgeon (Ex) As a standard action, a torturer surgeon robot can inject purpose-programmed nanites into a target as a melee touch attack. The nanites produce one of the following effects or conditions (CL 10th, where applicable): cure serious wounds, lesser restoration, neutralize poison, remove disease, exhaustion, nauseated for 1d4 rounds, or paralyzed (nauseated targets only, for remainder of original duration).

If the victim succeeds at a DC 17 Fortitude saving throw, exhaustion is reduced to fatigue, nauseated is reduced to sickened, and other effects are negated. The torturer surgeon robot carries 5 doses of nanites, and it constructs replacements at a rate of 1 dose per hour. The save DC is Wisdom-based.

Surgical Lasers (Ex) The torturer surgeon robot’s lasers have a range of 50 feet with no range increment, and threaten a critical hit on a 19 or 20.

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