Vladimir Karhunratsastaja

Vladimir huvittelee vapaa-ajallaan laskemalla koskia Zabor-karhunsa kanssa

"Arvon herrat ja naiset, saanen esitellä: Vladimir Karhunratsastaja, Belkzenin kauhu, Pesivän Pääskyn puolustaja, Jormurdunin valloittaja, Aspis-konsortion arkkivihollinen sekä Synkhuippujen puhdistaja!"

Male Half-orc Cavalier (Spellscar Drifter) 2
N Medium Humanoid
Player Zathow (4197-10)
Xp 4
Faction Sovereign Court
Prestige/Fame 2/7


Init +2
Senses Perception +1, Darkvision 90ft.


AC 16, touch 12, flat-footed 14; (+4 armor, +2 Dex)
hp 22 (2d10+4Con+2FC)
Fort +5 (+3 Base, +2 Con)
Ref +2 (+0 Base, +2 Dex)
Will +1 (+0 Base, +1 Wis)


Speed 30 ft.
Attack: Greataxe +4, 1d12+3 (20/x3)
Lance (mounted charge) +6, 2d8+6 (20/x3)
Attack, ranged: Blunderbuss +4, 1d8 (20/x2) (15-ft. cone)


Str 15, Dex 14, Con 14, Int 10, Wis 12, Cha 14
Base Atk +2; CMB +4; CMD 16


Skills:

  • Bluff +7 (2 rank, +2 CHA, +3 class skill)
  • Climb +6(1 rank, +2 STR, +3 class skill)
  • Handle Animal +7 (2 rank, +2 CHA, +3 class skill)
  • Knowledge (Local) +4 (1 rank, +0 INT, +3 class skill)
  • Ride +7 (2 rank, +2 DEX, +3 class skill)

Languages Common, Orc


Feats:

Traits:


Half-orc racial traits:

  • Acute darkvision (replaces orc ferocity): Darkvision 90 ft.
  • Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
  • Shaman's apprentice (replaces intimidating): Endurance as bonus feat
  • Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.

SQ:
Challenge 1 / day (Swift action, one target in sight, bonus damage to melee attacks equal to cavalier level, persists until target is dead or unconscious or until combat ends, -2 AC against other targets than the one challenged)
Mount: Horse (waiting for a medium bear on level 4)
Have Gun: At 1st level, the Spellscar drifter gains Amateur Gunslinger and Gunsmithing as bonus feats. The Spellscar drifter uses his Charisma modifier (minimum 1) in place of his Wisdom modifier when determining his maximum grit points and for any other abilities which use grit. Additionally, he also gains a battered gun identical to the one gained by the gunslinger. This ability replaces tactician.
Foolhardy Rush: At 2nd level, the cavalier can charge across the battlefield at a moment’s notice. Whenever the cavalier attempts an initiative check, as long as he rolls an 11 or higher on the die, he can move up to his base speed as an immediate action and he is not considered flat-footed. If the cavalier takes an action to move during his next turn, he subtracts the number of feet moved during the initiative check from his total movement.
Grit pool max: 2
Deeds:

  • Quick Clear: At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

Order: Order of the Flame
Edict: The cavalier must pursue glory for himself and those with whom he associates. He must strive to heap glory upon his name, no matter the costs. He must challenge and defeat an ever-increasing host of rivals to further cement his illustrious reputation.
Skills: A cavalier of the order of the flame adds Knowledge (local) and Survival to his class skills. Whenever the cavalier’s current hit point total matches or exceeds his maximum hit point total, he gains a bonus on Intimidate checks equal to 1/2 his cavalier level (minimum +1).
Challenge: A cavalier of the order of the flame becomes ever more emboldened with each glorious victory. As an immediate action after reducing the target of his challenge to 0 hit points or fewer, the cavalier can elect to issue a glorious challenge to an opponent within 15 feet.
Glorious Challenge: A glorious challenge does not count against the cavalier’s number of challenges per day, but otherwise acts like a cavalier’s challenge class feature. When he issues a glorious challenge, the cavalier takes a –2 penalty to AC for the duration of the glorious challenge (this penalty stacks with the usual –2 AC penalty against opponents other than the target of the cavalier’s challenge). The cavalier gains a morale bonus on melee damage rolls against the target of his glorious challenge equal to 2 × the number of consecutive glorious challenges he has issued thus far. As long as he continues to defeat targets of his glorious challenges and there are more opponents in range, the cavalier can continue to issue glorious challenges indefinitely, with the penalty to AC and the bonus on damage rolls increasing with each subsequent foe.


On person: Blunderbuss (battered), Greataxe, Lance, Lamellar (Leather)

In Backpack: Pathfinder's Kit, Powder horn, 4 handfuls of pellets, 4 doses of black powder, Wand of Cure Light Wounds [50 charges], 525gp

Vanities: Herald (1pp) - announces Vladimir the Bear-rider, the terror of Belkzen, defender of the Nesting Swallow, conqueror of Jormurdun, nemesis of the Aspis Consortium and cleanser of the Gloomspires.


Pelatut skenaariot

  1. 21.10.2014: #3-13: The Quest for Perfection, Part III: Defenders of the Nesting Swallow (GM award)
  2. 29.11.2014: #6-00: Legacy of the Stonelords (GM award)
  3. 15.1.2015: #4-07: Severing Ties
  4. 9.2.2015: #6-06: Hall of the Flesh Eaters

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