Init +4 (+4 dex)
Senses Perception +15, low-light vision
AC 21, touch 17, flat-footed 15; (+5 dex, +4 armor, +1 delfection, +1 dodge)
HP 56 (4d8 + 2d10 + 6x 3 con + 4 fc)
Fort +8 (con +3, ur +1.3, ubr +3, res +1)
Refl +10 (dex +5, ur +4, ubr +0.6, res +1)
Will +2 (wis -1, ur +1.3, ubr +0.6, res +1)
Str 13 Dex 20 (18) Con 16 (15+1) Int 13 Wis 9 Cha 12/+2
Base Atk +5; CMB 6; CMD 23
Skills acp: -; total skill ranks: 4x (8UR) + 2x (4UBR) + 6x (1Int + 2bg) = 58
Traits Athletic Champion(Diplomacy, Perception)1 Marked by Nature's Magic2
Languages Common, Sylvan, Elven
RSQ Change Shape(1d6 Bite; 2x 1d4 claw; +10-foot racial bonus to base speed; See in darkness)
SQ Finesse training, Sneak attack, trapfinding, evasion, Rogue Talent(Trap Spotter, Combat Trick(Mobility)), Danger Sense +1, Debilitating Injury, Improved Uncanny Dodge, Bloodline(Verdant), Bloodline Power(Verdant Growth), Controlled Bloodrage 9/day), Fast Movement,
Encumbrance m lb. without backpack (50/100/150), M lb. with backpack (58/116/175)
Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character. You don’t have to stop at five, if you like…this is just a minimum.
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game
Step 3 : List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
Step 4 : Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor