Gender Skinwalker(Weretiger-kin)0
URogue 8 / Urban Bloodrager 2 / Samurai Poet of the Blossom 6
Neutral Medium Humanoid(Skinwalker, Shapechanger)
Player mosillan


Init +8 (+6 dex, +1 luck, +1 competence)
Senses Perception +25, low-light vision


AC 27, touch 23, flat-footed 17; (+6 dex, +4 armor, +2 delfection, +1 dodge, +3 Dancer's Grace, +1 Insight)(+2 Rage)
HP 163 (8d8 + 8d10 + 16x 4 con + 8 fc)
Fort +20 (con +4, ur +2.3, ubr +3, sam +3.0, res +4, morale +2, luck +1, competence +1)
Refl +22 (dex +6, ur +6, ubr +0.6, sam +2.0, res +4, morale +2, luck +1, competence +1)
Will +13 (wis +0, ur +2.3, ubr +0.6, sam +2.0, res +4, morale +2, luck +1, competence +1)
Special Defenses:

  • Impoved Uncanny dodge
  • -3 againts illusions and effects that would confuse me.

Speed 55ft
Melee

  • Scion's Dagger +22/+17/+12 1d4+19 (19-20) PA

Ranged

  • Dignity's Barb +25/+20/+15 1d6+5 (19-20)

Special Offenses:

  • Sneak Attack: 5d6

Spell-like Abilities (CL 8, concentration +10)
at will - Detect Magic
4/day - Long Arm


Str 13 Dex 22 (18) Con 18 (15+1) Int 14 (13+1) Wis 10 (9+1) Cha 16 (12)/+2
Base Atk +13/+8/+3; CMB 13/18; CMD 34
Feats


Skills acp: -; total skill ranks: 8x (8UR) + 2x (4UBR) + 6x (4SAM) + 16x (2Int + 2bg) = 160

  • Acrobaticsc (16) +28
  • Appraisec (1b) +8
  • Bluffc (16) +23 | +8 to feint in combat
  • Climbc (1) +7
  • Craftc +2
  • Diplomacyc (3) +12
  • Disable devicec (16) +32 | +1 on traps
  • Disguisec (4) +13
  • Escape artistc (12) +28
  • Fly +8
  • Handle animalc (1b) +9
  • Heal +2
  • Intimidatec +5
  • Knowledge[arcana] (1) +8
  • Knowledge[dungeoneering]c (1) +8
  • Knowledge[engineering] +4
  • Knowledge[geography] +4
  • Knowledge[history] (1b) +5
  • Knowledge[local]c (1) +8
  • Knowledge[nature]c (1) +8
  • Knowledge[nobility] (11b) +14
  • Knowledge[planes] +4
  • Knowledge[religion] (1) +5
  • Linguisticsc (1b) +9
  • Perceptionc (16) +28 | +1 on traps | +2 to avoid being surprised by foe
  • Perform(dance)c (2) +10
  • Professionc +2
  • Ridec (1) +12
  • Sense motivec (16) +21
  • Sleight of handc (16b) +26
  • Spellcraftc (5) +13
  • Stealthc (8) +20
  • Survivalc +2
  • Swimc (1) +7
  • Use magic devicec (8) +14

Traits Athletic Champion(Diplomacy, Perception)1 Marked by Nature's Magic2
Languages Common, Sylvan, Elven
RSQ Change Shape(1d6 Bite; 2x 1d4 claw; +10-foot racial bonus to base speed; See in darkness)
SQ Finesse training, Sneak attack, trapfinding, evasion, Rogue Talent(Trap Spotter, Combat Trick(Mobility), Minor Magic(Detect Magic), Major Magic(Long arm)), Danger Sense +2, Debilitating Injury, Improved Uncanny Dodge, Bloodline(Verdant), Bloodline Power(Verdant Growth), Controlled Bloodrage 10/day), Fast Movement, Challenge 2/day, Order of the Blossom, Resolve 3/day, Dancer's Grace, Flourish(Kitsune's Mystique, Exodus of Speed, Wrath of the Heavens), Order Ability(Sneak Attack), Graceful Strike, Battle Dance (Ex), Skill Unlock(Acrobatics)


On person: Cape of Bravado, Stone of Good Luck, +1 whip
In backpack: Boundary Chalk
Mule:
Potions/Oils:
Scrolls:
Wands:
Miscs:
Ioun Stones: cDRP, cracked Opalescent White Pyramid(whip), Pink Rhmoboid, Dusty Rose Prism, Pale Green Prism
Encumbrance m lb. without backpack (50/100/150), M lb. with backpack (58/116/175)


Wondrous Items


Notes

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  • 1
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Things to buy


Tulevaisuus

Maybe:


Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character. You don’t have to stop at five, if you like…this is just a minimum.

  • 1: Parkour-mestari
  • 2: Nuorten idoli
  • 3: Lähtenyt politiikkaan viemään nuorten asioita.
  • 4: Isä valmentajana, joka vihaa politiikkaa
  • 5:

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game

  • 1: Tasa-arvon tuominen Taldorin eliittipoliittikerhoon
  • 2:

Step 3 : List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.

  • 1: Turrius
  • 2: Nemesis on kadonnut ja hänelle tuntematon kaksoissisar & he ovat jonkun aatelisen äpäräkaksoslapset.

Step 4 : Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

  • 1: Insert name, isä ja valmentaja. Kauppias.
  • 2: Insert name, paras kaveri
  • 3: Insert name, nemesis parkourin puolelta ja Olentiliksen kaksoissisar.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor

  • 1:

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