LN Half-orc Variant Multi-classing Fighter Merciless Healer Cleric of Irori 8
Senses Perception +2; Darkvision 60'
HP 67 (8d8 + 16 con + 8 favored)
AC 24 (9 armor +1 deflection +1 natural +3 dex) FF 21 touch 14
Fort +10, Ref +7, Will +12
Special Defenses +3 to saves against fear
Melee +1 greataxe +11 d12+7 /x3 slashing
Melee unarmed strike +10 d3+4 /x2 bludgeoning
Ranged sling +9 d4+4 /x2 bludgeoning, range increment 50'
Special Attacks Power Attack, +1 trait bonus on attack rolls when threatened by two or more enemies
Cleric Spells Prepared (CL 8th, concentration +11)
Orisons (at will) Create Water, Guidance, Light, Stabilize
1st Level (5+1/day) Cure Light Wounds(d), 2x Divine Favor, Remove Fear, 2x Shield of Faith
2nd Level (4+1/day) Align Weapon, 2x Bull's Strength, Calm Emotions, Cure Moderate Wounds(d)
3rd Level (4+1/day) Cure Serious Wounds(d), Daylight, Dispel Magic, Magic Vestment, Invisibility Purge
4th Level (2+1/day) Air Walk, Cure Critical Wounds(d), Freedom of Movement
Str 18 Dex 16 Con 15 Int 12 Wis 16 (14) Cha 14
BAB +5 CMB +9 CMD 22
Traits Dangerously Curious, Pugnacious 1
Feats Endurance, Heavy Armor Proficiency, Improved Unarmed Strike, Power Attack
Skills Heal +14 (8), Knowledge (religion) +13 (8), Use Magic Device +14 (8)
Languages Abyssal, Orc, Taldan
SQ Darkvision, Orc Blood, Sacred Tattoo, Shaman's Apprentice, Weapon Familiarity, Aura (lawful), Channel Positive Energy 3d6 (4/day, healing only), Healing Domain, Orisons, Willing Healer, Combat Medic2, Rebuke Death3 (5/day), Bravery +2, Healer's Blessing4, Armor Training 1, Night Terrors (DC 16)
Equipment wooden holy symbol of irori, +1 greataxe, +1 chain shirt, sling + 20 bullets, spell component pouch, scroll of clw, phylactery of faithfulness, headband of inspired wisdom +2, pearl of power I, cloak of resistance +1, ring of protection +1, ring of sustenance, wand of lesser restoration (4 charges), wand of cmw (14 charges), potion of bull's strength, healer's kit, dust (1200 gp)
1 You gain a +1 trait bonus on attack rolls when threatened by two or more enemies. In addition, once per day you can gain one of the following effects as an immediate action: You can increase the reach of your melee attacks by 5 feet for 1 round, or you can treat your weapon as one size category larger than it actually is for purposes of determining damage for 1 round. 2 A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells.
3 You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
4 (Su): All of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.