LN Half-orc Variant Multi-classing Fighter Merciless Healer Cleric of Irori 12
Player xJx
Init +3
Senses Perception +4; Darkvision 60'

HP 111 (12d8 + 36 con + 12 favored)
AC 24 (9 armor +1 deflection +1 natural +3 dex) FF 21 touch 14
Fort +14, Ref +10, Will +15
Special Defenses +3 to saves against fear, +4 bonus to CMD against disarm, sunder and effects that cause her to lose her grip on her weapons

Speed 30'
Melee +1 keen greataxe +19/+14 d12+13 19-20/x3 slashing
Melee unarmed strike +15/+10 d3+6 /x2 bludgeoning
Ranged sling +12 d4+6 /x2 bludgeoning, range increment 50'
Special Attacks Power Attack (-3/+9), Vital Strike, +1 trait bonus on attack rolls when threatened by two or more enemies

Cleric Spells Prepared (CL 12th, concentration +16)
Orisons (at will) Create Water, Guidance, Light, Stabilize
1st Level (5+1/day) Cure Light Wounds(d), 2x Divine Favor +3, Remove Fear, 2x Shield of Faith +4
2nd Level (5+1/day) Calm Emotions, Cure Moderate Wounds(d), 2x Grace, Resist Energy, empty slot
3rd Level (5+1/day) Cure Serious Wounds(d), Daylight, Dispel Magic, Magic Circle Against Eil, Magic Vestment +3, Invisibility Purge
4th Level (4+1/day) Air Walk, Cure Critical Wounds(d), Divine Power +4, Freedom of Movement, Magic Weapon, Greater +3
5th Level (3+1/day) Breath of Life, Cure Light Wounds, Mass (d), 2x Righteous Might
6th Level (2+1/day) Cure Serious Wounds, Mass(d), 2x Heal

Str 22 (20) Dex 16 Con 16 Int 12 Wis 18 (14) Cha 14
BAB +9/+4 CMB +15 CMD 29

Traits Dangerously Curious, Pugnacious 1
Feats Endurance, Heavy Armor Proficiency, Improved Unarmed Strike, Power Attack, Vital Strike
Skills Heal +19 (12), Knowledge (religion) +16 (12), Use Magic Device +18 (12)

Languages Abyssal, Orc, Taldan
SQ Darkvision, Orc Blood, Sacred Tattoo, Shaman's Apprentice, Weapon Familiarity, Aura (lawful), Channel Positive Energy 6d6 (4/day, healing only), Healing Domain, Orisons, Willing Healer, Combat Medic2, Rebuke Death3 (5/day), Bravery +2, Healer's Blessing4, Armor Training 1, Night Terrors (DC 16), Weapon Training 3 (1) (Axes)

Equipment wooden holy symbol of irori, +1 keen greataxe, mithral full plate, sling + 20 bullets, spell component pouch, scroll of clw, phylactery of faithfulness, gloves of dueling, headband of inspired wisdom +4, belt of giant strength +2, pearl of power I, cloak of resistance +2, ring of protection +1, ring of sustenance, wand of cmw (14 charges), potion of bull's strength, healer's kit, dust (1000 gp), wand of lead blades (28 charges)


1 You gain a +1 trait bonus on attack rolls when threatened by two or more enemies. In addition, once per day you can gain one of the following effects as an immediate action: You can increase the reach of your melee attacks by 5 feet for 1 round, or you can treat your weapon as one size category larger than it actually is for purposes of determining damage for 1 round. 2 A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells.
3 You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
4 (Su): All of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.

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