LN Half-orc Variant Multi-classing Fighter Merciless Healer Cleric of Irori 6
Player xJx
Init +3
Senses Perception +2; Darkvision 60'

HP 51 (6d8 + 12 con + 6 favored)
AC 19 (5 armor +1 deflection +1 natural +3 dex) FF 17 touch 14
Fort +9, Ref +7, Will +11
Special Defenses +1 to saves against fear

Speed 30'
Melee +1 greataxe +9 d12+7 /x3 slashing
Melee unarmed strike +8 d3+4 /x2 bludgeoning
Ranged sling +7 d4+4 /x2 bludgeoning, range increment 50'
Special Attacks Power Attack, +1 trait bonus on attack rolls when threatened by two or more enemies

Cleric Spells Prepared (CL 6th, concentration +9)
Orisons (at will) Guidance, Light, Stabilize
1st Level (4+1/day) Cure Light Wounds(d), 2x Divine Favor, 2x Shield of Faith
2nd Level (4+1/day) Align Weapon, 2x Bull's Strength, Calm Emotions, Cure Moderate Wounds(d)
3rd Level (2+1/day) Cure Serious Wounds(d), Daylight, Invisibility Purge

Str 18 Dex 16 Con 15 Int 12 Wis 16 (14) Cha 13
BAB +4 CMB +8 CMD 21

Traits Dangerously Curious, Pugnacious 1
Feats Endurance, Heavy Armor Proficiency, Improved Unarmed Strike, Power Attack
Skills Heal +12 (6), Knowledge (religion) +11 (6), Use Magic Device +11 (6)

Languages Abyssal, Orc, Taldan
SQ Darkvision, Orc Blood, Sacred Tattoo, Shaman's Apprentice, Weapon Familiarity, Aura (lawful), Channel Positive Energy 3d6 (4/day, healing only), Healing Domain, Orisons, Willing Healer, Combat Medic2, Rebuke Death3 (5/day), Bravery +1, Healer's Blessing4

Equipment wooden holy symbol of irori, +1 greataxe, +1 chain shirt, sling + 20 bullets, spell component pouch, scroll of clw, phylactery of faithfulness, headband of inspired wisdom +2, pearl of power I, cloak of resistance +1, ring of protection +1, ring of sustenance, wand of lesser restoration (4 charges), wand of cmw (14 charges), potion of bull's strength, healer's kit


1 You gain a +1 trait bonus on attack rolls when threatened by two or more enemies. In addition, once per day you can gain one of the following effects as an immediate action: You can increase the reach of your melee attacks by 5 feet for 1 round, or you can treat your weapon as one size category larger than it actually is for purposes of determining damage for 1 round. 2 A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells.
3 You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
4 (Su): All of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.

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