LN Half-orc Variant Multi-classing Fighter Merciless Healer Cleric of Irori 17
Player xJx
Init +3
Senses Perception +4; Darkvision 60', deathwatch

HP 156 (17d8 + 51 con + 17 favored)
AC 25 (9 armor +1 deflection +1 natural +3 insight +3 dex) FF 22 touch 15
Fort +19, Ref +15, Will +20
Special Defenses +4 to saves against fear, +4 bonus to CMD against disarm, sunder and effects that cause her to lose her grip on her weapons

Speed 30'
Melee +1 keen greataxe +23/+18/+13 d12+14 19-20/x3 slashing
Melee unarmed strike +19/+14/+9 d3+7 /x2 bludgeoning
Ranged sling +15 d4+7 /x2 bludgeoning, range increment 50'
Special Attacks Power Attack (-4/+12), Improved Vital Strike, +1 trait bonus on attack rolls when threatened by two or more enemies

Cleric Spells Prepared (CL 17th, concentration +21)
Orisons (at will) Create Water, Guidance, Light, Stabilize
1st Level (5+1/day) Cure Light Wounds(d), 2x Divine Favor +3, Remove Fear, 2x Shield of Faith +4
2nd Level (5+1/day) Calm Emotions, Cat's Grace, Cure Moderate Wounds(d), 2x Grace, Resist Energy
3rd Level (5+1/day) Cure Serious Wounds(d), Daylight, Dispel Magic, Magic Circle Against Evil, Magic Vestment +4, Invisibility Purge
4th Level (5+1/day) Air Walk, Cure Critical Wounds(d), Divine Power +4, Freedom of Movement, Magic Weapon, Greater +4 x2
5th Level (3+1/day) Breath of Life, Cure Light Wounds, Mass (d), 2x Righteous Might
6th Level (3+1/day) Cure Moderate Wounds, Mass(d), Dispel Magic, Greater, 2x Heal
7th Level (3+1/day) Cure Serious Wounds, Mass(d), 3x empty slot
8th Level (2+1/day) Cure Critical Wounds, Mass(d), 2x empty slot
9th Level (1+1/day) Heal, Mass(d), Storm of Vengeance

Str 24 (20) Dex 16 Con 16 Int 12 Wis 19 (15) Cha 14
BAB +12/+7/+2 CMB +19 CMD 33

Traits Dangerously Curious, Pugnacious 1
Feats Deflect Arrows, Endurance, Heavy Armor Proficiency, Improved Unarmed Strike, Improved Vital Strike, Power Attack, Vital Strike
Skills Heal +24 (19), Knowledge (religion) +21 (17), Use Magic Device +23 (17)

Languages Abyssal, Orc, Taldan
SQ Darkvision, Orc Blood, Sacred Tattoo, Shaman's Apprentice, Weapon Familiarity, Aura (lawful), Channel Positive Energy 9d6 (4/day, healing only), Healing Domain, Orisons, Willing Healer, Combat Medic2, Rebuke Death3 (5/day), Bravery +3, Healer's Blessing4, Armor Training 2, Night Terrors (DC 16), Weapon Training 3 (1) (Axes)

Equipment wooden holy symbol of irori, +1 keen greataxe, mithral full plate, sling + 20 bullets, spell component pouch, scroll of clw, phylactery of faithfulness, gloves of dueling, headband of inspired wisdom +4, belt of giant strength +4, pearl of power I, cloak of resistance +5, ring of protection +1, amulet of natural armor +3, dusty rose prism ioun stone. ring of sustenance, deathwatch eyes, longarm bracers, wand of cmw (14 charges), potion of bull's strength, healer's kit, dust (1000 gp), wand of lead blades (28 charges)


1 You gain a +1 trait bonus on attack rolls when threatened by two or more enemies. In addition, once per day you can gain one of the following effects as an immediate action: You can increase the reach of your melee attacks by 5 feet for 1 round, or you can treat your weapon as one size category larger than it actually is for purposes of determining damage for 1 round.
2 A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells.
3 You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
4 (Su): All of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.

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