LN Half-orc Variant Multi-classing Fighter Merciful Healer Cleric of Irori 5
Senses Perception +2; Darkvision 60'
HP 43 (5d8 + 10 con + 5 favored)
AC 18 (4 armor +1 natural +3 dex) FF 15 touch 13
Fort +8, Ref +6, Will +8
Special Defenses +1 to saves against fear
Melee +1 greataxe +8 d12+7 /x3 slashing
Melee unarmed strike +7 d3+4 /x2 bludgeoning
Ranged sling +6 d4+4 /x2 bludgeoning, range increment 50'
Special Attacks Power Attack, +1 trait bonus on attack rolls when threatened by two or more enemies
Cleric Spells Prepared (CL 5th, concentration +7)
Orisons (at will) Guidance, Light, Stabilize
1st Level (4+1/day) Cure Light Wounds(d), 2x Divine Favor, 2x Shield of Faith
2nd Level (3+1/day) Align Weapon, 2x Bull's Strength, Cure Moderate Wounds(d)
3rd Level (1+1/day) Cure Serious Wounds(d), Invisibility Purge
Str 18 Dex 16 Con 15 Int 12 Wis 14 Cha 13
BAB +3 CMB +7 CMD 20
Traits Dangerously Curious, Pugnacious 1
Feats Endurance, Heavy Armor Proficiency, Improved Unarmed Strike, Power Attack
Skills Heal +9 (4), Knowledge (religion) +8 (4), Use Magic Device +8 (4)
Languages Abyssal, Orc, Taldan
SQ Darkvision, Orc Blood, Sacred Tattoo, Shaman's Apprentice, Weapon Familiarity, Aura (lawful), Channel Positive Energy 3d6 (4/day, healing only), Healing Domain, Orisons, Willing Healer, Combat Medic2, Rebuke Death3 (5/day), Bravery +1
Equipment wooden holy symbol of irori, +1 greataxe, chain shirt, sling + 20 bullets, spell component pouch, scroll of clw, phylactery of faithfulness, pearl of power I, cloak of resistance +1, ring of sustenance, wand of lesser restoration (5 charges), potion of bull's strength, healer's kit
1 You gain a +1 trait bonus on attack rolls when threatened by two or more enemies. In addition, once per day you can gain one of the following effects as an immediate action: You can increase the reach of your melee attacks by 5 feet for 1 round, or you can treat your weapon as one size category larger than it actually is for purposes of determining damage for 1 round. 2 A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells.
3 You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.