Half Orc Male Fighter
Physical Features: Age 25, Height 193cm, Weight 128kg
Religion: Besmara '''
Hit Points: 14
Abilitis: Str 17, Dex 13, Con 15, Int 11, Wis 7, Cha 11
AC: 13 (leather armour)
Touch AC 11
Flat-Footed AC 12
Saves: Fort 2, Ref 0, Will 0
Attack (melee): Cutlass +4 (1d6 +3 19-20/x2)
Indimitate +7 (1)
Swim 7 (1)
Endurance: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
Intimidating Prowess: Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.
Finish the Fight (Half-Orc raised by Orcs): You gain a +1 trait bonus on attack rolls against opponents you already injured in the past 24 hours.
Iron Liver: You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.
Common, Orc ----
Abilities and qualities
Bonus feat ----
-> Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.