Physical Features: Age 24, Height 5'9", Weight 170 lbs. Size: Small
Experience: - Smuggler(Rogue) 2
Hit Points: 13
Speed: 20 ft.
Abilities: Str 9*, Dex 12, Con 11*, Int 16, Wis 10, Cha 15*
Armor: Leather Armor
Touch AC 12
Flat-Footed AC: 13
Saves: Fort +0, Ref +3, Will +0
Attack (melee/ranged): Dagger: +1 1d4-1 19-20/x2 Small Piercing
Attack (ranged):Heavy Crossbow : +3 1d8, 20/x2 Small Piercing
Gnome Trickster: In addition to your normal gnome spell-like abilities, you also gain the following spell-like abilities: 1/day—mage hand and prestidigitation.
Hard to Fool: Once per day, a rogue with this talent can roll two dice while making a Sense Motive check, and take the better result. She must choose to use this talent before making the Sense Motive check. A rogue can use this ability one additional time per day for every 5 rogue levels she possesses.
Expert Smuggler: Other creatures never gain the +4 bonus on their Perception checks (opposed by your Sleight of Hand check) while frisking you.
Rapscallion: Gain a +1 trait bonus on Escape Artist checks and a +1 trait bonus on initiative checks.
Abilities and Qualities
Sneak Attack: 1d6
Keen Senses: Receive a +2 racial bonus on Perception checks.
Obsessive: Receive a +2 racial bonus on Profession (Sailor) .
Illusion Resistance: Gain a +2 racial saving throw bonus against illusion spells and effects.
Gnome Magic: Add +1 to the DC of any saving throws against illusion spells that they cast. Also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
Gift of Tongues: Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill.
Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.
Conceal Item: A smuggler adds 1/2 her level on Sleight of Hand checks (minimum +1). A smuggler can use Sleight of Hand to conceal a small item in a container or room, such as the false bottom of a chest or beneath floorboards. Anyone attempting to find an item concealed by a smuggler makes a Perception check opposed by the Sleight of Hand check made by the smuggler when she concealed the object.
Distraction:A smuggler uses patter and body language to deflect searchers from hidden items. At 2nd level, a smuggler may make a Bluff check opposed by a searcher’s Perception check when a searcher looks for items the smuggler has concealed. If the smuggler’s Bluff check succeeds, the searcher must make a second Perception check and take the lower of the two rolls.
Languages: Common (Taldane, Riddleport Slang, Chelish, Polyglot), Gnomish, Sylvan, Aquan, Orcish