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Surman siipien havinaa

Male Half-Orc Fighter 1 / Rogue 3
Neutral medium humanoid (orc and human)
Player Jere
Xp 0 Init +2
Senses Darkvision 60', Trap Spotter; Perception +8 (+1 to spot traps)

AC 16, touch 12, flat-footed 14; (+2 Dex, +4 armor)
hp 29 (1d10+3d8+4)
Fort +4, Ref +5, Will +4
Special Defenses Evasion, Trap Sense +1

Speed 30 ft.
Melee MWK Orc Double Axe +8 (1d8+6, x3) slashing
Full Melee MWK Orc Double Axe +6/+6 (1d8+4, x3) slashing
Ranged MWK Composite Longbow +6 (d8+3, x3) piercing
Special Attacks Sneak Attack +2d6

Str 18, Dex 15, Con 12, Int 12, Wis 12, Cha 10
Base Atk +3; CMB +7; CMD 19
Feats Iron Will, Two-Weapon Fighting, Double Slice

Skills (ACP 0) Acrobatics +8 [3], Bluff +4 [1], Climb +8 [1], Craft: Blacksmithing +5 [1], Disable Device +9 [4]1, Intimidate +11 [4], Knowledge: local +7 [3], Perception + 8 [4]1, Sense Motive +7 [3], Stealth +9 [4], Swim +8 [1], Survival +6 [2]
Languages Common, Orc, Goblin
SQ Darkvision, Intimidating, Orc Blood, Orc Ferocity, Weapon Familiarity, Sneak attack +2d6, Trapfinding, Trap Spotter
Traits Armor Expert (1 less ACP), Bully (+2 to Intimidate)

On personSurman siivet (MWK orc double axe), MWK lomposite longbow, quiver and 20 arrows, MWK chain shirt, MWK thieves tools, backpack, waterskin, explorer's outfit
In backpackbedroll, flint & steel, crowbar, 50' silk rope, grappling hook, trail rations (5 days)
Encumbrance 62 lb. without backpack, 86 lb. with backpack (86 lb. light/173 lb. medium/260 lb. heavy) Wealth 1825 gp

Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.

Trap Sense (Ex): A rogue gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.

Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

1 Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

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