Baolo Do Quyen
Invulnerable Rager (level 5)

Neutral Human male
Physical Features: Age 17, Height 180, Weight 82
Experience: 15000
Languages: Common
Hit Points: 60
Initiative: +5
Speed: 40ft


Abilities: Str 18(+4), Dex 16(+3), Con 16(+3), Int 13(+1), Wis 10(+0), Cha 12(+1)
AC: 20
Touch AC 14
Flat-Footed AC 13
CMB 9
CMD 22
Fort 7
Ref 4
Will 1
DR 2


BAB: +5
Attack (melee): Dagger +9 (1d4+4 19/×2)
Attack (melee): Brass knuckles +9 (1d3+5, 20/x2)
Attack (melee): War hammer +9 (1d8+4, 20/x3)
Attack (melee): Great axe +9 (1d12+4, 20/×3)


Skills:

  • Acrobatics +9 (c) [3]
  • bluff +1 [0]
  • Climb +9 (c) [3]
  • Diplomacy +3 [2]
  • Escape Artist +3 [0]
  • Heal +0 [0]
  • Intimidate +9 (c) [5]
  • Knowledge (Nature) +5 (c) [1]
  • Perception +6 (c) [3]
  • Prof. Sailor +3 [3]
  • Sense motive +0 [0]
  • Stealth +4 [1]
  • Survival +8 (c) [5]
  • Swim +9 (c) [3]

Feats:

  • Power Attack
  • Quick draw
  • Dodge
  • Reactionary
  • Hard to kill
  • Furious Focus

Drawbacks:

  • Superstitious: 50% chance to make saving roll against the effect of harmless spell.

Notes

  • Rage: Can rage (4 + CON mod) rounds, after that each level gives 2 additional rounds. Gives +4 morale bonus to STR and Con and +2 morale bonus to WILL save. Also takes -2 penalty to AC.) After rage ends Barb becomes fatiqued twice as long as round he was in rage.
  • Hard to kill: Constitution check to stabilaze is ½ the negative hit points total.
  • Dockside Brawler: +1 trait bonus to dmg rolls with brass knuckles
  • Reactionary: Gain +2 trait bonus on iniative checks
  • Fast movement
  • Rage Power (knockdown, once per rage, can make trip attack. If succesfull, the target takes dmg equal to the barbarian's str mod. and is knocked prone. This not provoke AoO)
  • Invulnerability: at 2nd level IR gains DR/ equal to half his barb level. This DR is doubled agaisnt nonlethal dmg.
  • Extreme Endurance: At level 3 IR is inured to either hot or COLD climate effects. In addition barb gains 1 point of fire or cold resistance every 3 levels beyond 3rd
  • Rage Power (Reneved Vigor, Can heal 1d8+Con mod. once per day, after each 4 levels heal is increased 1d8 so at level 20 it is 5d8.
  • Furious Focus Do not take the Power Attack penalty on the first attack each round

Spells


Money 103G
Worn Equipment
Torso
Chain shirt +1
Arms
Leather strips (decorated)
Ring
Family heirloom ring
Waist
Leather belt with skull Buckle
Feet
Leather boots
Equipment [86/173/260]

  • Beltpouch 1
  • Amulet of natural armor +1

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