Female Shae rogue 2
Neutral Medium Outsider (extraplanar)
Campaign Lohikäärmeen vaatimus
Fc bonus ?
Senses Perception +9; darkvision, low-light
AC 18, touch 16, flat-footed 13; (+2 armor, +6 dex)
hp 42 (6 hd; 4d10+2d8+26-15)
Fort +5, Ref +8, Will +5;
Special Defenses amorphous, blur, evasion
Weaknesses 3 negative levels
Speed 30 ft. in armor
Melee +1 scimitar +10 (1d6+7 +1d6 cold, 18-20/x2, S)
Melee touch +8 (1d6 cold, 20/x2)
TWF +1 scimitar +8 (1d6+7 +1d6 cold), +1 short sword +7 (1d6+4 +1d6 cold)
Ranged +1 keen composite longbow +10 (1d8+3, 19-20/x3, piercing)
Special Attacks cold, sneak attack 1d6
Spell-likes (Cl 1, concentration +5)
Constant - blur
At-will - lesser shadow evocation (DC 17)
Str 22, Dex 24, Con 18, Int 19, Wis 17, Cha 19
Base Atk +5; CMB +8; CMD 25
Feats Improved Initiative, TWF Defense, TWF, Wpn F (scimitar)
Skills Acrobatics +13, Climb +11, Disable +13, Disguise +10, Intimidate +10, Know. (arcana) +10, Know. (planes) +10, Perception +9, Sense Motive +9, Sleight of Hand +13, Stealth +13 (+23 in dim or dark)
Languages Common, Aklo, Shae
SQ rogue talent (combat trick), trapfinding
On person belt of str +2, leather armor (15 lb.) +1 scimitar (4 lb.), +1 short sword (2 lb.) , +1 keen composite longbow (+2) (3 lb.), +1 dragonbane arrows (10), 20 arrows (3 lb.), sack
In sack 40 arrows (6 lb.)
Encumbrance lb. without backpack, x lb. with backpack ( lb. light/ lb. medium/ lb. heavy)
Cold (Su) A shae’s touch saps heat from living creatures, leaving patches of colorless flesh rather than physical wounds. A shae can deal 1d6 points of cold damage with a touch. It adds +1d6 points of cold damage to any melee weapon damage it deals.
Lesser Shadow Evocation (Sp) This spell-like ability functions identically to the spell shadow evocation, but it can only create quasi-real versions of sorcerer or wizard evocation spells of 2nd level or lower. This spell-like ability is the equivalent of a 3rd-level spell.(sum spells: floating disk, frigid touch, gust of wind, protective penumbra, scorching ray)
Weaknesses: For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed.
Traits: An outsider possesses the following traits (unless otherwise noted in a creature's entry).