Ethildir Ethandral


Chaotic Neutral Male Elf Druid
Physical Features: Age 140, Height 189, Weight 61
Experience: 0
Animal Companion:Sulks-In-Wait (Snake, forest asp)
Religion: Desna


Hit Points: 10
Initiative: +6
Speed: 30ft


Abilities: Str 11, Dex 16(18), Con 17(15), Int 12(14), Wis 15, Cha 16
AC: 16
Touch AC 14
Flat-Footed AC: 12
Saves: Fort +4, Ref +4, Will +5


BAB/CM: +0/+0/14
Attack (melee): Spear: +0 (1d8 20/x3)
Attack (ranged): Shortspear [3]: +4 (1d6, 20/x2) 20ft
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Skills:

Acrobatics* +4 (0)
Bluff* +3 (0)
Craft (Alchemy) +6 (1)
Diplomacy +4 (0)
Handle Animal +7 (1)
Heal +6 (1)
Intimidate* +3 (0)
Knowledge (Nature) +11 (1)
Knowledge* (Religion) +4 (0)
Knowledge* (Local) +4 (0)
Knowledge (Geography) +4 (0)
Linguistics +3 (0)
Perception +2 (0)
Perform* Oratory +4 (0)
Profession (Herbalist) +8 (1)
Sense Motive* +2 (0)
Spellcraft +2 (0)
Survival +10 (1)

Feats: Breadth of Experience (+2 Knowledge & Profession checks, may roll untrained), Run (5x movement speed, retain dex to AC)
Traits: Weathered Emissary (+1 Linguistic & Survival, Linguistic class skill), Dilettante Artist (+1 Perform Oratory & Diplomacy. Diplomacy is always a class skill), Hard to Kill (To stabilize, penalty from negative hp is halved), Wise Teacher (If you have 4+ ranks in Survival or Knowledge (Nature), aiding another grants +4)
Drawbacks: Fey-Taken (–2 saving vs disease, illusions, poison, the spells, spell-like abilities, and supernatural abilities of fey) Proud (When target threatens, accuses, or challenges you, take –2 penalty on Diplomacy & Sense Motive involving that creature until target apologizes.
Languages: Common, Elven, Sylvan, Druidic, Draconic


Abilities and qualities: Nature Bond (Animal Companion), Nature Sense (+2 Kn: Nature & Survival), Wild Empathy (d20+lvl+cha), Low-light vision, Dreamspeaker (+1 DC divination & sleep effects, Dream spell as spell-like ability 1/day), Fleet-footed (+2 initiative & Run feat), Woodcraft (+1 Kn: Nature & Survival, +2 in Forest terrain)


Spells

0th: 3 - 1st: 2
0th: Purify Food and Drink, Enhanced Diplomacy, Mending
1st: Entangle, Cure Light Wounds

Equipment: [38/76/115]

Traveler's outfit: Headscarf, traveler's cloak, leather overtunic & breeches, sleeveless vest, fingerless gloves, knotted belt & worn boots.
Fishhook & string
Small knife
Sticks of Charcoal (2)
Small backpack, two beltpouches

Background The Archdruid of the Verduran Forest, sent Ethildir on a long journey north to seek out the truth to the rumors of dark troubles brewing in the wilderness of the Riverlands. With only scant knowledge of what might face him, he makes the journey only to be beset by bandits in the woods near Oleg's trading post.

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