N wayang conjurer 8
Prestige 6/36 [qadira]; Xp 21
Init +4; Senses perception -1; darkvision


AC 14, touch 14, flat-footed 11; (Dex +3, size +1)
hp 66 (8d6+32)
Fort +7, Refl +7, Will +5; +2 vs shadow spells
Special defenses brooch of shielding, lessons of chaldira, light and dark, nexus crystal


Speed 20 ft.
Ranged touch snowball +8 (5d6, Fort DC 20 or staggered for 1 rd)


Spells (caster level checks +13, overcoming SR +10)
4th — acid pit (Refl DC 24) (2), detect scrying, and 2 empty slots
3rd — aqueous orb (Refl DC 23), dispel magic, stinking cloud (Fort DC 23), and 3 empty slots
2nd — glitterdust (Will DC 22) (2), invisibility, see invisibility, and 2 empty slots
1st — grease (Refl DC 21), magic missile, snowball (Fort DC 21), vanish, and 3 empty slots
cantrips — detect magic, mage hand, message, spark
at will — disguise self
Spellbook (101/150)
4th — acid pit, detect scrying, dimensional anchor, dimension door, emergency force sphere
3rd — ablative barrier, aqueous orb, dispel magic, fly, haste, spiked pit, stinking cloud
2nd — alter self, blur, create pit, darkness, fox's cunning, glitterdust, invisibility, knock, levitation, make whole, mirror image, resist energy, rope trick, see invisibility, stone call
1st — burning hands, ear-piercing scream, endure elements, feather fall, floating disk, grease, mage armor, magic missile, obscuring mist, reduce person, shield, snowball, true strike, unseen servant, vanish
cantrips — acid splash, arcane mark, dancing lights, detect magic, detect poison, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, spark


Str 7, Dex 16, Con 16, Int 26, Wis 5, Cha 7
Base Atk +4; CMB +1; CMD 14
Feats greater spell focus (conjuration), greater spell penetration, improved familiar, spell focus (conjuration), spell penetration
Traits bandit (stealth), lessons of chaldira
Racial darkvision, dissolution's child (su), light and dark (su), lurker, shadow resistance


Skills appraise +12, craft (alchemy) +12, fly +17, knowledge (arcana) +191, knowledge (dungeoneering)1 +19, knowledge (engineering) +12, knowledge (geography) +12, knowledge (history) +12, knowledge (local)1 +19, knowledge (nature) +12, knowledge (nobility) +12, knowledge (planes)1 +19, knowledge (religion)1 +19, linguistics1 +19, spellcraft1 +19, stealth +30
Languages abyssal, ancient osiriani, azlanti, celestial, draconic, infernal, jitska, shadowtongue, sylvan, taldane, tekritanin, thassilonian, undercommon, wayang
SQ arcane bond (familiar) (ex), arcane discovery (fast study), arcane school (teleportation), cantrips, dimensional steps, opposed schools (enchantment, necromancy), shift 11/day (su), summoner's charm (+1rd) (su)


Wands cat's grace (7), crafter's fortune (34), disguise self (3), infernal healing (32), mage armor (33), neutralize poison (3)
Scrolls burrow (2), comprehend languages, expeditious retreat, fly, heroism, liberating command, protection from evil, share language, silent image, wind wall (2)
Combat gear air crystal, oil of daylight, 2 oils of negate aroma, potion of cure serious woundsL, potion of remove blindnessR, potion sponge of touch of the sea, snapleaf
Equipment cracked dusty rose prism ioun stone, 7 cracked scarlet and blue sphere ioun stones1, lesser metamagic rod of silent, headband of vast intelligence +4 (fly, stealth), griffon mane monk's outfit, mock armor, brooch of shielding (25 charges), cloak of resistance +2, familiar satchel, gloves of reconnaissance, nexus crystal, ring of chameleon power, spell component pouch, 2 spring loaded wrist sheathsL,R
Mwk backpack 3 travelling spellbooks
Money 3,626 gp; Enc 28½; light (38 lb. or less)



Knell, nosoi (infiltrator)
N Tiny outsider (extraplanar, psychopomp) (7 HD)
Init +3; Senses perception +14; darkvision 60ft, detect scrying, low-light vision, spiritsense 60ft


AC 19, touch 15, flat-footed 16 (Dex +3, natural armor +4, size +2)
hp 33
Fort +3, Ref +5, Will +6
Special defenses uncanny dodge, improved uncanny dodge
Immune death effects, disease, poison
DR 2/adamantine; Resist cold 10, electricity 10


Speed 20 ft., fly 50 ft. (good)
Melee bite +6 (1d3–1)
Special attacks haunting melody (Will DC 14)


Spell-like abilities (CL 3, concentration +6)
at will — invisibility (self only)
3/day — speak with dead (6 questions, CL 12)
1/day — hide from undead (Will DC 14), sound burst (Fort DC 15)


Str 8, Dex 16, Con 12, Int 9, Wis 13, Cha 16
Base Atk +3; CMB +3; CMD 17
Feats alertness, extra item slot (eyes), spell sponge


Skills knowledge (history) +5, perception +14, profession (scribe) +7; appraise +0, craft (alchemy) +3, fly +21, knowledge (arcana) +6, knowledge (dungeoneering) +6, knowledge (engineering) +0, knowledge (geography) +0, knowledge (local) +6, knowledge (nature) +0, knowledge (nobility) +0, knowledge (planes) +9, knowledge (religion) +6, linguistics +6, spellcraft +6, stealth +21
SQ deliver touch spells, emphatic link, share spells (divination you only), scry on familiar (1 min 7/day) (sp), speak with master, uncanny stealth (ex); change shape (raven or songbird), spirit touch


Equipment eyes of the eagle



Notes
ablative barrier — convert 35 points of damage to non-lethal for 8 hours, max. 5 points per hit.
dimensional steps — teleport 240ft as a standard action, can bring willing creatures with Ayom.
dissolution's child — look like a shadow for 5rds 1/day. this works like invisibility.
haunting melody — fascinate all living and undead creatures within 60ft for 14 rds/day. effect lingers for one round.
light and dark — treat negative energy as positive 1min/day as an immediate action.
nexus crystal (minor artifact) — take 10 points less damage from negative energy, after any saving throws.
share language — for 24 hours the target can read, understand, and communicate to the best of its ability in any two languages Ayom knows.
shift — dimension door 20ft as a swift action.
spell sponge — spells with target of "you" cast on Knell by Ayom have their duration doubled.
spiritsense — notices, and can distinguish between living and undead creatures, just as if it had the blindsight ability
spirit touch — all natural and wielded weapons are treated as having ghost touch property .

Boons
Expanding Trade Network — +2 bonus on all day job rolls.
Fool Me Once — +2 bonus to sense motive against current and former pathfinders.
Well Informed — +2 bonus on intimidate checks against pathfinders.
Evenhanded Investigator — +2 bonus on diplomacy checks when dealing with guards and city officials within Absalom.
Gift of Ghaele — cast aid, detect thought, lesser restoration, or see invisibility (character level as CL).
Magnimarian Debt — receive raise dead, resurrection, or true resurrection for half price.
plus Foiled Plans, Formidable Renoun, Impressive Influence, Kayle's Blessing, Owlbear Companion, Pawn of the Grandmaster, Shade-Blooded, Smine's Best, Writings of Rachikan, and You Really Be Goblin

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