Pathfinder Society -hahmot

Itse olen tehnyt niin, että jokainen loitsu, feat, skill yms. on omalla rivillään ja jokaisella on linkki d20pfsrd:n vastaavaan asiaan, esimerkiksi:

1st (3/day) — Acid Arrow, Comprehend Languages
Feats Power Attack, Dodge
Skills Appraise +4 (1), Craft (alchemy) +4 (1),
Tällä tavoin asiat ovat edes jonkinlaisessa järjestyksessä muokkausruudussa, ja linkit eivät huku sotkuun.



''May the blessings of the Dawnflower shed light

on the dark corners of Golarion.''

Female Human Cleric 1
NG Medium humanoid (human)
Player Shade (<81597>)
Xp N/A
Faction Grand Lodge
Prestige/Fame N/A

Init +0
Senses Perception +3

AC 14, touch 10, flat-footed 14 (+4 armor)
HP Max. 13 (1d8+5), Current 7
Fort +3, Ref +1, Will +5
Special Defenses

Speed 30 ft.
Melee Mw. scimitar +3 (S,1d6+2/18–20)
Melee club +2 (B, 1d6+2)
Melee Punching dagger (P, 1d4+2/x3)
Ranged sling +0 (1d4+2) Ammunition: 10
Special Attacks channel positive energy 5/day (DC 12, 1d6 [+1 vs. undead) USED
Domain Spell-Like Abilities (CL 1, concentration +4)

6/day—rebuke death (1d4) 5 remaining

Spells per day
1st (2+D/day) — Cure Ligth Wounds (D), Bless, Shield of Faith
Cantrips/Orisons (at will) — Detect Magic, Light, Guidance
Domains Healing, Sun

Str 14, Dex 10, Con 12, Int 11, Wis 17, Cha 14
Base Atk +0; CMB +2; CMD 10
Feats Selective Channeling, Toughness
Skills Diplomacy +6 (1), Heal +7 (1), Knowledge (religion) +4 (1)
Armor Check Penalty -2
Traits Deft dodger, Flame of the Dawnflower
Languages Common, Kelish
SQ Aura (faint good), spontaneous casting

On person Scroll of Endure Elements; chain shirt (25 lbs.), mw. scimitar (4 lbs.), scimitar (4 lbs.), sling with 10 bullets (5 lbs.), wooden holy symbol, waterskin (4 lbs.), club (3 lbs.), punching dagger (1 lb.), rope (hemp, 50 ft., 10 lbs.), blood-stained studded leather armor (20 lbs.)
In backpack Bedroll (5 lbs.), blanket (3 lbs.), 4 trail rations (4 lbs.), soap (1/2 lb.)
Dropped Backpack (2+13 lbs.) Wealth 3 sp 9 cp
Encumbrance 76 lbs. without backpack, 67 lbs. with backpack (58 lbs. or less light/ 59–116 lbs. medium/117–175 lbs. heavy)


''Kyra was one of the few to survive a brutal raid on her hometown, and on the smoking ruins of her village she swore her life and sword to Sarenrae—the goddess of the sun, redemption, honesty, and healing. Possessed of a fierce will, pride in her faith, and skill with the scimitar, Kyra has traveled far since that time. Where another might be consumed by anger and a thirst for revenge, she has instead found peace in the Dawnflower, and in the belief that if she prevent even one death at evil hands, her own losses will not have been in vain. Though she takes great pleasure in ridding the world evildoers, she takes even greater pleasure in redeeming them.''

Flame of the Dawnflower When Kyra scores a critical hit with a scimitar, she deals an additional 2 points of fire damage.
Rebuke Death Six times per day, Kyra can touch a living creature as a standard action, healing it 1d4 points of damage. She may only use this ability on a creature that is below 0 hit points.
Selective Channeling When Kyra channels positive energy, she can select up to two creatures within the area of the burst; these targets are not affected by her channeled energy.
Sun’s Blessing When Kyra channels positive energy to harm undead creatures, she adds 1 point to the damage dealt (already calculated into her statistics). Undead do not add their channel resistance to their saves when she channels positive energy.

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