Level 7:
hp 45 -> 52
Init +8 -> +12 (feat imp. initiative)
New spells known Protection from Evil, Daylight, Dimensional Anchor
Bab +4 -> +5

Male Human Inquisitor of Smiad 6
Neutral Good Medium Humanoid (Human)
Player Eldrik


Init +8
Senses Perception +11


AC 24, touch 13, flat-footed 21; (+9 Armor +3 Dex, +2 Shield)
hp 45 (33 class +6 con +6 fcb)
Fort +6, Ref +6, Will +7


Speed 30 ft / armored 20 ft
Melee Greatsword +6 (2d6+3, 19-20/x2)
Ranged +1 keen composite longbow (+2) +10 (1d8+3, 19-20/x3, 110ft)
Ranged Rapid shot longbow +8/8 (1d8+3)
Ranged Divine favor RS longbow +11/11 (1d8+6)
PBS +1/+1, DA -2/+4, Bane +2/+2+2d6


Spells known
Cantrips – Create Water, Detect Poison, Guidance, Light, Read Magic, Stabilize
1st (5/day) – Cure Light Wounds, Divine Favor, Expeditious Retreat, Shield of Faith
2nd (4/day) - Flames of the Faithful, Silence, Shield Other, Weapon of Awe


Str 14, Dex 18, Con 13, Int 13, Wis 14, Cha 6
Base Atk +4; CMB +6; CMD 20


Feats

  • Point-Blank Shot (1st)
  • Precise Shot (human)
  • Deadly Aim (free)
  • Power Attack (free)
  • Rapid Shot (3rd)
  • Friendly Fire Maneuvers (bonus, teamwork)
  • Weapon focus longbow (5th)
  • Coordinated Shot (bonus, teamwork)

Skills Climb +6, Diplomacy +2, Heal +6, Intimidate +5, Knowledge (Arcana) +10, Knowledge (Dungeoneering) +9, Knowledge (Nature) +9, Knowledge (Planes) +10, Knowledge (Religion) +10, Perception +11, Sense Motive +14, Spellcraft +5, Stealth +8, Survival +6, Swim +6
ACP -3, Identify creatures +2, Follow/identify tracks +3


Traits Fate's Favored, Reactionary
Languages Common, draconic


SQ

  • Tactics Domain
  • Seize the Initiative 5/day
  • Judgement 2/day
  • Monster Lore (+2 knowledge identifying creatures)
  • Stern Gaze (+3 intimidate & sense motive)
  • Cunning Initiative (+2 initiative)
  • Detect Alignment
  • Track (+3 survival to identify & follow tracks)
  • Solo Tactics
  • Bane 6/day
  • Discern lies 6/day

On person Greatsword, wooden holy symbol, spell component pouch, cold iron dagger, traveler's outfit, 3 Alchemist's fires, 71 arrows(10 silver blanch, 6 ghost salt), 16 blunt arrows, 19 cold iron arrows, Wand of cure light wounds 41 charges, Phylactery of Faithfulness, 2 antiplagues, 2 antitoxins, +1 keen composite longbow (+2), +3 breastplate of luck, Ring of Force Shield, Mnemonic vestment, Ring of Major Acid resistance
In backpack Bedroll, candles (10), a cheap holy text, a flint and steel, an iron pot, manacles, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, grappling hook, 3 javelins, 2 Alchemist's fires, mwk chain shirt, mwk composite longbow (+2), 1 dragonslaying arrow, 10x +1 dragonbane arrows
Wealth x gp
Encumbrance lbs. without backpack, lbs. with backpack (58 lbs. light, 116 lbs. medium, 175 lbs. heavy)

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