Male human (Tian-Shu) rogue 5
N Medium humanoid (human)
Init +4; Senses Perception +8
AC 17, touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge)
hp 48 (5d8+15)
Fort +4, Ref +6, Will +1
Defensive Abilities evasion, trap sense +1, uncanny dodge
Speed 30 ft.
Melee mwk katana +9 (1d8+6/18-20)
Special Attacks sneak attack +3d6
Str 18, Dex 14, Con 14, Int 13, Wis 10, Cha 10
Base Atk +3; CMB +7; CMD 20
Feats Cleave, Combat Expertise, Deadly Aim, Dodge, Exotic Weapon Proficiency (katana), Power Attack, Quick Draw, Weapon Focus (katana)
Traits Boarded in the Shackles (Fort), Reactionary Skills Acrobatics +8, Bluff +5, Climb +10, Diplomacy +8, Disable Device +6, Disguise +8, Intimidate +8, Knowledge (local) +9, Linguistics +6, Perception +8, Profession (sailor) +8, Profession (trapper) +6, Stealth +8, Swim +10
Languages Common, Elven, Minkaian, Polyglot, Tien
SQ rogue talents (combat trick, resiliency), trapfinding +2
Other Gear chain shirt, mwk katana
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Resiliency (1/day) (Ex) When brought to 0 Hp or less, gain 5 temporary Hp for 1 min.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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