Pathfinder Society -hahmot

Picture from

Bivis

Male Ratfolk Cavalier (Disciple of the Pike - Order of the Hero) 6
Neutral Good Small Humanoid(Ratfolk)
Player Swyrlyn (112455-23)
XP 18
Prestige/Fame:


Init +9 (+2 dex, +2 trait, +4 feat, +1 competence)
Senses Perception +10, Low-light vision


AC 23, touch 12, flat-footed 22; (+2 dex, +9 armor, +1 size, +1 natural, +1 deflection)
HP 67 (7d10 + 14 con + 7 fc)
Fort +9 (con +2, class +5, resistance +2)
Refl +6 (dex +2, class +2, resistance +2)
Will +6 (wis +2, class +2, resistance +2)
Special Defenses:

  • Bigger They Are (Ex): A disciple of the pike gains a +1 Dodge bonus to AC against creatures larger than he is. This bonus increases by 1 if the creature is two size categories larger.
  • Ratfolk
    • Swarming: Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
    • Cleanliness
      • +2 bonus against diseases, if exceeds DC by 5+ -> treated as two consecutive saving throws

Speed 30ft, with armor 20ft
2-handed Melee +1 Adamantine Lucerne Hammer +13/+8 1d10+6 (B/P*2)
2-handed Melee+Power Attack +1 Adamantine Lucerne Hammer +11/+6 1d10+12 (B/P*2)
2-handed Melee+Power Attack+Challenge +1 Adamantine Lucerne Hammer +11/+6 1d10+19/+21 if larger than Bivis (B/P*2)
1-handed Melee+Power Attack Club +10/+5 1d4+7 (B/*2))
Special Attacks:

  • Challenge 3/day(Ex): As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. Whenever an order of the hero cavalier issues a challenge, he receives a +1 morale bonus on melee damage rolls against the target of his challenge if it is at least one size category larger than he is.
  • Pike Charge (Ex): At 3rd level, a disciple of the pike learns to make more accurate charge attacks with weapons from the polearms or spears fighter weapon group (Pathfinder RPG Core Rulebook 56). He receives a +4 bonus on melee attacks when charging with a polearm or spear (instead of the normal +2). In addition, the disciple of the pike takes no penalty to his AC after making a charge attack with a polearm or spear.
  • Tactician 2/day -std action for 5 rounds inside 30 ft: Benefit: You can occupy the same square with up to two other creatures that also have this feat. If all participants also have the Tunnel Rat feat, up to four creatures can share the same space.

Ranged Mw Darkwood Composite Longbow +11 1d6+2 (Range 110/P/*3)


Str 17 (14+1+2) Dex 14 Con 14 Int 14 Wis 14 Cha 7
Base Atk +7; CMB +9; CMD 22
Feats

  • 1: Power Attack
  • 3: Improved Initiative
  • 5: Combat Reflexes
  • 6: Phalanx Formation (Cavalier Bonus Feat)
  • 7: ?

Skills acp: -6; total skill ranks: Cavalier 4 + int 2 x lvl = 42 (skillit puuttuu)

  • Acrobatics
  • Appraise
  • Bluffc -2
  • Climbc (1) +0
  • Craft(alchemy)c +4
  • Diplomacyc (4) +5
  • Disable device
  • Disguise
  • Escape artist
  • Fly
  • Handle animalc
  • Heal +2
  • Intimidatec -2
  • Knowledge[arcana]c (1) +6 (+12 to identify monsters)
  • Knowledge[dungeoneering] (1) +3 (+9 to identify monsters)
  • Knowledge[engineering] (1) +3
  • Knowledge[geography] (1) +3
  • Knowledge[history] (1) +3
  • Knowledge[local] (1) +3 (+9 to identify monsters)
  • Knowledge[nature]c (1) +6 (+12 to identify monsters)
  • Knowledge[nobility] (1) +3
  • Knowledge[planes] (1) +3 (+9 to identify monsters)
  • Knowledge[religion] (1) +3 (+9 to identify monsters)
  • Linguistics
  • Perception (6) +10
  • Perform +0
  • Profession Soldierc (1) +6
  • Ridec (1) +0
  • Sense motivec (6) +11
  • Sleight of hand
  • Spellcraft
  • Stealth +0
  • Survival (6) + 12
  • Swimc (1) +0
  • Use magic device

Traits Reactionary (+2 init), Orphaned (+1 survival, survival as class skill)
Languages Common, Draconic, Undercommon
RSQ Low-light vision, Surface Sprinter (Speed 30), Cleanliness, Swarming, Tinker (+2 to Craft Alchemy, Perception, UMD)
SQ Challenge, Order (of the Hero), Tactician (Rat Stack), Monster Hunter

  • Tactician (Ex): At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter
  • Weapon Training +1 (Polearms)

On person:Mw Cold Iron Lucerne Hammer
In backpack:
Mule:
Potions/Oils:
Scrolls:
Wands:
Miscs:
Ioun Stones:
Encumbrance m lb. without backpack (43,5/87/131,25)


Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck Amulet of Natural Armor +1
  • Shoulders Cloak of resistance +2
  • Chest
  • Body
  • Armor Full Plate +1
  • Belt Belt of Giant Strength +2
  • Wrist
  • Hand
  • Ring Ring of Protection +1
  • Ring
  • Feet

Notes

  • 0
  • 1
  • 2

Things to buy

- Rahaa 15907 - Ring of prot 1, amulet of nat +1, belt of giant +2, +1 Adamantine Lucerne


Tulevaisuus


http://www.d20pfsrd.com/feats/combat-feats/steadfast-slayer-combat/ Furious Focus? Iron Will Polearms: bardiche, bec de corbin, bill, crook, glaive, glaive-guisarme, guisarme, halberd, hooked lance, lucerne hammer, mancatcher, monk’s spade, naginata, nodachi, ranseur, rhomphaia, tepoztopilli, and tiger fork.

Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped