In each generation, a slayer is born. She alone will stand against the vampires, the demons, and the forces of darkness. She is the Slayer.

Female Half-orc Ninja 1
Alignment Medium Humanoid(Human and Orc)
Player pmiettin (<38490-3>)
Xp 1
Faction Osirion
Prestige/Fame 2/2
Favored Class Ninja (+1 hp)

Init +4 (+2 Dex, +2 Trait)
Senses Perception +4, Darkvision 60 ft

AC 16, touch 12, flat-footed 14; (+4 armor, +2 Dex)
hp 10
Fort +1, Ref +4, Will +0
Special Defenses Orc Ferocity1

Speed 30 ft
Melee (single) Katana (mwk) +5 (1d8+4)(18-20/x2) [1-handed]
Melee (single) Katana (mwk) +5 (1d8+6)(18-20/x2) [2-handed]
Melee (single) Kama +4 (1d6+4) [1-handed]
Melee (single) Tusks +4 (1d4+6) [primary natural]
Melee (full) Katana +3 (1d8+4)(18-20/x2) AND Kama +2 (1d6+2) AND Tusks -1 (1d4+2) [TWF]4
Ranged (single) Shuriken +2 (1d2+4)
Ranged (full) Shuriken +0 (1d2+4) AND Shuriken +0 (1d2+4) [TWF]
Ranged (single) Short Bow +2 (1d6)
Special Attacks Sneak Attack 1d6, Poison Use

Str 18, Dex 15, Con 12, Int 7, Wis 10, Cha 14
Base Atk +0; CMB +4; CMD 16
Feats Two-weapon fighting
Skills Acrobatics +7 (1)3, Appraise -2 (0), Bluff +2 (0), Climb +5 (0)3, Diplomacy +6 (1), Disable Device +6 (1), Disguise +2 (0), Escape Artist +2 (0), Intimidate +2 (0), Knowledge (local) (Int), Knowledge (nobility) (Int), Perception +4 (1), Profession: Tavern Cook +4 (1), Sense Motive +0 (0), Sleight of Hand +2 (0), Stealth +2 (0), Swim +4 (0), and Use Magic Device +6 (1)
Traits Tusked2, Reactionary
Languages Common, Orc
SQ Orc Blood, Weapon Familiarity, Rock Climber3

On person Leather Lamellar 60gp (25), Katana (mwk) 350gp (6), Cold Iron Kama 4gp (2), Kama 2gp (2), Entertainer's Outfit 3gp (4), 10x Shuriken 2gp (1), 2xAcid Flask 20gp (2), Short Bow 30gp (2), 20x Arrows 1gp (3), Backpack 2gp (2), Adventurer's Sash 20gp (3), Barbed Vest5 10gp (4), Potion of Cure Light Wounds 50gp (-)
In backpack
Wealth 13 gp
Encumbrance lb. without backpack, 56 lb. with backpack (100 lb. light/200 lb. medium/300 lb. heavy)

1: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
2: Tusked: Huge, sharp tusks bulge from your mouth, and you receive a bite attack (1d4 damage for Medium characters). If used as part of a full attack action, the bite attack is made at your full base attack bonus –5.
3: Rock Climber Half-orcs from mountainous regions are excellent climbers, and sometimes ambush prey by leaping down from above. Half-orcs with this racial trait gain a +1 racial bonus on Acrobatics and Climb checks. This racial trait replaces the intimidating trait. (Bonuses calculated to Skill bonuses)
4: Combined attack with manufactured and natural attacks: natural attacks are considered secondary (at -5 BAB and half STR to damage). TWF penalties do not affect natural attacks. (
5: Thin leather flaps keep the hundreds of tiny, fishhook-like needles dotting the surface of this black vest from harming you while you wear it. However, any creature that injures you with a natural or unarmed attack must make a DC 15 Reflex save or take 1 point of damage. Any creature swallows you it takes 1 point of damage each round until it either spits you up, you escape, or you die (at which point the vest has sustained enough damage to no longer serve as a threat). The vest can only be worn over light armor or no armor.

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