William Marcus Marlowe eräässä suurimmista rooleistaan

William Marcus Marlowe Barringtonin Bardi, Saarnaaja Ezekiel Hawthorne, Lordi Remus Esquierre CR 18
Male half-elven bard 18
NE Medium humanoid
Init +2; Senses low-light vision, Perception +10
DEFENSE
AC 23, touch 15, flat-footed 20 (+6 armor, +2 Dex, +1 dodge, +2 natural, +2 deflection)
hp 129 (18d8+36)
Fort +12, Ref +17, Will +14;
+4 vs. bardic performance, languagedependent, and sonic; +2 vs. enchantment spells and effects, elven immunities(sleep)
OFFENSE
Speed 30 ft.
Melee +1 longsword +14/+9/+4 (1d8+1/19-20)
Special Attacks
Bardic performance 56 rounds/day(swift action) (countersong, dirge of doom(30 ft.), distraction, fascinate(6 targets) [DC 26], frightening tune[DC 26], inspire competence +5, inspire courage +4, inspire greatness(4 allies), inspire heroics(2 allies), mass suggestion [DC 26], soothing performance)
Bard Spells Known (CL 18th; concentration +25)
6th (4/day, DC 23) - brilliant inspiration, irresistable dance, project image, waves of ectasy
5th (5/day, DC 22) - dream, greater heroism, shadow walk, stunning finale
4th (6/day, DC 21) - dimension door, dominate person(DC 22), heroic finale, greater invisibility, virtuoso performance
3rd (7/day, DC 20) - cure serious wounds, glibness, good hope, haste, scrying, see invisibility
2nd (7/day, DC 19) – calm emotions, cure moderate wounds, heroism, invisibility, suggestion, tongues
1st (7/day, DC 18) – charm person, comprehend languages, disguise self, hideous laughter, unseen servant, ventriloquism
0 (at will, D 17) – dancing lights, daze, ghost sound, message, prestidigitation, read magic
STATISTICS
Str 10, Dex 14, Con 14, Int 14, Wis 8, Cha 24
Base Atk +13; CMB +13; CMD 28
Feats Dodge, Harmonic Spell, Prodigy(Perform[Acting, Oratory], Skill Focus (Perform [Acting]), Skill Focus (Perform [oratory]), Spellsong, Spell Focus(enchantment), Skill Focus (Perform[Dance]), Lingering Performance, Silent Spell
Skills Acrobatics +34(3), Appraise +6(1), Bluff +38, Diplomacy +38(2), Disguise +38, Escape Artist +6(1), Fly +34, Handle Animal +28, Knowledge (local) +24(10), Knowledge (nobility) +32(18), Knowledge (religion) +15(1), Knowledge (other) +11, Perception +10(6), Perform (act) +38(18), Perform(dance) +34(18), Perform (oratory) +38(18), Perform(percussion) +28(18), Profession (actor) +20(18), Sense Motive +38, Sleight of Hand +18(13), Spellcraft +6(1), Stealth +18(13), Use Magic Device +11(1)
Languages Common, Dwarven, Elven, Infernal
SQ bardic knowledge +9, versatile performance (act, dance, oratory, percussion), Lore Master(3/day), Jack of All trades
Gear +2 glamered mithral chain shirt, +1 longsword, cloak of resistance +4, headband of alluring charisma +4, iron circlet, disguise kit, fabulous hat, expensive silk cloak (worth 35 gp), belt of mighty constitution +2, ring of protection +2
Note: Though half-elven, Marlowe’s features so favor his human parent that it’s almost impossible to tell him from human. The only hint is his very slightly pointed ears.

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