Character theme: A Man Ought to be Strong
Male Dwarf Monk lvl. 4 & Unarmed Fighter lvl. 1
Lawful Neutral Medium Humanoid
Player Olaf (63052-1)
Deity: Ng the Hooded(god purposefully hidden)
Prestige & Fame 25 / 25
Senses Perception +8, Dark Vision (60ft)
AC 16, touch 16, flat-footed 13; (+2 dex, +1 armor bonus, +3 wisdom, +4 AC vs Giants)
Fort +6, Reflex +5, Will +6 ;
Special defenses Additional +2 vs. Disease, Enchantments, Curses, Spells, Poisons and +4 vs Tripping and bullrush.
Speed 30 ft. (20ft in armor or medium load)
Melee Impr.Unarmed Strike AB +9 (1d8+5/x2)
Melee C.Iron Kusarigama AB +7 (1d6+4, 1d3+4/x2) || Reach 10ft, Trip, Grapple, Double
Ranged Cold Iron Shurikens AB +5 (1d2+3/x2)
Special attacks Stunning Fist(DC15), Flurry (+1 attack per round (0/0), double attack or throw. Combat Reflexes, 3 AoO per round. ))
Str 18 (+1), Dex 14, Con 13, Int 10, Wis 18 (+2), Cha 5
Base Atk +3; CMB +8; CMD 23
Feats Combat Reflex, Dodge, Impr. Unarmed Strike, Monk Weapon Prof., Mummy-Touched, Sacred Touch, Stunning Fist (3/day), Deflect Arrows, Fast Movement (Ex), Evasion (Ex), Manouver Training (Ex), Deadly Aim, Dragon Style, Unarmed Fighter Weapon Prof.
Skills Acrobatics +10 (5), Bluff -3, Climb +8 (1), Diplomacy -3, Disable Device +3 (1), Disguise -3, Escape Artist +6 (1), Fly +2, Heal +5 (1), Intimidate -3, Knowledge(Religion) +2 (2), Linguistics +1 (1), Perception +9 (2), Profession (Librarian) +8 (1), Ride +2, Sense Motive +9 (1), Stealth +7 (2), Survival +8 (1), Swim +8 (1)
Languages Common, Dwarven, Tien
Special Qualities Monk AC Bonus +3, Dark Vision 60ft, Defensive Training vs Giants +4, Greed (+2 appraise on gems and valuable metals), Hardy (+2 vs spells, poisons), Hatred (+1 vs orcs and goblins), Stability (+4 vs Tripping and Bullrush), Stonecunning (+2 Perception on doors and traps on stone surfaces), Still Mind (Ex)( +2 bonus on saving throws against enchantment spells and effects.)
Traits Mummy Touched (+2 vs disease and curses), Sacred Touch (stabilize dying on touch)
On person Headband of Inspired Wisdom +2, Amulet of Mighty Fists +1, 39 Cold Iron shurikens, Monk Outfit, Neck Guard, Springloaded wrist sheath, 3911 gp total
Masterwork Backpack: 51 lb.
- Flint & steel
- Rope (hemp)
- Healers' Kit (8 uses left)
- Thieves' Tools (+2 to Disable Device)
- Bear Trap
Belt Pouch: 5 lb.
- Potion of Cure Light Wounds x 3
- Potion of Sanctuary x 1
- Potion of Touch of the Sea x 2
- Antitoxin x 1
- Potion of Cure Sickness x 2
- Holy Water x 4
- Wand of Cure Light Wounds (15 charges)
- Wand of Mage Armor (47 charges)
- Smoked Goggles
- Ear Plugs
- Smelling Salts x 2
- Vermin Repellent x 3
- Cold Weather Outfit (Optional)
- Courtier's Outfit (Optional)
- Headband of Inspired Wisdom +2
- Amulet of Mighty Fists: This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.
- Goblet of Quelching: At your command, this simple clay goblet fills itself with cool, fresh drinking water. The goblet can create up to 2 gallons (7,6 litres) of water per day. The water evaporates normally if left exposed, and is completely normal water; you can store it, use it to create holy water, and so on.
Current Load: 49,8 lb. of a maximum of 300 lb.
Encumbrance 5 lb. without backpack, 57,48 lb. with backpack (light 116 lb, medium 233 lb., heavy 350 lb)
Your tireless efforts to break the Ruby Prince’s curse have made you more resistant to curses. Treat your caster level as 2 higher when casting remove curse. If you are targeted by remove curse, treat the spell’s caster level as 2 higher. These effects do not stack.
You gain the benefit of the spell 'Bless'. Treat your character level as you caster level. Using this boon is a standard action and does not provoke an attack of opportunity.
When you activate this boon, you may choose to forgo 10 % of your total wealth earned during the scenario as your tax- You gain the benefit of bless, and the duration increases by 10 minutes / lvl. (0 of 1 used)
You rescued ex-Pathfinder and Cyphergate scholar Hirako Gurukaza. In thanks, he has spread your name among the Order of the Cyphers. When in Riddleport, you gain +2 bonus on Knowledge (Arcana) and Linguistics checks when you consult Gurukaza before making the check. You also gain the +2 bonus on Diplomacy checks made in the city to gather information.
Word of your defeat of pirate captain Alejia Netrav has spread throughout Riddleport, and you've earned the respect of the criminals and thugs that call the city home. When you flex your muscle, folks in the City of Cyphers pay attention, and receive +2 bons on Intimidate check made in Riddleport as a result.
During the course of the wedding festivities, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential members of the Inner Sea society:
- Nigel Aldain
- Tancred Desimire
- Jeon Raeng-Woo
- Rubaani Shafar
You gain a +1 luck bonus on any saving throw against a dragon’s breath weapon. This bonus can be applied after a roll is made but before the results are determined. You may only use this ability once per saving throw. This ability may be used three times. (0 of 3 used)
During any scenario in which you encounter the Aspis Consortium, you may, as an immediate action, force an enemy Aspis agent to reroll a single d20 and take the worse result. (0 of 1 used)