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Israfil Hofniel

Israfil Hofniel - Warpriest of Ragathiel

Male Aasimar0 Warpriest of Ragathiel 6
Lawful Good Medium Outsider(Native)
Player mosillan (37103-15)
Xp 12
Faction Silver Crusade
Prestige/Fame 21/23


Init +3 (+1 dex, +2 trait)
Senses Perception +2, Darkvision


AC 20, touch 11, flat-footed 19; (+1 dex, +9 armor) (+3 deflection);
hp 51 (6d8 + 6 x 2 con + 6 fc)
Fort +7 (con +2, class +5, resistance +0)
Refl +3 (dex +1, class +2, resistance +0)
Will +7 (wis +2, class +5, resistance +0)
Special Defences

  • resistance
    • acid: 5
    • cold: 5
    • elec: 5
  • +2 bonus on saving throws against effects with the evil descriptor
  • +2 on Constitution checks to stabilize when you are reduced to negative hit points

Speed 30ft, with armor 20ft
Melee Bastard Sword +8 2d10+9 (19-20/x2) VS + PA / S
Melee Bastard Sword +8 2d10+13 (19-20/x2) VS + PA / S
Melee +1 Large Bastard Sword +7 4d8+14 (19-20/x2) VS + PA / S
Spells Divine Favor +3/+3


Spell-like Ability (CL 1, Concentration +1)


Usually Prepared Spells (CL 6, Concentration +8)
2nd: Resist Energy, Delay Poison, Grace, Bear's Endurance
1st: 2x Divine Favor, Shield of Faith, Remove Fear, Cure Light Wounds
Orisons: Read Magic, Guidance, Create Water, Stabilize, Detect Poison


Str 20 (19+1), Dex 13, Con 14, Int 7, Wis 14, Cha 10
Base Atk +4; CMB 9; CMD 20;
Feats


Skills acp -6

  • Acrobatics +1
  • Appraise -2
  • Bluff +0
  • Climbc +5
  • Craftc -2
  • Diplomacyc (1) +4
  • Disable device +1
  • Disguise +0
  • Escape artist +1
  • Fly +1
  • Handle animalc +0
  • Healc (1) +8
  • Intimidatec +0
  • Knowledge(arcana) -2
  • Knowledge(dungeoneering) -2
  • Knowledge(engineering)c -2
  • Knowledge(geography) -2
  • Knowledge(history) -2
  • Knowledge(local) -2
  • Knowledge(nature) -2
  • Knowledge(nobility) -2
  • Knowledge(planes) +0
  • Knowledge(religion)c (1) +2
  • Linguistics -2
  • Perception +2
  • Perform +0
  • Professionc +2
  • Ridec +1
  • Sense motivec (1) +6
  • Sleight of hand +1
  • Spellcraftc -2
  • Stealth +1
  • Survivalc +2
  • Swimc (1) +9
  • Use magic device +0

Traits Fate's Favored1, Reactionary
Languages Common, Celestial
RSQ Alter Self 1/day cl=hd
SQ Aura of Good&Law(Moderate), Spontaneous Casting(cure), Blessings(Destruction3, Nobility4) 6/day, Minor blessing, Sacred Weapon (+1), Fervor (2d6, 5/day), Channel energy


On person Bastard sword(35, 6), +1 Large Bastard sword(335, 9)
Wands: CLW
In backpack
Encumbrance m lb. without backpack (133/266/400), M lb. with backpack (153/306/460)


Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck
  • Shoulders
  • Chest
  • Body
  • Armor Full plate(1500, 50)
  • Belt
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Notes
0 Aasimar Angel-Blooded - Angelkin are mortal paragons of exceptional beauty, and they serve as exemplars of good and light regardless of the myriad forms they may take. +2 Str, +2 Cha, +2 Heal, +2 Knowledge (planes), alter self 1/day cl=hd.
1 The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
2
3 Destructive Attacks (minor): At 1st level, as a standard action you can touch an ally to bless her with the power of destruction. For 1 minute, the ally gains a morale bonus to damage equal to half your level (minimum 1).
4 Inspiring Word (minor): At 1st level, as a standard action you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your warpriest level (minimum 1).


Tulevaisuus

  1. : done
  2. : done
  3. : done
  4. : done
  5. : done
  6. : done
  7. : Warpriest 7: bab 5, 59 hp, +1 sr, Sacred armor +1, Greater weapon of the Chosen, 3rd lvl spells
  8. : Warpriest 8: bab 6, 67 hp, +1 sr, Fervor 3d6, sacred weapon +2, INT +1(+8 sr), Blessings 7/day, Fervor 6/day
  9. : Warpriest 9: bab 6, 85 hp, +1 sr, Furious Focus?, Improved Critical(Bastard Sword)
  10. : Warpriest 10: bab 7, 93 hp, +1 sr, Blessing Major, sacred armor +2, 4th lvl spells, Blessings 8/day, Fervor 7/day
  11. : Warpriest 11: bab 8, 101 hp, +1 sr, Fervor 4d6, Angel Wings
  12. : Warpriest 12: bab 9: 109 hp, +1 sr, sacred weapon +3, Imporved Vital Strike, DEX+1, Blessings 9/day, Fervor 8/day

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