Jhaelen-Khaa of the Blades of Aaramor

male suli spiritualist (exciter) 3
NG medium humanoid (human)/outsider (native)
Player Rei (4304-26)
Xp 7
Faction Grand Lodge
Prestige/Fame 4/13

Init +2 (+2 Dex)
Senses low-light vision; Perception +9

AC 16, touch 12, flat-footed 14; (+2 Dex, +4 armor)
hp 24 (3d8+6)
Fort +6, Ref +4, Will +6; +4 vs. mind-affecting
Special Defenses resist fire/cold/acid/electricity 7; 1/day shared consciousness + phantom's Imp. Iron Will

Speed 40 ft.
Melee Eochair +6 (2d6+5/19-20 x2)
PA Eochair +5 (2d6+8/19-20 x2)
+2 Str Eochair +7 (2d6+7/19-20 x2)
PA +2 Str Eochair +6 (2d6+10/19-20 x2)
+4 Str Eochair +8 (2d6+8/19-20 x2)
PA +4 Str Eochair +7 (2d6+11/19-20 x2)
DS Eochair +8 (3d6+5/19-20 x2)
PA DS Eochair +7 (3d6+8/19-20 x2
DS +2 Str Eochair +9 (3d6+6/19-20 x2)
PA DS +2 Str Eochair +8 (3d6+9/19-20 x2)
DS +4 Str Eochair +10 (3d6+8/19-20 x2)
PA DS +4 Str Eochair +9 (3d6+11/19-20 x2)
Special Attacks rapture (10 rounds/day; +2 Will, -2 AC, stat bonus options are +4 Str/Con OR +4 Dex/Cha OR +2 Str/Dex/Con/Cha; fatigue as usual, can't enter rapture again for 1 minute after ending last rapture); excitation (can expend 2 rounds of rapture instead of 1; can choose either iron will or dutiful strike until beginning of next turn); elemental assault 3 rounds/day

Spells known (CL 3rd, concentration +5)
1st (4/day) — burst of adrenaline, protection from evil, remove fear, shield
Orisons (at will) — detect magic, grave words, guidance, light, stabilize, telekinetic projectile

Str 16, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +2; CMB +5; CMD 17
Feats Additional Traits (Heirloom Weapon + Observant), Power Attack, Skill Focus (Diplomacy)*, Skill Focus (Sense Motive)*
Skills (ACP -2) Diplomacy +111 (3), Knowledge (local) +4 (1), Knowledge (religion) +5 (2), Linguistics +1 (1), Perception +9 (3), Sense Motive +11 (1), Spellcraft +4 (1), Use Magic Device +4 (1)
Traits Affable, Heirloom Weapon, Observant (Perception), Unscathed
Languages Common, Hallit
SQ elemental assault, emotional focus (dedication), energy resistance, excitation, fast movement, merged phantom, mostly human, negotiator, shared consciousness

On person Eochair ó Inmedónach Clíab (+1 greatsword), chain shirt, cloak of resistance +1, wand of cure moderate wounds (5 charges), wand of CLW (43 charges), wand of shield (48 charges), wand of identify
In backpack
Hanging out with combat-trained heavy warhorse (unsellable) with military saddle, bit, bridle, and week of feed
Wealth 239 gp
Encumbrance 34 lbs. without backpack, lbs. with backpack (76 lb. light/153 lb. medium/ lb. heavy)

*: when phantom in consciousness
1 +2 to gather information

Feat to remember: Spirit Symbiosis lv 7

Sir Igunis Barclay

Male phantom
NG medium outsider (phantom)

Init +
Senses darkvision 60 ft., Perception +

hp 13 (2d10+2)
Fort +2, Ref +5, Will +3; evasion, devotion
Defensive Abilities

Speed 30 ft., fly 30 ft. (good)

Str 12, Dex 15, Con 13, Int 7, Wis 10, Cha 14
Base Atk +3; CMB +4; CMD 16
Feats Improved Iron Will, Iron Will, Skill Focus (Knowledge (religion))
Skills Diplomacy +4, Knowledge (history) +1 (3), Knowledge (nobility) +1 (3), Knowledge (planes) +4 (3), Knowledge (religion) +7 (3), Sense Motive +2

Class Skills Bluff, Craft, Diplomacy, Fly, Intimidate, Knowledge (planes), Knowledge (religion)1, Perception, Sense Motive, Stealth

On person

1 Selected at level 1
2 Emotional focus skill

- Elemental Conquest - Fire: You gain a +1 insight bonus on saving throws against spells, spell-like abilities, and effects of creatures with the fire subtype and against spells with the fire descriptor. While adventuring on the Plane of Fire, you instead gain a +1 insight bonus on all saving throws. As a swift action, you can check the box that precedes this boon in order to grant one weapon you wield the flaming weapon special ability for 1 minute;
- Ranginori's Debt: can activate this boon as a standard action by checking one of the two boxes that precedes it, gaining one of the benefits based on your level when you activate the boon; for any spell-like ability, use your character level as your caster level; any level: can recall a spell slot or prepared spell you already cast that day, the spell is prepared again or the spell slot is available for use again, as if it had not been used already; Levels 1–4: cat’s grace, cure moderate wounds, lesser restoration, or shocking grasp; Levels 5–8: cure serious wounds, fly, and lightning bolt; Level 9–11: call lightning storm and cure critical wounds; Level 12+: heal and whirlwind, both require both boxes
- can expend this boon to reroll any single d20 roll after the first roll is made but before the results of the roll are determined; must take the second result, even if it is lower; cannot reroll a roll already being rerolled by another effect
- as a swift action, can check a box that precedes this boon to gain one of two benefits against humanoids with the human subtype: +2 bonus on attack and weapon damage rolls against such creatures, as well as a +2 dodge bonus to AC against such creatures' attacks; or gain a +2 bonus on caster level checks to overcome those creatures' spell resistance, increase the save DC of your spells and abilities against those creatures by 1, and gain a +2 bonus on saving throws against those creatures' spells and abilities; either benefit lasts until the beginning of your next turn; 3 uses


  1. 21.5.2016 Pathfinder Module: Master of the Fallen Fortress
  2. 21.5.2016 #6-10: The Wounded Wisp
  3. 21.5.2016 Intro 1: First Steps, Part 1 - In Service to Lore
  4. 28.7.2017 #7-10: The Consortium Compact (GM chronicle)
  5. 29.7.2017 #8-00: The Cosmic Captive
  6. 19.8.2017 #8-21: Champion's Chalice, Part 2 - Agents of the Eye
  7. 19.11.2016 #8-07: From the Tome of Righteous Repose (takataskukronikka)


  1. 17.6.2017 #7-99: Through Maelstrom Rift (Expanded Narrative GM chronicle, aktivoituu tasolla 5)

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