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Kalmeak

Male dwarf magus (Armored Battlemage) 3
LG Medium humanoid (dwarf)
Player Cheant (56432-15)
Xp 6
Faction Silver Crusade
Prestige/Fame 3/9


Init +2
Senses darkvision 60 ft., stonecunning; Perception +1


AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex); +2 dodge bonus vs. aberrations
hp 30 (3d8+4)
Fort +7, Ref +4, Will +5; +2 vs. poison, spells, and spell-like abilities
Special Defenses deepwarrior, hardy, stability


Speed 20 ft.
Melee Mwk Bardiche +6 (1d10+3/19×2); Enlarge +6 (2d8+4)
Melee Cold-Iron Spiked Gauntlet +4 (1d4+2/×2); Enlarge +4 (1d6+3)
Melee Alchemical Silver Light Mace +4 (1d6+2/x2); Enlarge +4 (1d8+3)
Ranged Sling +4 (1d4+2/x2)
Special Attacks hatred, anatomist


Arcane Pool (3 pts/day) enchant armor (+1)
Magus Spells Prepared (CL 1st, concentration +5 (cast defensively +9))
1st — enlarge person, shocking grasp x2, corrosive touch
Orisons (at will) — read magic, detect magic, ray of frost, acid plash


Magus Spells known
1st - 5 - Enlarge Person, Expeditous Retreat, Shocking Grasp, Shield, Burning Hands, Feather Fall, Long Arm, Corrosive Touch, Magic Weapon


Str 14, Dex 14, Con 16, Int 14, Wis 12, Cha 8
Base Atk +2; CMB +4; CMD 16 (18 vs. bull rush, trip)
Feats Weapon focus (Bardiche), Phalanx Formation
Skills Knowledge (Arcana) +8 [3], Knowledge (Dungeoneering, Planes) +6 [1], Climb +3 [1], Craft (Armor) +6 [1], Spellcraft +8 [3], swim +3 [1], Use Magic Device +3 [1]; ACP -3
Traits Magical Lineage (Shocking Grasp), Anatomist
Languages Common, Dwarven, Orc, Terran
SQ greed, slow and steady, armor training 1


Combat gear
On person Mwk bardiche, sling, 10 bullets, mwk agile breastplate, cold-iron spiked gauntlet, alchemical silver light mace, spell component pouch, cloak of resistance +1, backpack
In backpack bedroll, torches (10), flint and steel, iron pot, mess kit, 50 ft. hemp rope, soap, trail rations (5 days), waterskin, ink, inkpen
Wealth 814 gp
Encumbrance 50 lb. without backpack, 81 lb. with backpack (58 lb. light/59-116 lb. medium/117-175 lb. heavy)


Arcane Pool (Su) Kalmeak can expend 1 point from his arcane pool as a swift action to grant armor he is wearing a +1 enhancement bonus for 1 minute.

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