Male Suli Bard (Flame Dancer) 4
Chaotic Neutral Medium Outsider (Suli)
Player Swyrlyn


Init +2 (+2 dex)
Senses Perception +3, Low-light vision


AC 16, touch 12, flat-footed 14; (+2 dex, +4 armor)
HP 35 (4d8 + 8 con + 4 fcb)
Fort +3 (con +2, Bard +1)
Refl +6 (dex +2, Bard +4)
Will +4 (wis -1, Bard +4, +1 trait)
Special Defences: Resist: Fire/Acid/Cold/Electricity 5, +4 vs bardic performance, sonic and language dependant effects


Speed 30ft, with armor 30ft
2-handed Melee Mw Cold Iron Longspear +6 1d8+4 (P-20/x3) 2-handed Melee+Power Attack+Arcane Strike Mw Cold Iron Longspear +5 1d8+8 (P-20/x3)


Ranged Shortbow +5 1d6 (R-60,P-20/x3)


Spells: (CL 4, Concentration +7)
2nd (2/day) Glitterdust, Grease
1st (4/day) Grease, Liberating Command, Saving Finale, Vanish
Cantrips (5) Detect Magic, Light, Prestidigitation, Read Magic, Mage Hand


Performances:

  • Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
  • Fire Dancer (Su): At 1st level, a fire dancer learns to protect himself and others from the pain of fire, and discovers how to control the flame while enduring its heat. Each round of the fire dance, he rolls a Perform (dance or sing) check. Any ally within 30 feet of the bard that has caught on fire or is affected by a fire effect or extreme heat can use the bard's Perform check result in place of its saving throw against that fire. Any ally within 30 feet of the bard who is suffering from heatstroke can ignore the fatigue from heat exposure so long as the bard maintains this performance. Fire dance relies on audible or visual components.
  • Song of the Fiery Gaze (Su): At 3rd level, a fire dancer can allow allies to see through flames without any distortion. Any ally within 30 feet of the bard who can hear the performance can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow him to see normally, as with the base effect of the gaze of flames oracle revelation. Song of the fiery gaze relies on audible components.

Str 17 , Dex 14, Con 14, Int 10, Wis 8, Cha 16
Base Atk +3; CMB +6; CMD 18
Feats

  • 1: Arcane Strike
  • 3: Power Attack

Skills acp: ; total skill ranks: 24 (skillit uupuu)

  • Acrobaticsc
  • Appraisec
  • Bluffc +8
  • Climbc
  • Craftc
  • Diplomacyc (2) +10
  • Disable device
  • Disguisec
  • Escape artistc
  • Fly
  • Handle animal
  • Heal
  • Intimidatec +8
  • Knowledge(arcana)c (1) +5
  • Knowledge(dungeoneering)c +1
  • Knowledge(engineering)c +1
  • Knowledge(geography)c +1
  • Knowledge(history)c (1) +5
  • Knowledge(local)c (1) +5
  • Knowledge(nature)c +1
  • Knowledge(nobility)c (1) +5
  • Knowledge(planes)c +1
  • Knowledge(religion)c (1) +5
  • Linguisticsc
  • Perceptionc (1) +3
  • Perform Comedyc (2) +8
  • Professionc
  • Ridec
  • Sense motivec (1) +5
  • Sleight of handc
  • Spellcraftc (1) +4
  • Stealthc
  • Survival
  • Swim
  • Use magic devicec

Traits: Armor Expert, Indomitable Faith
Languages: Common, Ignan
RSQ Energy Resistance 5 to Acid, Fire, Cold & Electricity, Negotiator +2 diplo ja sense motive, Elemental Assault, Low-light vision
SQ Bardic Performance 13 rounds/day, Bardic Knowledge (+1/2 level to kn.), Cantrips, Versatile Performance (Comedy)


On person:
In backpack:
Wealth
Mule:
Potions/Oils:
Scrolls:
Wands:
Miscs:
Ioun Stones:
Encumbrance lb. without backpack (//), lb. with backpack


Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck
  • Shoulders
  • Chest
  • Body
  • Armor
  • Belt
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Notes

  • 0
  • 1
  • 2

Things to buy


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