Tälle sivulle on kerätty eri taidot mitä hahmot voivat osata. Saa ehdotta uusia tai muutoksia.

Taidot

  • Barter (Smarts)
    • The character’s ability to haggle prices down with merchants, or get a higher reward for doing a job.
  • Big guns (Strength)
    • Attacks with large handheld and vehicle mounted weapons such as; miniguns, flamethrowers, rocket launchers, mounted machineguns and tank guns.
  • Boating (Agility)
    • Characters with this skill can handle most any boat or ship common to their setting and character background.
  • Climbing (Strength)
    • Characters may sometimes have to climb tall objects under duress
  • Driving (Agility)
    • Driving allows your hero to control ground and hover vehicles common to his setting.
  • Explosives (Agility)
    • Attacks with grenades and mines.
  • Fighting (Agility)
    • Attacks with non-bullet, non-explosive weapons, such as brass knuckles, throwing weapons, sledgehammers, cattle prods, bows and crossbows.
  • Gambling (Smarts)
  • Healing (Smarts)
    • Healing is the art of stopping wounds and treating existing injuries.
  • Intimidation (Spirit)
    • Intimidation is the art of frightening an opponent with sheer force of will, veiled or overt threats, or sometimes just really big guns.
  • Investigation (Smarts)
    • A character skilled in Investigation knows how to make good use of libraries, newspaper morgues, the internet, or other written sources of information.
  • Knowledge (Smarts)
  • Lockpicking (Agility)
    • Lockpicking is the ability to bypass mechanical locks.
  • Notice (Smarts)
    • Notice is a hero’s general alertness and ability to search for items or clues.
  • Persuasion (Spirit)
    • Persuasion is the ability to convince others to do what you want them to do.
  • Piloting (Agility)
    • Piloting allows a character to fly airplanes, helicopters, jet packs, and any other flying devices common to his setting and background.
  • Repair (Smarts)
    • Repair is the ability to fix gadgets, vehicles, weapons, and other machines.
  • Science (Smarts)
    • The character’s knowledge of and handiness with advanced technology or specific scientific subjects. This includes hacking computer systems, robotics, bypassing electronic doors, repairing advanced weapons and their respective knowledge checks.
  • Small guns (Agility)
    • Attacks with lightweight weapons, such as pistols, rifles, shotguns and submachine guns.
  • Stealth (Agility)
    • Stealth is the ability to both hide and move quietly, as well as palm objects and pick pockets.
  • Streetwise (Smarts)
    • Streetwise characters are able to gather information from the street, saloons, or other contacts through bribes, threats, or carousing.
  • Survival (Smarts)
    • Survival allows a character to find food, water, or shelter in hostile environments.
  • Swimming (Strength)
    • Swimming determines if a character floats or sinks in water, as well as how fast he can move within it.
  • Taunt (Smarts)
    • Taunt is a Test of Wills attack against a person’s pride through ridicule, cruel jokes, or oneupmanship.

Poistetut SW taidot Fallout säännöstön mukaan

  • Shooting (Agility)
  • Throwing (Agility)
  • Tracking (Smarts)
  • Riding (Agility)
    • Riding allows a hero to mount, control, and ride any beast common to his setting.

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