Dilix Mahid

Kakishonista paon jälkeen auttoi seikkailjoita selviytymään läpi Jhavhulin palatsin City of Brassissä. Kunnioittavien kiitosten jälkeen palasi omalle Maan-maailmantasolleen.

Hyvästi ystävät, olkoon polkunne päällystetty parhaalla marmorilla!

DILIX MAHID CR 9
Female Genie, Shaitan Monk (Monk of the Sacred Mountain) 3
LN Large Outsider (Earth, Extraplanar)
Init +5; Senses Darkvision (60 feet), Tremorsense (60 feet); Perception +16
---- DEFENSE
---- AC 28, touch 15, flat-footed 27:(+2 armor, +1 Dex, -1 size, +11 natural, +2 deflection)
hp 134 (9d10+3d8+72)
Fort +14, Ref +7, Will +14
Immune electricity
---- OFFENSE
---- Spd 30 ft., Burrowing (60 feet), Climbing (20 feet)
Melee +1 Keen Adamantine Scimitar +15/+10/+5 (1d8+14/15-20/x2) and
:Masterwork Dagger +15/+10/+5 (1d6+13/19-20/x2) and
:Slam x2 (Genie, Shaitan) +14 x2 (2d6+13/20/x2) and
:Unarmed Strike +14/+9/+4 (1d8+13/20/x2)
Space 10 ft.; Reach 10 ft.
Special Attacks Earth Mastery, Flurry of Blows +1/+1
Spell-Like Abilities Glitterdust (3/day), Meld into Stone (At will), Plane Shift (willing targets to elemental planes, , Quicken Spell-Like Ability (Glitterdust) (3/day), Rusting Grasp (3/day), Soften Earth and Stone (At will), Stone Shape (At will), Stone Tell (3/day), Stoneskin (3/day), Transmute Mud to Rock (1/day), Transmute Rock to Mud (1/day), Veil (self only) (At will), Wall of Stone (3/day)
---- STATISTICS
---- Str 22/24, Dex 13, Con 19/21, Int 14, Wis 14/16, Cha 15
Base Atk +11; CMB +20 (+24 Bull Rushing+22 Grappling); CMD 35 (37 vs. Bull Rush37 vs. Grapple)
Feats All Gnolls Must Die, Combat Casting, Combat Reflexes (2 AoO/round), Greater Bull Rush, Improved Bull Rush, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Monk Weapon Proficiencies, Power Attack -3/+6, Quicken Spell-Like Ability: Glitterdust (3/day), Stunning Fist (5/day) (DC 19), Toughness +12
Skills Acrobatics +7, Appraise +14, Bluff +15, Climb +28, Craft: Gemcutting +16, Diplomacy +3, Disguise +6, Fly -1, Knowledge: Dungeoneering +3, Knowledge: Engineering +14, Knowledge: History +6, Knowledge: Nobility +3, Knowledge: The Planes +6, Linguistics +3, Perception +16, Prof: Hostess +8, Profession: Miner +8, Sense Motive +16, Spellcraft +14, Stealth -3
Languages Aquan, Auran, Common, Ignan, Protean, Terran; Telepathy (100 feet)
SQ AC Bonus +3, Fast Movement (+10'), Maneuver Training (Ex), Metalmorph (Su), Still Mind (Ex), Stone Curse (DC 23) (Su), Stone Glide (Su), Stunning Fist (Stun) (Ex), Unarmed Strike (1d6)
Combat Gear Masterwork Dagger, +1 Keen Adamantine Scimitar; Other Gear Artisan's tools, masterwork: Craft: Gemcutting, Belt of Physical Might, STR & CON +2, Bracers of Armor, +2, Gems, Headband of Inspired Wisdom, +2, Nexian Galley Charm, Ring of Protection, +2
---- SPECIAL ABILITIES
---- AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
All Gnolls Must Die You get a +2 bonus on all Will saving throws and +2 to hit and damage gnolls
Burrowing (60 feet) You have a Burrow speed.
Climbing (20 feet) You have a Climb speed.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Reflexes (2 AoO/round) You may make up to 2 attacks of apportunity per round, and may make them while flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Earth Mastery An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a -4 penalty on attack and damage rolls. These modifiers apply to bull rush a
Fast Movement (+10') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +1/+1 (Ex) Make Flurry of Blows attack as a full action.
Greater Bull Rush +2 to Bull Rush, opponent's movement provokes AoO from your allies.
Immunity to Electricity You are immune to electricity damage.
Improved Bull Rush Bull Rush at +2 to push back. No attack of opportunity.
Improved Grapple You grapple at +2, with no attacks of opportunity allowed.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Maneuver Training (Ex) CMB = other BABs + Monk level
Metalmorph (Su) As a standard action, a shaitan may touch a single metal object of no more than 10 pounds and transform it into any other metal for 1 day.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quicken Spell-Like Ability: Glitterdust (3/day) Spell-like ability is cast as a swift action up to 3/day.
Still Mind (Ex) +2 to saves against enchantment spells and effects.
Stone Curse (DC 23) (Su) If a shaitan wins a bull rush check by 5 or more and pushes its target into a stone barrier, the target must make a DC 19 Reflex save or be forced into the barrier as if the target had cast meld into stone until the victim makes a successful DC 19 Fo
Stone Glide (Su) This functions as the earth elemental's earth glide ability, except the shaitan can move through stone, dirt, crystal, or metal.
Stunning Fist (5/day) (DC 19) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
Tremorsense (60 feet) Sense things and creatures without seeing them.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
----

Pleasure Palace of Nexin? valtiatar on nuori, kaunis ihmisnainen. Dilix on käytökseltään ylhäinen ja suhtautuu vieraisiin kohteliaasti ja kunnioittavasti. Dilix työskentelee Pleasure Palacen jälleenrakennuksen johdossa, ohjaten elementaaleja ja eunukkeja (lähinnä elementaaleja) korjaustöissä.

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