Pathfinder Society -hahmot

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Folium

Järjestön lumoavin jousiampuja.

Male Human Fighter (Archer) 3 / Wizard 1 (Divination/Foresight)
Chaotic Good Medium Humanoid (Human)
Player mmultima (97350-6)
Xp 9
Faction Andoran
Prestige/Fame 18/18
Profession Bowyer


Init +11 (+4 dex, +2 trait, +4 rabbit, +1 school)
Senses Perception +3


AC 17, touch 14, flat-footed 13; (+3 armor, +4 Dex)
hp 33 (26 base, 4 con, 3 fc)
Fort +4, Ref +5, Will +3
Special Defenses


Speed 30 ft
Melee Cold Iron Dagger +5 (1d4+2) 19-20 x2
Ranged +1 Composite Longbow +9 (1d8+3) x3
Ranged +1 Composite Longbow PB +10 (1d8+4) x3
Special Attacks Trick shot (-4 CMB) sunder with bow, 30ft range.


Spells Known School: Divination
0th (3) - Light, Read Magic, Mage hand
1st (1+1+1) — True Strike (school), Gravity Bow (2), 3 more


Str 14 (5), Dex 19 (10), Con 13 (3), Int 12 (2), Wis 10, Cha 10
Base Atk +3; CMB +5 (+2 Str, +3 BAB); CMD 19
Weight 150 lbs
Height 5' 9"
Feats Point-Blank Shot, Precise Shot, Rapid Shot, Spell Focus: Conjuration, Deadly Aim, Weapon Focus: Longbow, Alertness
Skills Skill points 12 (6+2 class, 3+1 int, 3+1 human), Acrobatics +12-1 (4), Climb +6 -1 (1), Craft (Bows) +5 (1), Swim +6-1 (1), Sleight of hand +5-1 (1), Knowledge: Local +5 (1), Handle Animal +4 (1), Disable Device +5 (1), Intimidate +4 (1), Survival +4 (1), Ride +8 - 1 (1), Spellcraft +5 (1), Linguistics +5 (1)
Traits Reactionary (+2 initiative), Rice runner (+1 acro, acro class)
Languages Taldane, Tien, Kelesh, Elven
Homeland Andoran
SQ Arcane Bond (rabbit, Boole the Binary Bunny). Roll d20 before turn, use during turn on any, 3+1(int) per day, +1 init (1/2*level, min 1). Opposition schools Enchantment & Necromancy, track +1/2 level, Hawkeye (+1 perception, +5' range bow)
Racial


On person +1 Composite Longbow str +2 (2600g) 3 lb, 20 cold-iron arrows (4g) 6 lb, Cold Iron dagger (4g) 1 lb, studded leather (25g) 20 lb, 20 Blunt arrows (2g) 3 lb, Peasant clothes 2 lb, 2 fire arrows (?) red% check used gear in tamran & vault , Wand of infernal healing (-2 IH charges), 5 adamantine durable arrows, 20 cold iron Silver blanch arrows
In backpack Fighter's kit (except 7 torches) (9 gp) 24 lb
In home 5 torches, Darkwood Composite Longbow str +2 (630g) 1,5 lb,
Wealth 2133 g 5 s
Encumbrance 33,5 lb. without backpack, 57,5 lb. with backpack ( 58 lb. light/ 116 lb. medium/ 175 lb. heavy)


Notes Suuren perheen nuorimmainen. Karkasi kotoa, napattiin orjaksi, myytiin Tieniin riisipelloille. Karkasi uudestaan ja palasi takaisin sisämeren ympäristöön. Matkalla oppi kaikenlaista kätevää ja paikalliset kielet. Vietti hetken Qadirassa kiertävän jousimestarin oppipoikana, mutta kyllästyi siihenkin.

Pelatut Skenaariot

TunnusSkenaarioPäiväGMRyhmä
#33Assault on the Kingdom of Impossible23.7.2014VeltzehRravn Bolstan Aloidia Alistina
 First Steps Part 1: In Service to Lore26.7.2014Deus 
#55The Infernal Vault29.11.2015Tomahawk 
#7–07Trouble in Tamran????Imperia? Eol? Zinten Kiplip Eztra?
#7-10The Consortium Compact25.11.2015AgapeSamase Jamas Kokoti? Jirelle?


Levelöintisuunnitelma Archer
Str: 14 Dex: 16+2 Con: 10 Int: 14 Wis: 10 Cha: 10

Level 1: Fighter (Lore warden) 1
HP: 10, Bab: +1, Skills: 6
Feats: Point blank shot, Precise shot, Rapid shot
Attack: Longbow +5 (1d8)

Level 2: Fighter (Lore warden) 1 / Wizard (Divination-scryer) 1
HP: 14, Bab: +1, Skills: 10
Feats: Point blank shot, Precise shot, Rapid shot, Spell focus: whatever
Attack: MWK Composite Longbow +6 (1d8+2)
Attack full buffs: MWK Longbow +5 (3d6+2)
Wizard spell progression: 1
Spells: Gravity bow, Enlarge person

Level 3: Fighter (Lore warden) 1 / Wizard (Divination-scryer) 1 / Eldricht knight 1
Prereq: Martial weapons (fighter), 3rd level spell (scryer send senses = clairvoyance)
HP: 20, Bab: +2, Skills: 14
Feats: Point blank shot, Precise shot, Rapid shot, Spell focus: whatever, Deadly aim, Weapon focus: Longbow
Attack: Adaptible +1 Composite Longbow +7 (1d8+4)
Full Attack: Adaptible +1 Composite Longbow +5/+5 (1d8+4)
Attack full buffs: Adaptible +1 Longbow +6/+6 (3d6+5)
Full Attack full buffs: Adaptible +1 Composite Longbow +4/+4 (3d6+5)
Wizard spell progression: 1
Spells: Gravity bow, Enlarge person

Level 4: Fighter (Lore warden) 1 / Wizard (Divination-scryer) 1 / Eldricht knight 2
HP: 26, Bab: +3, Skills: 18
Feats: Point blank shot, Precise shot, Rapid shot, Spell focus: whatever, Deadly aim, Weapon focus: Longbow
Attack: Adaptible +1 Composite Longbow +8 (1d8+4)
Full Attack: Adaptible +1 Composite Longbow +6/+6 (1d8+4)
Attack full buffs: Adaptible +1 Longbow +7(3d6+5)
Full Attack full buffs: Adaptible +1 Composite Longbow +5/+5 (3d6+5)
Wizard spell progression: 2
Spells: Gravity bow, Enlarge person, Mage armor

Level 5: Fighter (Lore warden) 1 / Wizard (Divination-scryer) 1 / Eldricht knight 3
HP: 32, Bab: +4, Skills: 22
Feats: Point blank shot, Precise shot, Rapid shot, Spell focus: whatever, Deadly aim, Weapon focus: Longbow, Weapon specialization: Longbow
Attack: Adaptible +1 Composite Longbow +8 (1d8+8)
Full Attack: Adaptible +1 Composite Longbow +6/+6 (1d8+8)
Attack full buffs: Adaptible +1 Longbow +9 (3d6+11)
Full Attack full buffs: Adaptible +1 Composite Longbow +7/+7 (3d6+11)
Wizard spell progression: 3
Spells: Gravity bow, Enlarge person, Mage armor, Bull's strength, Cat's grace

Level 6: Fighter (Lore warden) 1 / Wizard (Divination-scryer) 1 / Eldricht knight 4
HP: 38, Bab: +5, Skills: 26
Feats: Point blank shot, Precise shot, Rapid shot, Spell focus: whatever, Deadly aim, Weapon focus: Longbow, Weapon specialization: Longbow
Attack: Adaptible +1 Composite Longbow +9 (1d8+8)
Full Attack: Adaptible +1 Composite Longbow +7/+7 (1d8+8)
Attack full buffs: Adaptible +1 Longbow +10 (3d6+11)
Full Attack full buffs: Adaptible +1 Composite Longbow +8/+8 (3d6+11)
Wizard spell progression: 4
Spells: Gravity bow, Enlarge person, Mage armor, True strike, Bull's strength, Cat's grace, Invisibility

Level 7: Fighter (Lore warden) 1 / Wizard (Divination-scryer) 1 / Eldricht knight 5
HP: 44, Bab: +6, Skills: 30
Feats: Point blank shot, Precise shot, Rapid shot, Spell focus: whatever, Deadly aim, Weapon focus: Longbow, Weapon specialization: Longbow, Multishot, Clustered shots
Attack: Adaptible +1 Corrosive Composite Longbow +10 (1d8+1d6+8)
Full Attack: Adaptible +1 Composite Longbow +8/+8/+3 (1d8+1d6+8 x2)/(1d8+1d6+8)
Attack full buffs: Adaptible +1 Longbow +11 (4d6+11)
Full Attack full buffs: Adaptible +1 Composite Longbow +9/+9/+9/+4 (4d6+11 x2)/(4d6+11)
Wizard spell progression: 5
Spells: Gravity bow, Enlarge person, Mage armor, True strike, Bull's strength, Cat's grace, Haste

Level 8: Fighter (Lore warden) 1 / Wizard (Divination-scryer) 1 / Eldricht knight 5 / Arcane archer 1
Prereq: Point blank shot, Precise shot, Weapon focus: Longbow, Bab +6
HP: 50, Bab: +7, Skills: 36
Dex: 20
Feats: Point blank shot, Precise shot, Rapid shot, Spell focus: whatever, Deadly aim, Weapon focus: Longbow, Weapon specialization: Longbow, Multishot, Clustered shots
Attack: Adaptible +1 Corrosive Composite Longbow +12 (1d8+1d6+8)
Full Attack: Adaptible +1 Corrosive Composite Longbow +10/+10/+5 (1d8+1d6+8 x2)/(1d8+1d6+8)
Attack full buffs: Adaptible +1 Corrosive Longbow +13 (4d6+11)
Full Attack full buffs: Adaptible +1 Corrosive Composite Longbow +11/+11/+11/+6 (4d6+11 x2)/(4d6+11)
Wizard spell progression: 5
Spells: Gravity bow, Enlarge person, Mage armor, True strike, Bull's strength, Cat's grace, Haste

Level 9: Fighter (Lore warden) 1 / Wizard (Divination-scryer) 1 / Eldricht knight 5 / Arcane archer 2
HP: 56, Bab: +8, Skills: 42
Feats: Point blank shot, Precise shot, Rapid shot, Spell focus: whatever, Deadly aim, Weapon focus: Longbow, Weapon specialization: Longbow, Multishot, Clustered shots, Point blank master
Attack: Adaptible +1 Corrosive Composite Longbow +13 (1d8+1d6+10) + 6d6 fireball
Full Attack: Adaptible +1 Corrosive Composite Longbow +11/+11/+6 (1d8+1d6+10 x2)/(1d8+1d6+10)
Attack full buffs: Adaptible +1 Corrosive Longbow +14 (4d6+13) + 6d6 fireball
Full Attack full buffs: Adaptible +1 Corrosive Composite Longbow +12/+12/+12/+7 (4d6+13 x2)/(4d6+13)
Wizard spell progression: 6
Spells: Gravity bow, Enlarge person, Mage armor, True strike, Bull's strength, Cat's grace, Invisibility, Haste, Fireball

Level 10: Fighter (Lore warden) 1 / Wizard (Divination-scryer) 1 / Eldricht knight 5 / Arcane archer 3
HP: 62, Bab: +9, Skills: 48
Feats: Point blank shot, Precise shot, Rapid shot, Spell focus: whatever, Deadly aim, Weapon focus: Longbow, Weapon specialization: Longbow, Multishot, Clustered shots, Point blank master
Attack: Adaptible +1 Corrosive Shocking Composite Longbow +13 (1d8+2d6+10) + 7d6 fireball
Full Attack: Adaptible +1 Corrosive Shocking Composite Longbow +11/+11/+6 (1d8+2d6+10 x2)/(1d8+1d6+10)
Attack full buffs: Adaptible +1 Corrosive Shocking Longbow +14 (6d6+13) + 7d6 fireball
Full Attack full buffs: Adaptible +1 Corrosive Shocking Composite Longbow +12/+12/+12/+7 (6d6+13 x2)/(5d6+13)
Wizard spell progression: 7
Spells: Gravity bow, Enlarge person, Mage armor, True strike, Grease, Bull's strength, Cat's grace, Invisibility, Haste, Fireball, Flame arrows

Level 11: Fighter (Lore warden) 1 / Wizard (Divination-scryer) 1 / Eldricht knight 5 / Arcane archer 4
HP: 68, Bab: +10, Skills: 54
Feats: Point blank shot, Precise shot, Rapid shot, Spell focus: whatever, Deadly aim, Weapon focus: Longbow, Weapon specialization: Longbow, Multishot, Clustered shots, Point blank master, Arcane Strike
Attack: Adaptible +1 Corrosive Shocking Composite Longbow +14 (1d8+3d6+12) + 8d6 fireball
Full Attack: Adaptible +1 Corrosive Shocking Composite Longbow +12/+12/+7 (1d8+3d6+12 x2)/(1d8+1d6+12)
Attack full buffs: Adaptible +1 Corrosive Shocking Longbow +16 (7d6+16) + 8d6 fireball
Full Attack full buffs: Adaptible +1 Corrosive Shocking Composite Longbow +14/+14/+14/+9 (7d6+16 x2)/(7d6+16)
Wizard spell progression: 8
Spells: Gravity bow, Enlarge person, Mage armor, True strike, Grease, Bull's strength, Cat's grace, Invisibility, Haste, Fireball, Flame arrows, Greater magic weapon\\

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