Poog of Zarongel

Male goblin cleric 1
NE Small humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception +2


Defense
AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +4


Offense
Speed 30 ft.
Melee dogslicer +1 (1d4/19–20)
Ranged javelin +3 (1d4)
Special Attacks channel negative energy 4/day (DC 11, 1d6)


Domain Spell-Like Abilities (CL 1st; concentration +3)
At will - speak with animals (4 rounds/day)
5/day—fire bolt (1d6 fire)


Cleric Spells Prepared (CL 1st; concentration +3)
1st — burning handsD (DC 13), cure light wounds, divine favor
0 (at will) — bleed (DC 12), detect magic, guidance
D Domain spell; Domains Animal, Fire


Statistics
Str 10, Dex 14, Con 13, Int 8, Wis 15, Cha 12
Base Atk +0; CMB –1; CMD 11
Feats Improved Initiative
Trait Goblin Bravery
Skills

  • Ride +4,
  • Spellcraft +3,
  • Stealth +8

Languages Goblin


Combat Gear wand of cure light wounds (9 charges)
Other Gear chain shirt, dogslicer, 2 javelins, lucky pet toad “Dogfinder,” squashed dried toad (his previous lucky pet toad), jar of pickled fish heads (the equivalent of 1 day’s trail rations), 6 torches, flint and tinder, almost empty salt shaker, pig’s tail (snack), wooden flute (too splintery to play for long without injury)

Goblin Trait: Goblin Bravery You have a worrying propensity for overconfidence in combat. When facing an enemy that’s larger than you, if you have no allies in any adjacent squares, your posturing, bravado, and cussing grant a +1 trait bonus on attack rolls with nonreach melee weapons.

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