Bled
Male half-elf unchained rogue 3/slayer 1
CG Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +10 (+1 vs traps, trap spotter, +1 to avoind being surprised by foe)


Defense


AC 20, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 dodge, +1 shield); situational +1 vs traps
hp 44 (3d8+1d10+16)
Fort +6, Ref +8; +1 vs. traps Will +6; +2 vs. enchantments
Defensive Abilities danger sense, dual minded, evasion, fractional saves; Immune
' sleep


Offense


Speed 30 ft
Melee
: dagger +7 (1d4+4/19-20)
: light mace +7 (1d6+1)
Ranged
: sling +7 (1d4+1)
Special Attacks finesse training (dagger - as placeholder) sneak attack +2d6, studied target +1 (1st, move action)


Statistics


Str 13, Dex 18, Con 15, Int 11, Wis 12, Cha 11
Base Atk +3; CMB +4; CMD 19
Feats Defiant Luck, Dodge, Forester*, Iron Will, Weapon Finesse
Traits Child of Nature, Elven Reflexes, Teacher's Pet [nature]
Skills Acrobatics +10, Bluff +4, Climb +5, Disable Device +13, Disguise +4, Escape Artist +7, Heal +5, Intimidate +4, Knowledge (dungeoneering) +4, Knowledge (geography) +7, Knowledge (local) +4, Knowledge (nature) +6, Sense Motive +5, Sleight of Hand +10, Stealth +7, Survival +10, Swim +5
Languages Common, Elven
SQ elf blood, rogue talent (trap spotter), track +1, trapfinding +1
Combat Gear alchemist's fire, caltrops
Other Gear mwk chain shirt, mwk buckler, dagger, light mace, sling, sling bullets (10), backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), masterwork thieves' tools, mess kit[UE], mirror, piton (10), pot, sack, soap, torch (9), trail rations (5), waterskin, whetstone
wealth 0gp, 2 sp, 8 cp


Special Abilities


Cards of Fate: The Twin Reroll d20 roll / Augury-spell. Used to Bluff play dead vs the actual dead.
Defiant Luck (1/day) Reroll a natural 1 on a save, or force a reroll of a critical hit confirmation roll.
Dual Minded +2 Will saves.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Forester You ignore difficult terrain created by light or heavy undergrowth, and you ignore increased DCs for Acrobatics and Stealth checks in light or heavy undergrowth. In addition, you can use trees to shield yourself from attacks, gaining a +1 cover bonus to your AC whenever you are adjacent to a tree (including while climbing). If you are adjacent to two or more trees simultaneously, you gain a +2 cover bonus to your AC and a +1 bonus on Reflex saving throws. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to Survival checks made to track. Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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