Female changeling cleric (ecclesitheurge) of Sarenrae 7 (Pathfinder RPG Advanced Class Guide 91, Pathfinder RPG Bestiary 4 29)
CG Medium humanoid (changeling)
Init +8; Senses darkvision 60 ft.; Perception +10
AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
hp 55 (2x8+5d8+7 Con + 7 FC)
Fort +8, Ref +5, Will +12
Immune disease (Periaph of Health); Resist fire 10 (from Fire Domain)
Speed 30 ft.
Melee quarterstaff of entwined serpents +6 (1d6+1) or
:unarmed strike +5 (1d3 nonlethal) or
:2 claws +0 (1d4)
Special Attacks channel positive energy 6/day (DC 16, 3d6 [+0 vs. undead])
Domain Spell-Like Abilities (CL 7th; concentration +12)
:8/day—fire bolt (1d6+3 fire)
Cleric (Ecclesitheurge) Spells Prepared (CL 7th; concentration +12)
:4th—daylight, fire shield[D], electricity elemental fireball (DC 18)
:3rd—communal align weapon[ACG], fireball (2, DC 18), searing light[D]
:2nd—grace[APG], produce flame[D], remove paralysis, spiritual weapon, weapon of awe[APG] (DC 17)
:1st—burning hands[D] (DC 16), burning hands (DC 16), liberating command[UC], protection from evil, shield of faith (2), sun metal[UC] (DC 16)
:0 (at will)—detect magic, guidance, light, read magic
:D Domain spell; Domains Fire (Primary), Restoration (Secondary), Sun (Changing Spell Domain)
Str 10, Dex 12, Con 12, Int 11, Wis 21, Cha 16
Base Atk +5; CMB +5; CMD 16
Feats Combat Casting, Elemental SpellAPG, Improved Initiative, Precise Shot, Warrior PriestUM
Traits reactionary, vagabond child (urban)
Skills Bluff +3 (+5 vs. creatures sexually attracted to her), Climb +1, Diplomacy +9, Escape Artist +10, Heal +10, Knowledge (arcana) +4, Knowledge (history) +10, Knowledge (nobility) +6, Knowledge (planes) +5, Knowledge (religion) +6, Linguistics +7, Perception +10, Sense Motive +9, Spellcraft +9, Swim +1; Racial Modifiers +2 Bluff vs. creatures sexually attracted to her
Languages Celestial, Common, Dwarven, Elven, Ignan, Varisian
SQ blessing of the faithful, bonded holy symbol (periapt of health), domain mastery, healer's blessing, restorative touch, secondary domain (restoration[APG]), spell-only domain (Sun)
Combat Gear scroll of neutralize poison (CL 10th), scroll of neutralize poison (CL 10th), bodybalm (4), healer's kit, healer's kit
Other Gear quarterstaff of entwined serpents, boots of the catUE, cloak of resistance +2, headband of inspired wisdom +2, periapt of health (bonded amulet; modified via item crafting), ring of serene contortions, robe of infinite twineUE, bedroll, masterwork backpackAPG, waterproof bagUE, waterskin, winter blanket, diamond dust (worth 1,200 gp), 47 gp, 9 sp
Bodybalm - 0/4
Bonded Holy Symbol (Periapt of health) (1/day) (Su) - 0/1
Cleric Channel Positive Energy 3d6 (6/day, DC 16) (Su) - 0/6
Fire Bolt 1d6+3 fire (8/day) (Sp) - 0/8
Healer's kit - 0/10
Healer's kit - 0/10
Restorative Touch (8/day) (Su) - 0/8
True Strike (1/day) - 0/1
Blessing of the Faithful (+2 sacred bonus, 40 feet) (Su) Ally gains in close range gains +2 atk, skills, ability checks or saves or AC.
Bonded Holy Symbol (Periapt of health) (1/day) (Su) Can cast one extra spell/day with bonded item.
Cleric (Ecclesitheurge) Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric (Ecclesitheurge) Domain (Restoration)
Cleric Channel Positive Energy 3d6 (6/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Domain Mastery Can use normal spells to prepare from the domain list, and can choose different domain spells available each day
Elemental Spell (Electricity) You can cast a spell with half or all its damage type replaced with this feat's damage type.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Fire Bolt 1d6+3 fire (8/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Healer's Blessing (Su) Your cure spells are empowered for free.
Immunity to Disease You are immune to diseases.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Restorative Touch (8/day) (Su) Remove the dazed, fatigued, shaken, sickened, or staggered conditions by touch.
Warrior Priest +2 on concentration checks when casting defensively or grappling.
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