Age: 45
Height: 5'3 (160cm)
Weight: 145lb (65kg)
Faction: Liberty's Edge

Male Human
Hunter (Divine Hunter / Verminous Hunter) 6 of Mazmezz
Chaotic Neutral Medium Humanoid (human)
Player Feuran

Init +7 (+5 dex, +2 reactionary)
Senses Perception 11

AC 20, touch 14, flat-footed 15; (+5 armor, +5 dex)
HP 51 (level x (con2 + fav1 + 5) + 3)
Fort +7 (con +2, class +5, resistance +0)
Ref +11 (dex +6, class +5, resistance +0
Will +5 (wis +2, class +2, trait +1, resistance +0)
Special Defenses

  • Carefully Hidden (Human)
    • +2 trait bonus to saving throws versus divination effects.
  • Swarm Stride
    • immune to vermin swarm damage and distraction, attacking cancels effect
  • Swarmbane Clasp
  • Mind Crystal (boon)
    • reroll failed saving throw against compulsion effect at the end of turn

Special Weaknesses

  • intelligence, wisdom or charisma damage and drain confuses for rounds equal to the damage taken (boon)

Speed 30ft, with armor 30ft, (Longstrider + Predator’s Grace 50ft)
Ranged bow* +11 (1d8+3), x3
Ranged bow* DS +9 (1d8+7), x3
Ranged bow* full attack RS +9/+9 (1d8+3), x3
Ranged bow* full attack RS+DS +7/+7 (1d8+7), x3
Melee two-handed Greatsword (cold-iron) +6 (2d6+3), 19-20/x2
Melee one-handed Boarding Axe +6 (1d6+2), x3
*Composite Longbow (Darkwood +1 +Adaptive)
Higher ground +1, point-blank shot +1/+1, cover -4

Spells known
1st: 5/day: Summon Nature's Ally I(*), Magic Fang(**), Entangle, Gravity Bow, Longstrider, Lead Blades
2nd: 4/day: Summon Nature's Ally II(*), Hold Animal(**), Shield Companion, Barkskin, Lesser Restoration, Protection from Energy
Cantrips: Read Magic, Detect Magic, Light, Stabilize, Mending, Detect Poison
*lasts 1min/lvl if companion is dead
**from domain

Str 14 Dex 22 (4th) Con 14 Int 7 Wis 14 Cha 7
Base Atk 4; CMB 6; CMD 22

  • Point-Blank Shot (1st)
  • Precise Shot (hunter 2)
  • Rapid Shot (3th)
  • Deadly Aim (5th)

Skills ACP (0), skill points per level (5)

SkillTotal bonusRanksMisc. mod.
Disable Device610
Handle Animal7(+4vs.comp)43+2
Sense Motive402
Sleigth of Hand720

*+lvl/2 to track
Traits Carefully Hidden (Human), Reactionary
Languages Common
RSQ Skilled, Eye for Talent (+2 sense motive, +2 to companion's one ability score)

  • Vermin Companion, Vermin Empathy, Vermin Focus, Improved Empathic Link (can see through companion's eyes), Swarm Stride
  • Animal Domain (Fur Subdomain)
    • Predator’s Grace, 3+wis/day swift action to increase speed 10ft and gain low-light vision for 1 round
    • Animal Companion, divine hunter's animal companion gains two +1 ability score increases
    • Otherworldly Companion, animal companion gains fiendish template

On person Handy Haversack, Tracking powder, Poison ward salve
In backpack Mind Crystal (boon)
Potions/Oils: Daylight
Wands: CLW (in wrist)
Ioun Stones:
Encumbrance x lb. without backpack, x lb. with backpack (x lb. light/x lb. medium/x lb. heavy)

Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck Swarmbane Clasp
  • Shoulders
  • Chest
  • Body
  • Armor Lamellar (leather) (Darkleaf cloth) +1
  • Belt Belt of Incredible Dexterity +2
  • Wrist x2 Spring-loaded Wrist Sheat
  • Hand
  • Ring
  • Ring
  • Feet

Vermillion (Medium Giant Crab)

Vermin Focus, default order

  • 1) Beetle: The creature gains a +2 enhancement bonus to its natural armor bonus.
  • 2) Ant: The creature gains a +2 enhancement bonus to Strength
  • 3) Leech: The creature gains a +2 competence bonus on grapple combat maneuver checks, and deals 1 point of bleed damage every time it succeeds at a grapple combat maneuver check to damage an opponent. Bleed damage from this ability does not stack with itself.

AC 27, touch 12, flat-footed 25; (+4 armor, +2 dex, +9 natural, +2 Beetle Focus)
HP 51 (4,5xHD+conxHD+HD)
Fort +8
Ref +7
Will +2
Special Defenses

  • Devotion
    • +4 morale vs. enchantment
  • Evasion
  • Fiendish
    • DR 5/good, +10/cold and fire resistance, spell resistance = hunter lvl + 6

Speed 30ft, with armor 30ft, swim 20ft
Melee Claw +10 (1d4+5), x2, + Grab+Constrict +13 grapple (1d4+5)
Melee full attack Claw+Claw +10/+10 (1d4+5), x2, + Grab+Grab+Constrict +13 grapple (1d4+5)
Base Atk 4; CMB 9 (grab 13); CMD 23 (trip 33)
1/day smite good (+HD to damage), 2/day rattling strike (if attack hits target is shaken for 1d4 rounds)

Feats and skills

  • Toughness
  • Weapon Focus (Claw)
  • Armor Proficiency, Light
  • Skills ACP (-2), acrobatics +8, climb +8, swim +9

Special Int 1, low-light vision, darkvision, aquatic, tricks: x2 attack, heel, down, flank

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