Pathfinder Society -hahmot
Male Half-Orc Bloodrager 3/Cavalier [Beast Rider] 2
N Medium Humanoid
Player Mustaparta (192672-3)
Faction Dark Archives
Senses +5 Perception, darkvision 90 ft.
AC 20, touch 12, flat-footed 20
hp 49 (+15 con)
Fort 9, Ref 2, Will 2
Special Defenses Uncanny dodge, Blood Sanctuary (Su)
Speed 30 ft. in armor, 40 ft. light load
Melee +1 greataxe +9/1d12+5/x3, slashing
Ranged masterwork longbow, composite (+3) +5/1d8+3/x3, piercing
Special Attacks Bloodrage (+2 attack- ja damage-rolls, +6 hp, 12 rnd/pv), Staggering strike (Su) DC 14, Challenge (Ex) 1/päivä
Str 16, Dex 12, Con 16, Int 8, Wis 13, Cha 14
Base Atk 5; CMB 8; CMD 19
Feats Ironhide, Power Attack, Intimidating Prowess, Coordinated Maneuvers
Skills Acrobatics +2 (2), Bluff +6 (1), Handle Animal +6 (1), Intimidate +12 (3)Note1, Knowledge (arcana) +3 (1), Knowledge (dungeoneering) +0 (1, +1 underground), Knowledge (planes) +4 (1), Perception +6 (2), Profession (farmer) +5 (1), Ride +5 (1), Survival +6 (2, +7 underground), Swim +3 (1)
Traits Fiend Blood, Omen
Languages Common, Orc
SQ Darkvision 90 ft., Exotic Mount (Ex), Order of the Flame, Tactician
On person +1 mithral agile breastplate, +1 greataxe, ring of protection +1, masterwork comp. longbow, hot weather outfit, potion of CLW
In backpack 20 arrows, wand of CLW, oil of align weapon, flask of alkali, potion of aid, potion of spider climb, backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope, 10 torches, trail rations
Wealth 3238 gp
Encumbrance 80 lb. with backpack (0-76 lb. light/77-153 lb. medium/154-230 lb. heavy)
Order of the Flame
: The cavalier must pursue glory for himself and those with whom he associates. He must strive to heap glory upon his name, no matter the costs. He must challenge and defeat an ever-increasing host of rivals to further cement his illustrious reputation.
: A cavalier of the order of the flame becomes ever more emboldened with each glorious victory. As an
after reducing the target of his challenge to 0 hit points or fewer, the cavalier can elect to issue a glorious challenge to an opponent within 15 feet.
Glorious Challenge: A glorious challenge does not count against the cavalier’s number of challenges per day, but otherwise acts like a cavalier’s challenge class feature.
When he issues a glorious challenge, the cavalier takes a –2 penalty to AC
for the duration of the glorious challenge (this penalty stacks with the usual –2 AC penalty against opponents other than the target of the cavalier’s challenge).
The cavalier gains a morale bonus on melee damage rolls against the target of his glorious challenge equal to
. As long as he continues to defeat targets of his glorious challenges and there are more opponents in range, the cavalier can continue to issue glorious challenges indefinitely, with the penalty to AC and the bonus on damage rolls increasing with each subsequent foe. For example, a 5th-level cavalier that has just issued his third glorious challenge after defeating the original target of his challenge takes a –6 penalty to AC (–8 against creatures other than the target of his glorious challenge) and gains a +11 bonus on melee damage rolls (a +5 bonus from his base challenge ability plus a +6 morale bonus for three consecutive glorious challenges).
: A cavalier of the order of the flame adds Knowledge (local) and Survival to his class skills. Whenever the cavalier’s current hit point total matches or exceeds his maximum hit point total, he gains a bonus on Intimidate checks equal to 1/2 his cavalier level (minimum +1).
Foolhardy Rush: At 2nd level, the cavalier can charge across the battlefield at a moment’s notice. Whenever the cavalier attempts an initiative check, as long as he rolls an 11 or higher on the die, he can move up to his base speed as an immediate action and he is not considered flat-footed. If the cavalier takes an action to move during his next turn, he subtracts the number of feet moved during the initiative check from his total movement.
- #8-18—Champion's Chalice, Part 1: Blazing Dangerous Trails 19.8.2017
- #8-21—Champion's Chalice, Part 2: Agents of the Eye 19.8.2017
- #6-15: The Overflow Archives 21.8.2017
- #7-05: School of Spirits (GM exp 9.9.2017)
- #3-05: Tide of Twilight 16.9.2017
- #5-22: Scars of the Third Crusade 26.9.2017
- #4-07: Severing Ties 14.10.2017
- #51: The City of Strangers, Part I: The Shadow Gambit 11.11.2017
- #4-15: The Cyphermage Dilemma 11.11.2017
- #9-04 The Unseen Inclusion 9.12.2017
- #33: Assault on the Kingdom of the Impossible 10.2.2018
- #8-99B: The Solstice Scar 12.5.2018
- #9–16: Fallen Family, Broken Name 16.6.2018
- #9-01: The Cost of Enlightenment 7.7.2018
taso 6. Bloodrager 4; hp 58, Abnormal Reach (Su) reach +5 ft, spells Blade Lash, Magic Missile
taso 7. Cavalier 3; hp 67, Cleave, Cavalier’s Charge
taso 8. Cavalier 4; hp 76, Challenge 2/day
taso 9. Cavalier 5; hp 85, Improved Critical (Combat), Banner
taso 10. Bloodrager 5; hp 94, Improved Uncanny Dodge, Phantom Blood
taso 11. Cavalier 6; hp 103, Surprise Follow-Through, Bonus Feat
taso 12. Cavalier 7; hp 112, Challenge 3/day
Note1 Osumapisteitten ollessa vähintään täysissä Intimidate nousee +14:aan.