Male Human Hunter 14
Neutral Medium Humanoid (Human)
Init +4 (+3 dex + 1 ioun stone)
Senses Perception +15
AC 25, touch 17, flat-footed 22; (+3 dex, +9 armor, +2 deflection, +1 insight)
AC with buffs: Dex Focus: 27, Barkskin 31, Combat Expertise 33
HP 143 (14d8 + 42 con + 14 fcb +14 toughness?)
Fort +17 (con +3, class +9, resistance +3, +2 profane)
Refl +15 (dex +3, class +9, resistance +3)
Will +10 (wis +2, class +4, resistance +3, +1 trait)
Special Defences: Improved Evasion - jos mouse päällä, Woodland Stride
Speed 30ft, with armor 30ft
2-handed Melee +1 Greatsword +16/+11 2d6+8 (S,19-20/x2)
2-handed Melee+Power Attack +1 Greatsword +13/+8 2d6+17 (S,19-20/x2)
2-handed Melee+Power Attack+Combat Expertise +1 Greatsword +10/+5 2d6+17 (S,19-20/x2)
2-handed Melee+Power Attack+Combat Expertise+Flank with Po +1 Greatsword +14/+9 2d6+17 (S,19-20/x2)
2-handed Melee+Power Attack+Combat Expertise+Flank+AOO with Po +1 Greatsword +18/+13 2d6+17 (S,19-20/x2)
Muista Outflank: In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.
Ranged MW Darkwood Composite Longbow +14/+9 1d8+3 (20/x3)
Spells:(CL 14, Concentration +16)
5th (2+0/day) (DC 17)-
4th (4+0/day) (DC 16)- Animal Growth, Air Walk, Summon Nature's Ally IIII
3rd (4+0/day) (DC 15)- Darkvision, Greater Magic Fang, Burst of Speed, Protection from Energy-Communal, Summon Nature's Ally III
2nd (5+1/day) (DC 14)- Barkskin, Carry Companion, Lesser restoration, Spider Climb, Flurry of Snowballs, Summon Nature's Ally II
1st (5+1/day) (DC 13)- Heightened Awareness, Resist Energy, Touch of the Sea, Endure Elements, Longstrider, Summon Nature's Ally I
Orisons Create Water, Detect Magic, Read Magic, Guidance, Light, Stabilize Known spells: 14th 6 6 6 5 4 3
Str 20 , Dex 16, Con 16, Int 14, Wis 14, Cha 10
Base Atk +10; CMB +15; CMD 32
Skills acp: 1; total skill ranks: 112 (70 used)
Traits: Fast-talker, Indomitable Faith
Languages: Common, Polyglot, Sylvan, Draconic
RSQ Silver Tongued, Extra feat
SQRaise Animal Companion, Speak with master, Greater empathic link
Encumbrance lb. without backpack (//), lb. with backpack
Note: Though the feint action is located here, near the rules for combat maneuvers, and while it seems like it might BE a combat maneuver, feinting is NOT a combat maneuver. The Paizo PRD is organized with the feint rules located in the same placement.
Feinting is a standard action. To feint, make a Bluff skill check. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent's Sense Motive bonus, if higher. If successful, the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any). This attack must be made on or before your next turn.
When feinting against a non-humanoid you take a –4 penalty. Against a creature of animal Intelligence (1 or 2), you take a –8 penalty. Against a creature lacking an Intelligence score, it's impossible. Feinting in combat does not provoke attacks of opportunity.
Feinting as a Move Action
With the Improved Feint feat, you can attempt a feint as a move action.
Male Panda Animal Companion 10
Neutral Medium Animal
Senses Perception +7, low-light vision
AC 30, touch 14, flat-footed 26; (+5 armor, +11 nat. armor +4 Dex)
Fort +12, Ref +12, Will +8 (+4 vs. enchantment)
Special Defenses Evasion
Speed 30 ft.
Melee Bite +13 1d6+14 (B/S/P, x2), Claws x2 +13 1d4+7 (B/S, x2)
Melee+Power Attack Bite +11 1d6+18 (B/S/P, x2), Claws x2 +11 1d4+11 (B/S, x2)
Melee+Power Attack+Flank with Mabu Bite +15 1d6+18 (B/S/P, x2), Claws x2 +15 1d4+11 (B/S, x2)
Melee+Power Attack+Flank+AOO with Mabu Bite +19 1d6+18 (B/S/P, x2), Claws x2 +19 1d4+11 (B/S, x2)
Melee+Power Attack+Animal Growth+Greater Magic Fang Bite +15 1d8+27 (B/S/P, x2), Claws x2 +15 1d6+16 (B/S, x2)
Special Attacks Powerful Bite Muista Outflank: In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.
Str 24 (+7), Dex 18 (+4), Con 18 (+4), Int 3 (-4), Wis 13 (+1), Cha 9 (-1)
Base Atk +6; CMB +13; CMD 27
Feats Power Attack (-2 to hit, +4 to dmg.), Combat Reflexes, Extra Item Slot (Shoulders), Toughness -Teamwork feats: Outflank, Broken Wing Gambit, Pack flanking, Paired Opportunists, Feint Partner, Improved Feint Partner, Iron Will
Skills (ACP -0) Acrobatics +7 (1), Climb +10 (1), Perception +7 (3), Stealth +7 (1), Swim +10 (1), Survival (1) +5
Tricks (13) Attack, Attack Everything, Flank, Work, Exclusive, Down, Deliver, Track, Stay, Heel, Guard, Defend, Aid
SQ Link, Share Spells