These are the chronicles of three aspiring Techmancers and their patroness. The characters are childhood friends serving the enigmatic God-Machine. They have been joined with the Conduit, arcane technology connecting them to the entity. As a result, they are – socially and physically - forever changed. Techmancers hold keys to the secrets of burned past. Around them, the world is withering and technology degrading. Will the characters be part of it or risk all to change the world?

In Chapter One the characters were sent to investigate mysterious event in an Eurasian chapterhouse. They found more than they bargained for and were marked for life. Time passes and they are facing new challenges, as they leave to look for a missing friend.

If you are intrigued by the setting, check the ARIUS: the Ashen Age beta page.

Protagonists

Aulos?, Techmancer of Ordo Rimore

Gustav?, Adept of Ordo Rimore

Fortunatus, The privateering captain of Ordo Navale

Keinon, Techmancer of Ordo Hospetaler

Siria, Elder of Ordo Voluptas

Su-Mi?, Techmancer of Ordo Nuntius

Valefarion, Techmancer of Ordo Proelium

Latest journal entry

Chapter II, Session XII: Sacred music

Latest character

Salman is an Elder of Ordo Nuntius and the leader of Gharda chapterhouse. A suspected Rebuilder, he is known for maintaining and refurnishing ancient communications equipment. When met by the investigators, he proved to be skittish, perhaps even paranoid. What has scared the Elder out of his wits?

Coming next

Session IX: Penumbra Wrong-minded

Rules

The campaign uses the basic rules and the Madness Meter. Gloomship rules are being experimentet with. Plot Generator is in in use. Each player drew three plots in the beginning. More can be bought with APs and/or will be given at major junctions in the campaign. Writing a journal entry rewards 2 xp or one plot twist. Each player can hold a maximum of five plots in hand. More can be drawn and then chosen which to discard.

Covenant

ARIUS: the Ashen Age

Arius: the Ashen Age

Introduction

The Covenant

Gustav?

Keinon

Siria

Valefarion

Fortunatus

Alcyone, the cursed ship

Chronicles of the Covenant

Timeline

Chapter I: Echoes from the dark

Session I: Meet the Litter

Session II: A Letter to a Friend

Session III: Nocturnal Encounter

Session IV: the Eye of the Storm

Session V: A Correspondence Continued

Session VI: Eye By Eye, the World Goes Blind

SessionVII

Session VIII: Melancholy News From the Desert

Session IX: One Flew Over the Cockoo's Nest

Session X

Session XI

Chapter II: Saving Brother Keinon

Session I: A Journey in Inofficial Capacity

Session II: Of things to come

Session III: The Throne of Sights

Session IV: Kingdom of Eternal Darkness

Session V: Of love, lust and other things

Session VI: Nearing Civilization's Edge

Session VII: Growing pains

Session VIII: After the Time We've Lost

Session IX: The Gears of the Angel in Red

Session X:

Session XI: Sacred Music

Reports (in-game)

Ordo Rimore communications

Friends & Foes

Chapter I: Echoes from the dark

Aurelio of Ordo Nuntius (dead)

Benjamin of Ordo Hospetaler

Candice, Major Domo

Dionysos of Ordo Machinus

Horatio of Ordo Machinus

Katarine of Ordo Machinus

Matilda of Ordo Machinus

Paramon, the Head of Security

Salman, Elder of Ordo Nuntius

Tacito, Elder of Ordo Rimore

Xenon the Flyer, Ordo Proelium

Chapter II: Saving Brother Keinon

Belinda the Heretic Ambassador?

Ambassador Isaac, Elder of Ordo Voluptas

Master Selim, Elder of Ordo Hospetaler

Factions

Aspirants

Brokers

Crusaders

Humanists

Keyholders

Kingmakers

Penitents

Rebuilders

Reformers

Minions & Acquiantances

Arx Machinus

Eurasians

Chapterhouse

Retinue

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