Rufus Cornellius
Male human (Chelaxian) unchained rogue 3
CG Medium humanoid
Init +6; Senses Perception +6 (+7 vs. giant subtype creatures)


Defense


AC 19, touch 15, flat-footed 14 (+4 armor, +4 Dex, +1 dodge)
hp 27 (3d8+6)
Fort +3, Ref +8, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Defensive Abilities danger sense +1, evasion; Resist fortified drinker


Offense


Speed 30 ft.
Melee light mace +6 (1d6+1) or
:mwk rapier +7 (1d6+4/18-20) or
:sap +6 (1d6+1 nonlethal)
Ranged composite shortbow +6 (1d6+1/×3)
Special Attacks sneak attack (unchained) +2d6


Statistics


Str 12, Dex 18, Con 13, Int 13, Wis 10, Cha 12
Base Atk +2; CMB +3; CMD 18
Feats Combat Expertise, Combat Reflexes, Dodge, Iron Will, Mobility, Outflank, Weapon Finesse
Traits fortified drinker, giant slayer, reactionary
Skills Acrobatics +9, Bluff +5 (+6 vs. giant subtype creatures), Climb +6, Diplomacy +5, Disable Device +12, Disguise +5, Escape Artist +7, Knowledge (dungeoneering) +7, Knowledge (local) +7, Linguistics +5, Perception +6 (+7 vs. giant subtype creatures), Sense Motive +4 (+5 vs. giant subtype creatures), Sleight of Hand +7, Stealth +9, Swim +4, Use Magic Device +5
Languages Common, Halfling, Thassilonian
SQ rogue talent (combat trick), trapfinding +1
Combat Gear caltrops; Other Gear mwk chain shirt, arrows (20), composite shortbow (+1 Str), light mace, mwk rapier, sap, cloak of resistance +1, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), hip flask, masterwork thieves' tools, mess kit, mirror, piton (10), pot, soap, torch (10), trail rations (5), waterskin, 7 gp


Special Abilities


Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.


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