Female Aasimar Unchained Monk (Scaled Fist) 1 / Psychic (Mutation Mind) 1
Neutral Medium Outsider (Aasimar)
Player Nostrix


Init +2 (+2 dex)
Senses Perception +8, Darkvision 60ft


AC 17, touch 17, flat-footed 15; (dex+2, wis+2, cha+3)
HP 17 (1d10+1d6, +2 con +1 fcb)
Fort +3 (con +1, class +2)
Refl +4 (dex +2, class +2)
Will +5 (wis +2, class +2, trait+1)

Resist: Acid (5), Cold (5), Electrical (5)


Speed 30ft

Unarmed Melee +4 1d6+3
Dragon style Melee Flurry Unarmed +4/+4 1d6+4/1d6+3


Str 14, Dex 14, Con 12, Int 11, Wis 14, Cha 16
Base Atk +1; CMB +3; CMD 15
Feats

  • 1: Weapon focus (unarmed)
  • 1: Dragon style (monk)
  • 1: Improved unarmed strike (monk)
  • 1: Stunning fist (monk) (DC 15)

Psychic spells:(CL 1) Concentration: +1
1st (3/d) Feather fall, Burst of insight, Expeditious retreat
0th Detect magic, Mage hand, Stabilize, Read magic


Psychic discipline: Self-perfection (Phrenic pool: 3)
AC Bonus (Ex): When unarmored and unencumbered, you add your Wisdom bonus (if any) to your AC and CMD. The bonus to AC applies even against touch attacks or when you’re flat-footed. You lose these bonuses when you’re immobilized or helpless, when you wear any armor, when you carry a shield, or when you carry a medium or heavy load.

Physical Push (Su): By channeling your psychic energy, you can make your body capable of greater physical feats. When you attempt a Strength-, Dexterity-, or Constitution based ability check or skill check, you can gain a bonus on the check equal to your Wisdom bonus. You can use this ability a number of times per day equal to your Wisdom modifier. Using this ability is part of the action used to attempt the skill check (if any). If you succeed at the check, you regain 1 point in your phrenic pool.

Physical Mutation (Su): A mutation mind’s psychic powers warp her body, allowing her to physically mutate herself as a swift action, which grants her a +4 enhancement bonus to Strength and a –2 penalty to Intelligence. 1 minute/day +1/used phrenic point.


Skills acp: 0; total skill ranks: 6

  • Acrobaticsc (1) +6
  • Appraise (0) 0
  • Bluff'c (1) +7
  • Climbc (0) +2
  • Craftc (0)
  • Diplomacyc (1) +9
  • Disable device (0)
  • Disguise (0)
  • Escape artistc (1) +6
  • Flyc (0)
  • Handle animal (0)
  • Heal (0) +2
  • Intimidatec (0) +2
  • Knowledge(arcana)c (0)
  • Knowledge(dungeoneering)c (0)
  • Knowledge(engineering)c (0)
  • Knowledge(geography)c (0)
  • Knowledge(history)c (0)
  • Knowledge(local)c (1) +4
  • Knowledge(nature)c (0)
  • Knowledge(nobility)c (0)
  • Knowledge(planes)c (0)
  • Knowledge(religion)c (0)
  • Linguisticsc (0) +1
  • Perceptionc (1) +8
  • Perform (dance)c (0) +2
  • Professionc (0)
  • Ridec (0) +2
  • Sense motivec (0) +2
  • Sleight of hand (0) +2
  • Spellcraftc (0)
  • Stealth c(0)
  • Survival (0) +3
  • Swim (0)c +2
  • Use magic device (0) 0

Traits: Indomitable faith, Quain martial artist
Languages: Common, Celestial
RSQ: Skilled, Daylight 1/d


On person: Monk's outfit, Wayfinder, Monk's kit
Scrolls:
Wealth 1,900
Potions/Oils: Cure light wounds
Wands: Mage armor (50), Shield (50)
Miscs:
Ioun Stones:
Encumbrance lb. without backpack (//), lb. with backpack


Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck
  • Shoulders
  • Chest
  • Body
  • Armor
  • Belt
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Notes

  • 0
  • 1
  • 2

Future


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