Female Aasimar Unchained Monk (Scaled Fist) 7 / Psychic (Mutation Mind) 1
Neutral Medium Outsider (Aasimar)
Player Nostrix (<140263-18>)
Init +3 (+2 dex +1 insight)
Senses Perception +10, Darkvision 60ft
AC 22, touch 22, flat-footed 19; (dex+2, wis+2, cha+4, dodge+1, deflection+1, monk+1, insight+1)
AC with buffs 33, touch 22, flat-footed 30 (+4 mage armor, +4 shield, +3 barkskin)
HP 81 (7d10+1d6, +16 con +7 fcb +8 toughness)
Fort +9 (con +2, class +5, resistance +2)
Refl +9 (dex +2, class +5, resistance +2)
Will +10 (wis +2, class +5, trait+1, resistance +2)
+2 vs Fear, Paralysis, Sleep
Evasion, Immunity to diseases
Resist: Acid (5), Cold (5), Electrical (5)
Whenever you fail a saving throw against a compulsion effect, you can attempt a new saving throw at the end of your turn (using the original DC).
Speed 50ft (20ft monk)
Melee, Unarmed+PA +11/+5 1d8+9
Melee, Dragon style Flurry, +PA Unarmed +11/+11/+6 1d8+12/1d8+10...
Melee Dragon style Flurry, +PA +Mutation Unarmed +13/+13/+8 1d8+16/1d8+13
Ranged, Flurry Shuriken +10/+10/+5 1d2+3 (10 ft)
Style strike: Flying kick
Str 16, Dex 14, Con 14, Int 11, Wis 14, Cha 18
Base Atk +7; CMB +11; CMD 24
Psychic spells:(CL 1) Concentration: +1
1st (3/d) Feather fall, Burst of insight, Expeditious retreat
0th Detect magic, Mage hand, Stabilize, Read magic
Psychic discipline: Self-perfection (Phrenic pool: 3)
AC Bonus (Ex): When unarmored and unencumbered, you add your Wisdom bonus (if any) to your AC and CMD. The bonus to AC applies even against touch attacks or when you’re flat-footed. You lose these bonuses when you’re immobilized or helpless, when you wear any armor, when you carry a shield, or when you carry a medium or heavy load.
Physical Push (Su): By channeling your psychic energy, you can make your body capable of greater physical feats. When you attempt a Strength-, Dexterity-, or Constitution based ability check or skill check, you can gain a bonus on the check equal to your Wisdom bonus. You can use this ability a number of times per day equal to your Wisdom modifier. Using this ability is part of the action used to attempt the skill check (if any). If you succeed at the check, you regain 1 point in your phrenic pool.
Physical Mutation (Su): A mutation mind’s psychic powers warp her body, allowing her to physically mutate herself as a swift action, which grants her a +4 enhancement bonus to Strength and a –2 penalty to Intelligence. 1 minute/day +1 rd/ phrenic point.
Ki pool (7): Ki Strike (magic, CI, silver), 1 pt for extra attack on flurry. Elemental fury (+1d6 elemental damage for 3 rounds), Qinggong power (Barkskin 1pt/+3 natural armor)
Skills acp: 0; total skill ranks: 30
Traits: Indomitable faith, Quain martial artist
Languages: Common, Celestial
RSQ: Skilled, Daylight 1/d
On person: Monk's outfit, Wayfinder, Monk's kit, Spring-loaded wrist sheathx2, Cloak of resistance +1, Ring of protection +1, 20 Cold iron shuriken, Belt of mighty constitution+2, Headband of charisma +2
Scrolls: Comprehend languages(x5), Cultural adaptation(x5),
Potions/Oils: Cure medium wounds, Fly, Oil of heart of the metal
Wands: Mage armor (47), Shield (46), Heightened awareness (46), Identify(50)
Ioun Stones: Cracked dusty rose prism(+1 Init), Cracked pink & green sphere(+1 diplo), Cracked pale green prism (+1 attack), Dusty rose prism (+1 AC)
Encumbrance lb. without backpack (//), lb. with backpack