VALERA ARAMENAL CR 10
Female Elf Sohei 11
LG Medium Humanoid (Elf)
Init +4; Senses Low-Light Vision; Perception +27


DEFENSE


AC 30, touch 25, flat-footed 25:(+2 armor, +4 Dex, +3 natural, +1 dodge, +2 deflection)
hp 47 (11d8-11)
Fort +6, Ref +11, Will +12
Defensive Abilities Evasion, Improved Evasion; Immune sleep, disease, poison; Resist Elven Immunities


OFFENSE


Spd 60 ft.
Melee +2 Kukri +12/+7 (2d6+3/18-20/x2) and
:+2 Starknife +12/+7 (2d6+2/20/x3) and
:Unarmed Strike +13/+8 (1d10+1/20/x2)
Ranged Masterwork Longbow, Composite (Str +1) +13/+8 (2d6+3/20/x3)
Special Attacks Ki Strike, Magic


STATISTICS


Str 12, Dex 18, Con 8, Int 12, Wis 18/22, Cha 8
Base Atk +8; CMB +12; CMD 34
Feats Dodge, Elven Weapon Proficiencies, Improved Two-weapon Fighting, Improved Unarmed Strike, Mobility, Monk Weapon Proficiencies, sohei lost monk bonus, sohei lost monk bonus, sohei lost monk bonus, Spring Attack, Stunning Fist (11/day) (DC 22), Two-weapon Fighting, Weapon Finesse
Traits Caretaker, Child of the Temple: Knowledge: Nobility
Skills Acrobatics +18, Escape Artist +16, Heal +21, Knowledge: History +5, Knowledge: Nobility +6, Knowledge: Religion +6, Perception +27, Sense Motive +20, Stealth +10, Survival +12, Swim +5
Languages Common, Elven, Varisian
SQ AC Bonus +8, Elven Magic, Fast Movement (+30'), High Jump (+11) (Ex), Ki Defense (Su), Ki Pool (Su), Maneuver Training (Ex), Purity of Body (Ex), Ring of Feather Falling, Slow Fall 40' (Ex), Still Mind (Ex), Stunning Fist (Stun, Fatigue, Sicken) (Ex), Unarmed Strike (2d6)
Combat Gear +2 Starknife, +2 Kukri, Masterwork Longbow, Composite (Str +1), +1 Arrows (50), Arrows (20); Other Gear Amulet of Natural Armor +3, Backpack, Masterwork (3 @ 8 lbs), Bedroll, Bracers of Armor, +2, Eyes of the Eagle, Gems, Headband of Inspired Wisdom, +4, Healer's kit (10 uses), Potion of Cure Moderate Wounds, Potion of Delay Poison, Ring of Feather Falling, Robes of Desna, Slippers of Spider Climbing, Wand of Cure Moderate Wounds, Ring of Protection +2


SPECIAL ABILITIES


AC Bonus +8 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Improved Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. If you fail you take half damage.
Fast Movement (+30') The Monk adds 10 or more feet to his base speed.
High Jump (+11) (Ex) +11 to Acrobatics checks made to jump.
Immunity to Disease You are immune to diseases.
Immunity to Poison You are immune to poisons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your WIS modifier.
Ki Strike, Magic (Su) At 4th level, ki strike allows a monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maneuver Training (Ex) CMB = other BABs + Monk level
Mobility +4 to AC against some attacks of opportunity.
Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Ring of Feather Falling This ring is crafted with a feather pattern all around its edge. It acts exactly like a feather fall spell, activated immediately if the wearer falls more than 5 feet.

Faint transmutation; CL 1st; Forge Ring, feather fall; Price 2,200 gp.
Slow Fall 40' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Still Mind (Ex) +2 to saves against enchantment spells and effects.
Stunning Fist (11/day) (DC 22) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (2d6) The Monk does lethal damage with his unarmed strikes.
Cleric spells Caster level equals Sohei levels

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