In Üstalav ve haf a saying: blööd is sveeter than vater.

Male Dhampir Warpriest of Urgathoa (Cult Leader) 7 / Shadowdancer 3
Neutral Medium Humanoid (dhampir)
Player Nostrix (<140263-17>)
Prestige 16 Fame 46


Init +4 (+3 dex +1 insight)
Senses Perception +15, Darkvision 90ft


AC 25, touch 15, flat-footed 22; (armor +8, dex+3, dodge+1, natural +2, Insight+1)
HP 90 (10d8, +30 con +7 fcb)
Fort +12 (con +3, class +6, resist +3)
Refl +10 (dex +3, class +4, resist +3)
Will +12 (wis +3, class +6, resist +3)

Evasion, Uncanny dodge
Resist Fire: 4, Acid: 3, Electricity: 4, Cold: 2
+2 to saves vs mind-affecting & disease, -1 to saves vs ability damage/drain.
Mind crystal: Whenever you fail a saving throw against a compulsion effect, you can attempt a new saving throw at the end of your turn (using the original DC).


Speed 30ft, with armor 30ft

Melee+PA Alc. silver Heavy mace +10/+5 1d8+10 x2
Melee+PA CI Longspear +10/+5 1d8+10 x3
Melee+PA +1 keen Scythe +11/+6 2d4+11 19-20/X4
Melee+PA, Bull's strength +1 keen Scythe +13/+8 2d4+14 19-20/X4
Melee+PA, Bull's strength, Divine favor +1 keen Scythe +17/+12 2d4+18 19-20/X4

Ranged Darkwood composite Shortbow[+3] +12/+7 1d6+3 X3
Sneak attack +3d6


Str 16, Dex 16, Con 16, Int 12, Wis 16, Cha 10
Base Atk +7; CMB +9; CMD 22
Feats

  • 1: Combat reflexes, Divine fighting technique (Urgathoa's Hunger) 3/d
  • 3: Dodge
  • 5: Mobility
  • 7: Power attack (-2 +6)
  • 8: Weapon focus (scythe)
  • 9: Weapon specialization (scythe), Accomplished sneak attack

Warpriest spells:(CL 9) Concentration: +12
3rd (1+1/d) Inflict serious wounds, ???
2nd (3+1/d) 2xBull's strength, Weapon of Awe, Resist energy
1st (4+1/d) 3xDivine favor(+4), 2xShield of faith
0th Detect magic, Guidance, Stabilize, Read magic


Blessings 6/d
War (War mind): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.

Fervor 6/d (swift action, self) 2d6
Sacred weapon 6rds/d (swift action, +1) Sacred armor 6mins/d (swift action, +1)


Skills acp: -1; total skill ranks: 56

  • Acrobaticsc (2) +8
  • Appraise (0) 0
  • Bluffc (1) +4
  • Climbc (1) +9
  • Craftc (0)
  • Diplomacyc (10) +14
  • Disable device (0)
  • Disguisec (1) +4
  • Escape artistc (2) +8
  • Fly (0)
  • Handle animalc (1) +6
  • Healc (1) +7
  • Intimidatec (1) +6
  • Knowledge(local)c (4) +8
  • Knowledge(religion)c (4) +8
  • Linguistics (0) +1
  • Perceptionc (10) +16
  • Perform (dance)c (2) +7
  • Professionc (0)
  • Ridec (0) +2
  • Sense motivec (2) +8
  • Sleight of handc (1) +7
  • Spellcraftc (1) +5
  • Stealth c(10) +23
  • Survival (0) +4
  • Swim (0) +3
  • Use magic device c(1) +4

Traits: Magical knack(Warpriest), Fate's favored
Languages: Common, Aklo
SQ: Hide in Plain Sight, Shadow illusion, Summon shadow
RSQ: Ancient-born, +2 climb, survival, Doom SLA (3/d), -1 to ability damage saves, Negative energy affinity, Resist level drain


On person: Holy symbol, Traveller's outfit, +1 Scythe, Mithral breastplate, Wayfinder, Darkwood composite longbow [+3], 20 durable cold iron arrows, 20 durable silver arrows, Warpriest's kit, Cloak of resistance, Belt of physical might +2, Pearl of power, Lesser rod of extend spell, Gloomstick (x5), Headband of Wisdom +2
Scrolls: Resist energy (x5), Lesser restoration(x5) Comprehend languages (x5)
Wealth 8,203
Potions/Oils: Inflict moderate wounds, Touch of the sea
Wands: Infernal healing (46), Cure light wounds (42)
Miscs:
Ioun Stones: Cracked dusty rose prism(+1 Init), Cracked pink & green sphere(+1 diplo), Dusty rose prism (+1 AC), Cracked pale green prism(+1 attack)
Encumbrance lb. without backpack (//), lb. with backpack


Wondrous Items

  • Head
  • Headband Headband of inspired wisdom +2
  • Face/Eyes
  • Neck Swarmbane clasp / Amulet of natural armor +2
  • Shoulders Cloak of resistance +3
  • Chest
  • Body
  • Armor Shadow Mithral breastplate +3
  • Belt Belt of dex, con +2
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet Boots of speed

Shadow

N Medium undead (incorporeal)
Init +2; Senses darkvision 60 ft.; Perception +8


AC 15, touch 15, flat-footed 12 (+2 deflection, +2 Dex, +1 dodge)
HP 45 (1/2 of Senghir)
Fort +8, Ref +6, Will +8
Defensive Abilities incorporeal, channel resistance +4; Immune undead traits


Speed fly 40 ft. (good)
Melee incorporeal touch +9 (1d6 Strength damage)


Str —, Dex 14, Con —, Int 6, Wis 12, Cha 15
BAB +6; CMB +4; CMD 17
Feats Dodge, Skill Focus (Perception)
Skills Fly +11, Perception +8, Stealth +8

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