"We all choose our paths in life. See to it that yours doesn’t cross mine again."
Female Human Sorcerer 7
LN Medium Humanoid (human)
Player Kuka tahansa
Faction Grand Lodge
Senses Perception +3
AC 21, touch 15, flat-footed 18; (+4 armor, +2 Dex, +1 dodge,
+4 shield, +2 deflection, +2 natural)
Fort +3, Ref +4, Will +6 (+2 vs. fear)
Special Defenses Mage armor, shield
Melee quarterstaff +3 (1d6)
Ranged dagger +5 (1d4/19–20)
CL 7th; concentration +12 (+4 to cast defensively)
3rd 0 käytetty (5/day)—dispel magic, haste, lightning bolt (DC 20)
2nd 0 käytetty (7/day)—glitterdust (DC 17), invisibility, scorching ray, web (DC 17)
1st 0 käytetty (8/day)—burning hands (DC 18), enlarge person (DC 16), identify, mage armor, magic missile, shield
0 (at will)—acid splash, detect magic, disrupt undead, flare (DC 17), light, prestidigitation (DC 15), read magic
Str 10, Dex 14, Con 12, Int 10, Wis 13, Cha 21
Base Atk +3; CMB +3; CMD 18
Feats Alertness (familiar), Combat Casting, Dodge, Eschew Materials, Extend Spell, Greater Spell Focus (evocation), Improved Initiative, Spell Focus (evocation)
Skills Bluff +15, Climb +3, Knowledge (planes) +10, Perception +3, Sense Motive +4, Spellcraft +10
Traits courageous, world traveler
Languages taldane, varisian
SQ arcane bond (familiar), bloodline arcana (+1 DC for metamagic spells that increase spell level), metamagic adept (2/day)
On person potions of cure light wounds (3), potion of cat’s grace,
scroll of fireball, scroll of fly, wand of magic missile (CL 3rd,
50 charges), quarterstaff, dagger, amulet of natural
armor +2, headband of alluring charisma +2, ring of protection +2,
backpack, trail rations (4)
Encumbrance x lb. without backpack, x lb. with backpack (x lb. light/x lb. medium/x lb. heavy)
Arcane Bond Seoni has a familiar—a blue-tailed skink named
Dragon. Most of its effects are already calculated into her
statistics. As long as Dragon is within arm’s reach, Seoni gains
the Alertness feat (already calculated into her statistics).
Bloodline Arcana When Seoni uses a metamagic feat (like Extend Spell) that increases a spell’s level, that spell’s DC increases by 1.
Eschew Materials Seoni can cast any spell with a material component costing 1 gp or less without needing that component.
Extend Spell (Metamagic) By using up a spell slot one level higher than a spell’s actual level, Seoni can make a spell last twice as long. The time it takes to cast the spell if it’s normally a standard action increases to a full-round action. If its casting time is longer than a standard action, it takes an extra full-round action to cast it.
Metamagic Adept Twice per day, Seoni can apply one metamagic feat she knows (normally Extend Spell) without increasing the spell’s casting time.