Pathfinder Society -hahmot

Ar-Khon Irrisenissä.

Ar-Khon "Ylösnoussut"

Ei päivitetty uusimpaan versioon

Male Human Wizard (Diviner) 11
LN Medium Humanoid (human)
Player Filadeus (48567-1)
Xp 31
Faction Osirion
Prestige/Fame 4/57
Favored Class Wizard (+11 hp)


Init +12
Senses Perception +24


AC 16, touch 12, flat-footed 14; (+2 dex, +4 armor)
hp 79(11d6+22+11)
Fort +11, Ref +9, Will +11


Speed 30 ft.
Melee (Standard action)

Quarterstaff +4 (1d6-1/x2)

Ranged (Standard action)

Crossbow, light +7 (1d8/19-20/x2)

Arcane School Spell-Like Abilities (CL 11; concentration +23)
13/day — Diviner's Fortune (+5)6
Wizard Spells Prepared (CL 11; concentration +23)
6th (DC 26) — quickened create pit(DC 23), disintegrate, summon monster VI, true seeing
5th (DC 25) — cloudkill(DC 26), life bubble, overland flight, teleport, telepathic bond
4th (DC 24) — black tentacles, dimension door, named bullet, summon monster IV, telekinetic charge, scrying
3rd (DC 23) — aqueous orb(DC 24) (x2), dispel magic, fly, protection from energy, stinking cloud(DC 24), tongues
2nd (DC 22) — create pit(DC 23), darkvision, false life, glitterdust, invisibility(x2), resist energy, detect thoughts
1st (DC 21) — disguise self, ear-piercing scream(DC 22), feather fall, grease(DC 22), mage armor, magic missile, unseen servant, comprehend languages
Cantrips (DC 20) — detect magic, light, message, read magic
Opposition School Enchantment


Str 9, Dex 14, Con 14, Int 30, Wis 10, Cha 10
Base Atk +5; CMB +4; CMD 16 (+1 vs grapple)2
Melee touch +4; Ranged touch +7

Skills

  • Acrobatics +2
  • Appraise +17[4]
  • Bluff +0
  • Climb -1
  • Craft(Calligraphy) +24/+269[11]
  • Diplomacy +11/+134[11]
  • Disguise +0
  • Escape Artist +2
  • Fly +8/+1314[1]
  • Heal +0
  • Intimidate +0
  • Knowledge(Arcana) +24/+2613[11]
  • Knowledge(Dungeoneering) 22/+2413[6]
  • Knowledge(Eng) +14/+1613[1]
  • Knowledge(Geog) +14/+1613[1]
  • Knowledge(History) +18/+2013[3]
  • Knowledge(Local) 24/+2613[11]
  • Knowledge(Nature) +16/+1813[3]
  • Knowledge(Nobles) +14/+1613[1]
  • Knowledge(Planes) +24/+2613[11]
  • Knowledge(Religion) +24/+2613[11]
  • Linguistics +24[11]
  • Perception +20/+241[11]
  • Ride +2
  • Sense Motive +0/+21
  • Spellcraft +24[11]
  • Stealth +13[11]
  • Survival +0
  • Swim -1
  • Use Magic Device +11[11]


Languages Abyssal, Aklo, Aquan, Auran, Azlanti, Celestial, Common, Daemonic, Draconic, Giant, Ignan, Infernal, Jistka, Necril, Orvian, Osiriani, Osiriani(ancient), Protean, Sphinx, Sylvan, Terran, Thassilonian, Tien, Undercommon
SQ Forewarned, Familiar(imp): Alertness1, Arcane familiar nearby, Empathic link with familiar, Share spells with familiar, Deliver Touch Spells Through Familiar, Evenhanded Investigator4, Tian Library Training5, Greenheart's Blessing9, Sihedron Brand10, Lissalan Library11, Sigil Wafer12, Scrying Adept13


Traits

Feats


On person: 17 lbs.

  • Scholar's Outfit 0 gp, 6 lbs.
  • Potion(Cure light wounds) 50 gp
  • Spell component pouch 5 gp, 2 lbs.
  • Wrist sheat, spring loaded (x2) 10 gp, 2 lbs.
  • Handy Haversack 2000 gp, 5 lbs.
  • Bolts, Crossbow (10/10) 1 gp
  • Ioun Stone, Dusty Rose Prism (cracked) 500 gp
  • Headband of Vast Intelligence +6 (diplomacy, stealth, use magic device) 36000 gp, 1 lb.
  • Cloak of resistance +4, 16000 gp, 1 lb.
  • Pearl of power (1st level) (x3) 3000gp
  • Pearl of power (2nd level) 4000 gp
  • Eyes of the eagle 2500 gp
  • Belt of physical might(Dex & Con +2), 10000 gp, 1 lb.
  • Wayfinder, 500 gp, 1 lb.

On spring loaded wrist sheat's:

  • Wand of Infernal Healing(29) 0 gp
  • Wand of Shield(34) 0 gp

On Handy Haversack: (61,5 lbs.)

  • Quarterstaff 4 lbs.
  • Crossbow, Light 35 gp, 4 lbs
  • Wand of Protection from Evil(42) 0 gp
  • Wand of Enlarge Person(50) 0 gp
  • Wand of Mage Armor(23) 0 gp
  • Wand of Cure Light Wounds(50) 0 gp
  • Scroll of Endure Elements 25 gp
  • Scroll of Obscuring Mist 25 gp
  • Scroll of Air Bubble 25 gp
  • Scroll of Charm Person 25 gp
  • Scroll of Touch of the Sea 25 gp
  • Potion(Touch of the Sea) 50 gp
  • Potion(Remove blindness/deafness)
  • Mwk Backpack 50 gp, 4 lbs.
  • Spellbook(302) (x4) 60 gp, 12 lbs.
  • Pathfinder's Kit7 12 gp, 22 lbs.
  • Chronicler's supplies8 40 gp, 4,5 lbs
  • Courtier's Outfit with Jewelry 80 gp, 6 lbs.
  • Pathfinder Chronicles13 (x10) 500 gp, 10 lbs.
  • Silver Mirror 1000 gp
  • Extend metamagic rod (lesser) 3000 gp, 5 lbs.

Spellbook 7th-level: Spell turning, Summon Monster VII; 6th-level: Battlemind Link, Disintegrate, Greater Dispel Magic, Planar Binding, Summon Monster VI, True Seeing, Undead Anatomy III; 5th-level: Cloudkill, Contact Other Plane, Dismissal, Hungry Pit, Life Bubble, Major Creation, Overland Flight, Summon Monster V, Telepathic Bond, Teleport, Wall of Stone; 4th-level: Age Resistance, lesser, Arcane Eye, Black Tentacles, Crushing Despair, Dimension Door, Dimensional Anchor, Enervation Invisibility, Greater, Named Bullet, Remove Curse, Scrying, Solid Fog, Stoneskin, Summon Monster IV, Telekinetic Charge; 3rd-level: Aqueous Orb, Arcane Sight, Daylight, Dispel Magic, Fireball, Fly, Haste, Lightning Bolt, Magic Circle against Evil, Nondetection, Phantom Steed, Protection from Energy, Ray of Exhaustion, Seek Thoughts, Sleet Storm, Stinking Cloud, Summon Monster III. Tongues; 2nd-level: Acid Arrow, Bear's Endurance, Bull's Strength, Create Pit, Darkvision, Detect Thoughts, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Invisibility, Levitate, Locate Object, Mirror Image, Pyrotechnics, Resist Energy, Scorching Ray, See Invisibility, Summon Monster II; 1st-level: Ant Haul, Anticipate Peril, Burning Hands, Charm Person, Chill Touch, Color spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Ear-Piercing Scream, Enlarge Person, Expeditious Retreat, Feather Fall, Grease, Identify, Infernal Healing, Jump, Mage Armor, Magic Missile, Protection from Evil, Ray of Enfeeblement, Reduce Person, Shield, Shocking Grasp, Silent Image, Summon Monster I, True Strike, Unseen Servant; 0-level: all
Wealth 15722 gp
Encumbrance 19 lbs. (30 lb. light/60 lb. medium/90 lb. heavy)


Notes
1 Familiar within arm's reach
2 Mutani Manual of Martial Mastery: You receive a +1 dodge bonus to CMD against grapple
3 Tomb Raider: You’ve spent most of your life exploring the ancient tombs and catacombs of Osirion. You gain a +1 bonus on Perception and Knowledge (dungeoneering) checks, and one of these skills (your choice) becomes a class skill for you. 4 Evenhanded Investigator: You gain a +2 circumstance bonus on Diplomacy checks when dealing with guards and city officials within Absalom.
5 Tian Library Training: You have spent long hours in the libraries of the Lantern Lodge in Tian Xia. Thanks to your careful study of texts on the spirit world, you gain a +1 bonus on all attack rolls made against creatures with the oni subtype. In addition, your time in the library grants you Tien as bonus language.
6 When you activate this school power, you can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your wizard level (minimum +1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
7 Pathfinder's Kit: backpack, bedroll, clay mug, dagger, 2 fishhooks, flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, week’s worth of trail rations, whetstone.
8 Chronicler's supplies: a map case, 2 vials of ink, 2 inkpens, 10 sheets of paper, 2 blank journals, a pound of fine powder for drying ink, and a 20-foot measuring cord
9 Greenheart's Blessing: You receive a +2 bonus on all Day Job Checks
10 Sihedron Brand(Endurance): +2 profane bonus on Fortitude saves. Once per day, the character may activate the tattoo to receive a number of hitpoints equal to twice her character level. Displaying the arcane tattoo grants a +4 circumstance bonus on Bluff and Diplomacy checks against worshippers of Lissala.
11 Lissalan Library: When consulting these books, you gain a +2 circumstance bonus on Knowledge(religion) checks regarding Lissala and her ancient cult.
12 Sigil Wafer(intelligence): This grants you a +2 profane bonus to one ability score of your choice that lasts for 1 year from the date of this Chronicle sheet.
13 Pathfinder Chronicle: When used as a reference (an action that typically takes 1d4 full rounds of searching the text), a Pathfinder Chronicle grants a +2 circumstance bonus on a specific Knowledge check.
13Scrying Adept (Su): At 8th level, you are always aware when you are being observed via magic, as if you had a permanent detect scrying. In addition, whenever you scry on a subject, treat the subject as one step more familiar to you. Very familiar subjects get a –10 penalty on their save to avoid your scrying attempts.\\ 14 With Overland flight skill bonus

Skenaariot

  1. 3.4.2012 #3-18: The God's Market Gamble
  2. 10.4.2012 #29: The Devil We Know—Part I: Shipyard Rats
  3. 15.6.2012 Master of the Fallen Fortress
  4. 18.7.2012 #23: Tide of Morning
  5. 27.7.2012 #3-01: The Frostfur Captives
  6. 28.7.2012 #14: The Many Fortunes of Grandmaster Torch
  7. 28.7.2012 Blood Under Absalom
  8. 22.8.2012 #4–02: In Wrath’s Shadow
  9. 23.8.2012 #2: The Hydra's Fang Incident
  10. 30.8.2012 #3-06: Song of the Sea Witch
  11. 2.9.2012 #2-23: Shadow's Last Stand—Part I: At Shadow's Door
  12. 12.9.2012 #7: Among the Living
  13. 27.9.2012 #4–05: The Sanos Abduction
  14. 3.10.2012 #4–06: The Green Market
  15. 17.10.2012 #3–23: The Goblinblood Dead
  16. 22.10.2012 #3-03: The Ghenett Manor Gauntlet
  17. 25.11.2012 #3-10: The Immortal Conundrum
  18. 28.11.2012 #37: The Beggar's Pearl(GM)
  19. 29.11.2012 #4–08: The Cultist's Kiss
  20. 9.12.2012 #4–10: Feast of Sigils
  21. 22.12.2012 #4–03: The Golemworks Incident
  22. 27.12.2012 #3–24: The Golden Serpent(GM)
  23. 29.12.2012 #3-20: The Rats of Round Mountain—Part I: The Sundered Path(GM)
  24. 29.12.2012 #3-22: The Rats of Round Mountain—Part II: Pagoda of the Rat(GM)
  25. 18.1.2013 #4–12: The Refuge of Time
  26. 16.2.2013 #4–13: Fortress of the Nail
  27. 21.2.2013 #2-03: The Rebel's Ransom
  28. 10.3.2013 #40: Hall of Drunken Heroes
  29. 11.3.2013 #2-20: Wrath of the Accursed
  30. 28.4.2013 #4–20: Words of the Ancients
  31. 1.6.2013 Year of the Shadow Lodge

Ulkonäkö:
Ar-Khonista näkee hyvin nopeasti hänen edustavan Osirionilaista aatelissukua hänen koreiden kaapujensa ja tyylitellyn partansa myötä. Sinänsä hän ei mikään komea mies ole, mutta aatelius luonnollisesti nostaa arvostusta. Matkustellessaan hän tapaa laittaa paksun mustan viitan vaatteittensa päälle, joka aika hyvin peittää häntä ja saa aikaan tiettyä salaperäisyyden vaikutusta.

Persoonallisuus:
Ar-Khon on hyvin kasvatettu mies ja osaa toimia kohteliaasti yleensä tilanteessa kuin tilanteessa. Monissa tilanteissa hän seuraakin tilanteen kehitystä ja puuttuu vasta tilanteeseen, kun häntä todella tarvitaan. Toisaalta hän on myös pahansisuinen mies, joka saa tämän tyynen ulkokuoren aina välillä rikkoutumaan, mikäli asiat eivät mene hänen suunnitelmiensa mukaan. Loppujen lopuksi Ar-Khonille kuitenkin korkeamman tiedon kerääminen ja oma henki ovat kaikkein tärkeimmät asiat, jotka ajavat kaikkien muiden prioriteettien yli.

Biografia:
Ar-Khon syntyi hyvin vanhan Osirionilaisen suvun ainoaksi perilliseksi ja sukunsa tulevaisuuden toivoksi. Koko elämänsä ajan hänelle on esitetty jatkuvasti vain korkeampia vaatimuksia ja toistaiseksi hän on onnistunut täyttämään ne kaikki. Viimein hänen lahjuutensa magiassa herätti rubiinisen valtaistuimen huomion ja hänet komennettiin palvelemaan Osirionin etuja tiennäyttäjissä. Ar-Khon aikoo ottaa kaiken kokemuksen ja tiedon, mitä hän tiennäyttäjistä irti saa samalla luonnollisesti palvellen parhaansa mukaan rubiinivaltaistuimen etuja. Ken tietää kuinka korkealle Ar-Khon ja hänen sukunsa tulevaisuudessa tulevat kunnianhimonsa tähtäämään.

Land of originOsirionHeight5'8"
EthnicityGarundiWeight130 lbs.
NationalityOsirianHairDark
ReligionNethysEyesBrown

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