Tephra Longbranch

male ifrit bard (Arrowsong minstrel) 6
CN medium outsider (native)
Player Rei (4304-30)
Xp 16
Faction Silver Crusade
Prestige/Fame 9/26

Init +8 (+4 Dex, +4 racial)
Senses darkvision 60 ft., Perception +4

AC 19, touch 14, flat-footed 15; (+5 armor, +4 Dex)
hp 38 (6d8+6)
Fort +4, Ref +10, Will +6
Special Defenses fire in the blood

Speed 30 ft.
Melee +5
Ranged longbow +10 (1d8+3/x3)
Special Attacks

Spells per day (CL 6th, concentration +9)
2nd (3/day) — acid arrow, Aram Zey's focus, heroism, ricochet shot
1st (4/day) — borrow skill, gravity bow, identify, remove fear
Orisons (4/day at will) — spells
SLA burning hands 1/day, CL 6th, DC 14

Str 14, Dex 18, Con 12, Int 12, Wis 10, Cha 16
Base Atk +4; CMB +6; CMD 20
Feats Deadly Aim, Point-Blank Shot, Precise Shot, Weapon Focus (longbow)
Skills (FCB +6) Acrobatics +8 (1), Appraise +5 (1), Bluff +12 (6*), Climb +6 (1), Diplomacy +12 (6), Disable Device +10 (6), Disguise +7 (1), Intimidate +7 (1), Knowledge (arcana, dungeoneering, engineering, geography, history, local, nature, nobility, planes, religion) +5 (8x 1), Perform (oratory) +10 (3), Perform (sing) +12 (6), Perception +4 (1), Sense Motive +9 (6*), Sleight of Hand +8 (1), Spellcraft +5 (1), Stealth +8 (1), Survival +5 (1), Swim +6 (1), Use Magic Device +10 (4)
Traits Deep Cover, Poverty-Stricken
Languages Common, Elven, Ignan
SQ arcane archery, arrowsong strike, bardic performance (15 rounds/day), countersong, diminished spellcasting, fire in the blood, inspire courage +2, precise minstrel, versatile performance (sing), wildfire heart

On person +1 adaptive darkwood composite longbow (+2 Str), +1 mithral shirt, wand of CLW (45 charges), heavy mace, shortsword, cloak of resistance +1, belt of incredible dexterity +2, potion of CLW, wand of identify, +1 flaming arrow
In backpack 2x antiplague, antitoxin
Wealth 6542 gp
Encumbrance lbs. without backpack, lbs. with backpack ( lb. light/ lb. medium/ lb. heavy)


- can draw a card from a harrow deck (or roll 1d6) to gain a +2 enhancement bonus to the ability score that responds to the drawn suit until the end of the adventure; one use
- upon earning 12 or more Fame, gain one additional Prestige Point
- can purchase a necklace of fireballs (type I, one 3d6 bead remaining) for 450 gp
- Pharasma's Blessing: can reroll any single attack roll targeting an undead creature or any single saving throw against an undead creature's ability or effect, always taking the result of the second throw; must make the roll before the results are known; one use
- as a standard action, may cross off this boon to gain the effect of greater magic fang or greater magic weapon (CL = total HD); regardless of which spell is selected, this effect only lasts for 1 minute per effective caster level
- Inahiyi's Gratitude: as an immediate action, can check a box that precedes this boon to treat positive and negative energy effects as though you were an undead creature, taking damage from positive energy and healing from negative energy; this ability lasts for 1 minute once activated; two uses
- +2 on all Charisma-based skill checks made to influence wayangs
- Water Affinity
- after rolling a saving throw against poison but before the results are revealed, can cross off this boon to gain a +5 alchemical bonus on the saving throw as if had consumed an antitoxin
- can check a box that precedes this boon to add a +2 on a saving throw against any effect created by an aberration or a creature from the Dark Tapestry; you can add this bonus after rolling but before learning the result; two uses
+2 to Diplomacy when negotiating with fetchlings
- can check one of the boxes that precedes this boon before attempting a Heal, Knowledge (geography), Knowledge (nature), or Survival check to roll the check twice and take the better result; you are treated as trained for the purpose of that skill check, and if your modifier is lower than +5, treat it as +5 for the purpose of this check; three uses
- as a swift action, can give one devil you can see within 60 feet the sickened condition for 1 hour; alternatively, can give one creature of the devil subtype you summoned the effects of a heroism spell for 1 minute; once this boon is used, you have earned the enmity of devils everywhere; one use
- In the Funkmaster's Name boonit en jaksa pillu kulli paska jne

Added to spell list
1st - gravity bow
2nd - acid arrow, spectral hand
4th - ricochet shot

Adding to spell list
8th - heatstroke

Fluffy Information
General Appearance
Deity Ketephys
Homeland Hymbria, The River Kingdoms


  1. 25.11.2016 Pathfinder Quests: Phantom Phenomena
  2. 7.1.2017 #5-08: The Confirmation (GM chronicle)
  3. 7.1.2017 #6-10: The Wounded Wisp
  4. 12.3.2017 Pathfinder Module: The Godsmouth Heresy
  5. 31.3.2017 #8-14: To Seal the Shadow
  6. 4.5.2017 #8-19: Treacherous Waves (GM chronicle)
  7. 25.10.2017 #9-05: Call of the Copper Gate
  8. 27.3.2018 Pathfinder Module: The Midnight Mirror
  9. 9.6.2018 #9-15: The Bloodcove Blockade
  10. 16.6.2018 #9-16: Fallen Family, Broken Name
  11. 28.7.2018 #9-00: Assault on Absalom (GM chronicle)
  12. 20.11.2018 #9-21: In the Grandmaster's Name (GM chronicle)

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