"Mielenkiintoista kivilaatua, liekö amfiboliittia vai gneissiä. Missä se hakkuni onkaan?"

Male Dwarf Investigator [Empiricist] 4
LN Medium Humanoid
Player Atteisti (43900-17)
EXP 11
Prestige/Fame 7/15


Init +1 (+3 when underground)
Senses darkvision 60ft, Perception +11; +2 vs traps, +2 vs stonework (stonecunning!), Trap spotter 10ft


AC 15, touch 11, flat-footed 14; (+4 armor, +1 Dex); +1 vs traps, +2 vs aberrations
hp 35 (4d8+con+fc)
Fort +4, Ref +6, Will +5; +3 on spells, slas and poison, +1 vs traps, +2 vs illusions that allow a save to disbelive
Speed 20 ft


Melee Mwk Heavy Pick +6 (1d6+3/x4)
Ranged Javelin +4 (1d6+2/x2)
Special Attacks: Studied combat +2/+2 (4 rounds); studied strike 1d6


Extracts prepared (CL 4)
1st (4/day) – Shield, Shield, Heightened Awareness, Expeditious Retreat
2nd (2/day) - Barkskin (+2), Perceive Cues


Extracts known
1st (10) - Crafter's Fortune, Cure Light Wounds, Heightened Awareness, Shield, Coin Shot, Identify, Enlarge Person, Long Arm, Expeditious Retreat, Touch of the Sea
2nd (3) - Alchemical Allocation, Barkskin, Perceive Cues
3rd (1) - Fly


Investigator Talents
Mutagen +4 str/dex/con (-2 int/wis/cha), +2 natural armor bonus for CL * 10min.
Trap Spotter Automatic roll vs traps within 10ft.


Str 14, Dex 12, Con 14, Int 18, Wis 10, Cha 8
Base Atk +3; CMB +5; CMD 16 ;+4 vs trip or bull rush on ground
Feats Breath of Experience, Extra Investigator Talent (Rogue Talent (trap spotter)
Skills Craft (Alchemy) +11 (4), Disable Device +15 (4), Knowledge (arcana) +13 (4) , Knowledge (dungeoneering) +13 (4) , Knowledge (engineering) +10 (1), Knowledge (Geography) +10 (1), Knowledge (History) +10 (1) ,Knowledge (Local) +10 (1), Knowledge (nature) +10 (1), Knowledge (Nobility) +10 (1), Knowledge (planes) +13 (4), Knowledge (Religion) +13 (4), Linquistics +8 (1) Perception +11 (4), Sense Motive +8 (1), Spellcraft +10 (3)
Traits Tunnel Fighter (+2 init and +1 dmg to crits when underground), Glory of Old (+1 saves against spells, slas and poison)
Languages Common, Dwarf, Terran, Undercommon, Goblin, Azlanti
SQ Inspiration pool: 6, trapfinding, trap spotter, keen recollection
Race traits Slow and steady, deep warrior (+2 dodge on aberrations), Hatred (+1 atk goblins and orcs), Greed (+2 appraise vs metals and gemstones)


On person mwk heavy pick, mwk chain shirt, alchemist's kit, mwk thieves tools, various stones and minerals, 1 acid, 1 scroll of clw, wand of clw, cloak of resistance +1, club


Scenarios
1: We Be Goblins (GM credit)
2: Emerald Spire level 1: The Tower Ruins
3: Emerald Spire level 2: The Cellars
4: Emerald Spire level 3: \\

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