"Mielenkiintoista kivilaatua, liekö amfiboliittia vai gneissiä. Missä se hakkuni onkaan?"

Male Dwarf Investigator [Empiricist] 3
LN Medium Humanoid
Player Atteisti (43900-17)
EXP 7
Prestige/Fame 4/10


Init +1 (+3 when underground)
Senses darkvision 60ft, Perception +9; +1 vs traps, +2 vs stonework (stonecunning!), Trap spotter 10ft


AC 15, touch 11, flat-footed 14; (+4 armor, +1 Dex); +1 vs traps
hp 27 (3d8+con+fc)
Fort +4, Ref +5, Will +4; +3 on spells, slas and poison, +1 vs traps
Speed 20 ft


Melee Mwk Heavy Pick +5 (1d6+3/x4)
Ranged Javelin +3 (1d6+2/x2)


Extracts prepared (CL 3)
1st (4/day) – Shield, Shield, Heightened Awareness, Long Arm


Extracts known
1st (10) - Crafter's Fortune, Cure Light Wounds, Heightened Awareness, Shield, Coin Shot, Identify, Enlarge Person, Long Arm, Expeditious Retreat, Touch of the Sea
2nd (0) -
3rd (1) - Fly


Investigator Talents
Mutagen +4 str/dex/con (-2 int/wis/cha), +2 natural armor bonus for CL * 10min.
Trap Spotter Automatic roll vs traps within 10ft.


Str 14, Dex 12, Con 14, Int 17, Wis 10, Cha 8
Base Atk +2; CMB +4; CMD 15 ;+4 vs trip or bull rush on ground
Feats Breath of Experience, Extra Investigator Talent (Rogue Talent (trap spotter)
Skills Craft (Alchemy) +9 (3), Disable Device +12 (3), Knowledge (arcana) +11 (3) , Knowledge (dungeoneering) +11 (3) , Knowledge (engineering) +9 (1), Knowledge (Local) +9 (1), Knowledge (nature) +9 (1), Knowledge (planes) +11 (3), Knowledge (Religion) +9 (1), Linquistics +7 (1) Perception +9 (3), Sense Motive +7 (1), Spellcraft +8 (2)
Traits Tunnel Fighter (+2 init and +1 dmg to crits when underground), Glory of Old (+1 saves against spells, slas and poison)
Languages Common, Dwarf, Terran, Undercommon, Goblin, Azlanti
SQ Inspiration pool: 4, trapfinding, trap spotter, keen recollection
Race traits Slow and steady, deep warrior (+2 dodge on aberrations), Hatred (+1 atk goblins and orcs), Greed (+2 appraise vs metals and gemstones)


On person mwk heavy pick, mwk chain shirt, alchemist's kit, mwk thieves tools, various stones and minerals, 1 acid, 1 scroll of clw, wand of clw, cloak of resistance +1


Scenarios
1: We Be Goblins (GM credit)
2: Emerald Spire level 1: The Tower Ruins
3: Emerald Spire level 2: The Cellars

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