"Mielenkiintoista kivilaatua, liekö amfiboliittia vai gneissiä. Missä se hakkuni onkaan?"

Male Dwarf Investigator [Empiricist] 7
LN Medium Humanoid
Player Atteisti (43900-17)


Init +1 (+3 when underground)
Senses darkvision 60ft, Perception +15; +3 vs traps, +2 vs stonework (stonecunning!), Trap spotter 10ft


AC 18, touch 11, flat-footed 17; (+7 armor, +1 Dex); +2 vs traps, +2 vs aberrations
MUTAGEN + BS AC 23, touch 11, flat-footed 22; (+7 armor, +1 Dex, +5 natural)
hp 66 (7d8+con+fc) HP with mutagen: 80
Fort +6, Ref +7, Will +6; +3 on spells, slas and poison, +2 vs traps, +2 vs illusions that allow a save to disbelive
Speed 20 ft


Melee +1 Adamantine Heavy Pick +8 (1d6+4/x4) Critical hit (4d6+20 or 4d6+32)
Heroism+Studied Combat +1 Adamantine Heavy Pick +13 (1d6+7/x4) Critical hit (4d6+32)
Ranged Javelin +6 (1d6+2/x2)
Special Attacks: Studied combat +3/+3 (5 rounds); studied strike 2d6, Heroism +2 to atk rolls


Extracts prepared (CL 6)
1st (7/day) – Shield, Shield, Heightened Awareness, Expeditious Retreat, Long Arm, Long Arm, Identify
2nd (4/day) - Barkskin (+3), Alchemical Allocation, See Invisibilty, Perceive Cues
3rd (2/day) - Fly, Displacement


Extracts known
1st - Crafter's Fortune, Cure Light Wounds, Heightened Awareness, Shield, Coin Shot, Identify, Enlarge Person, Long Arm, Expeditious Retreat, Touch of the Sea
2nd - Alchemical Allocation, Barkskin, Perceive Cues, Bull's Strength, False Life, Invisibility, Resist Energy, See invisibility
3rd - Fly, Displacement
4th - Stoneskin


Investigator Talents
Mutagen +4 str/dex/con (-2 int/wis/cha), +2 natural armor bonus for CL * 10min.
Trap Spotter Automatic roll vs traps within 10ft.
Quick Study Can study a target as a swift action
Inspirational Expertise: When succeedes to identify enemy, swift action to use on inspiration to give +4 insight bonus on attack rolls for all allies for 1 round.
Sickening offensive: When deals damage to studied target, target is sickened for 1 round


Str 14, Dex 12, Con 16, Int 20, Wis 10, Cha 8
Base Atk +5; CMB +7; CMD 18 ;+4 vs trip or bull rush on ground
Feats Breath of Experience, Extra Investigator Talent (Rogue Talent (trap spotter), Medium Armor Proficiency, Extra Investigator Talent (sickening offensive)
Skills Craft (Alchemy) +15 (7), Disable Device +20 (7), Knowledge (arcana) +16 (6) , Knowledge (dungeoneering) +16 (6) , Knowledge (engineering) +11 (1), Knowledge (Geography) +11 (1), Knowledge (History) +11 (1) ,Knowledge (Local) +11 (1), Knowledge (nature) +13 (3), Knowledge (Nobility) +11 (1), Knowledge (planes) +16 (6), Knowledge (Religion) +16 (6), Linquistics +9 (1), Perception +15 (7), Sense Motive +15 (7), Spellcraft +15 (7), Use Magic Device +15 (headband)
-> Skill buffs: Heroism +2 to all, Heightened Awareness: +2 to knowledges, Perceive Cues: +5 perception + sense motive
Traits Tunnel Fighter (+2 init and +1 dmg to crits when underground), Glory of Old (+1 saves against spells, slas and poison)
Languages Common, Dwarf, Terran, Undercommon, Goblin, Azlanti, Draconic
SQ Inspiration pool: 8, trapfinding, trap spotter, keen recollection
Race traits Slow and steady, deep warrior (+2 dodge on aberrations), Hatred (+1 atk goblins and orcs), Greed (+2 appraise vs metals and gemstones)


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