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"Tieto taittaa kaikki esteet."

Male Aasimar (Lawbringer) Arcanist (Occultist) 2
Neutral Good Medium Outsider (native)
Player Deus (2205-12)
Xp 3
Faction Silver Crusade
Prestige/Fame 6/6
Favored class Arcanist (+1 sp)


Init +0
Senses Darkvision 60 ft.


AC 10, touch 10, flat-footed 10;
hp 18 (2d6+8)
Fort +4, Ref +0, Will +4
Resistances Acid 5, Cold 5, Electricity 5
Special Defenses


Speed 30 ft.
Melee

Normal None

Ranged

Normal None

Arcane Spells
1st (2 prepared/day, 3+1 slots/day) — Some spells
Cantrips (5 prepared/day) — Some
Spellbook
1st — Color Spray, Comprehend Languages, Endure Elements, Glue Seal, Grease, Heightened Awareness, Mage Armor, Obscuring Mist, Silent Image
Cantrips — Acid Splash, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Haunted Fey Aspect, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Scrivener's Chant, Spark, Touch of Fatigue


Str 8, Dex 10, Con 18, Int 18, Wis 12, Cha 10
Base Atk +1; CMB +0; CMD 10
Feats Spell focus (conjuration)
Skills (ACP 0;7 sp/lvl) Knowledge (arcana) +9 (2), Knowledge (dungeoneering) +9 (1), Knowledge (engineering) +8 (1), Knowledge (geography) +8 (1), Knowledge (history) +9 (1), Knowledge (local) +8 (1), Knowledge (nature) +8 (1), Knowledge (nobility) +8 (1), Knowledge (planes) +8 (1), Knowledge (religion) +8 (1), Linguistics +12 (2), Sense Motive +3 (0), Spellcraft +8 (1)
Traits

Eldritch Delver You have an unquenchable thirst for knowledge about the world and desire to obtain it firsthand. You gain a +1 trait bonus on all Knowledge (dungeoneering) and Knowledge (history) checks, and you may treat your caster level as 1 level higher for all conjuration spells of the teleportation subschool.
Mystery Initiate You were initiated into a mystery cult in your youth, and learned secrets that turned your understanding of your faith and the world on its head. This experience has given you a knack for lateral thinking. Once per day, you may reroll any Knowledge skill check. You must decide to use this ability after the first roll is made but before the results are revealed. You must take the second result, even if it is worse.

Languages Common, Celestial, Draconic, Infernal, Abyssal, Azlant, Thassilon, Varisian, Ignan, Ancient Osiriani, Kelesh
SQ

Darkvision Aasimars can see in the dark up to 60 feet.
Truespeaker Aasimars gain a +2 bonus on Linguistics and Sense Motive checks, and they learn two languages each time they gain a rank in Linguistics.
Incorruptible Occasionally, aasimars arise with the ability to further ward away evil. Aasimars with this racial trait can cast corruption resistance against evil once per day as a spell-like ability. If an aasimar uses this ability on herself, the duration increases to 1 hour per level. This racial trait replaces the spell-like ability racial trait.
Celestial Resistance Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Arcane Reservoir 4 per day, max 5.
Planar Spells An occultist adds all planar ally spells to her spell list (using her arcanist level as the cleric level), and treats plane shift as a 5th-level arcanist spell.
Conjurer's Focus (Sp) An occultist can spend 1 point from her arcane reservoir to cast summon monster I. She can cast this spell as a standard action and the summoned creatures remain for 1 minute per level. An occultist cannot have more than one summon monster spell active in this way at one time. If this ability is used again, any existing summon monster immediately ends.

On person Scholar's outfit (6 lb.), Spellbook (3 lb.), Spell component pouch (2 lb.), Waterskin (4 lb.), Chronicler's Kit (4½ lb.)
Wealth 104 gp
Encumbrance 19½ lb. without backpack (23 lb. light/24–46 lb. medium/47–70 lb. heavy)


Notes

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