Garsaxiuxl

Edicts Slaughter your enemies, drink the blood of defeated foes, heal battle injuries
Anathema Spare an evil fiend, fail to placate Sekhmet with daily rituals

Warpriest 4 of Sekhmet
Player mosillan


Ancestry Sandstrider Lizardfolk, Background Butcher
Speed 15, Perception T +9
Alignment CG
Languages Common, Iruxi


Str 16 , Dex 12 , Con 12
Int 8 , Wis 16 , Cha 14


AC 22; (+6 armor, +0 Dex, +2+4 trained)(+2 shield)
HP 48 [+8 lizardfolk, 4x (+8 cleric, +1 con, +1 feat)]
FortE +9, RefT +7, WillE +11
Special Defenses

  • Sandstrider Lizardfolk
    • Fire resistance 2
  • Shield
  • Full Plate
    • Bulwark: +3 instead of dex to ref saves against damaging effects

Melee Claw +9 1d6+3 unarmed, agile, finesse
Ranged Divine Lance +9 2d4+3 chaotic, divine, somatic, verbal
Special Attacks


Divine SpellsT usually prepared
2nd (3+3/day) - 2x Blood Vendetta, Spiritual Weapon, 3x heal
1st (3/day) - Magic Weapon, 2x heal
Cantrips (at will) - Chill Touch, Divine Lance, Light, Message, Stabilize
Spell Attack +9, DC 19


Focus Spells pool: 1


Skills

  • Acrobatics +1
  • Arcana -1
  • Athletics T +9
  • Crafting -1
  • Deception +2
  • Diplomacy T +8
  • Intimidation +2
  • Mercantile Lore T +5
  • Medicine E +11 | Risky Surgery
  • Nature +3
  • Occultism -1
  • Performance +2
  • Religion T +9
  • Society T +5
  • Stealth +1
  • Survival T +9
  • Thievery +1

Ancestry Abilities&Feats Claws, Aquatic Adaptation,

Class Feats

General Feats

Skill Feats

Class Features Deity(Sekhmet), divine spellcasting, divine font, doctrine(Warpriest)


Bulk Limit: 8 || Worn + Weapons = || All =
Worn Full plate, Wooden Shield, Steel Shield
Weapons Longsword
Stowed Cleric's kit
Wealth
At the Lodge


Notes


Tulevaisuus

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