Pathfinder Society -hahmot

Ursion Noravia

Male human hurler barbarian 1 / oracle 1 (favored class Oracle)
N Medium humanoid (human)
Player xJx (3674-8)
Xp 5
Faction Cheliax
Prestige/Fame 7/9


Init +2
Senses Perception +4


AC 18, touch 12, flat-footed 16; (+6 armor, +2 Dex)
hp 20 (rage 24) (12 + d8 + 2 con + 1 favored)
Fort +4, Ref +3, Will +3


Speed 20 ft. (30 ft. without armour)
Melee MWK Earth breaker +6 2d6+6, /x3 bludgeoning
Ranged Tiny Rocks +4 2d4+6, /x2 bludgeoning, range increment 30'
Ranged Light Crossbow +3 d8, 19-20/x2 piercing, range increment 80'
Special Attacks Point Blank Shot


Oracle Spells Known (CL 1st, concentration +5)
1st (4/day) — cure light wounds, divine favor, protection from evil
Orisons (at will) — guidance, mending, purify food and drink, stabilize
Mystery stone


Str 18, Dex 14, Con 12, Int 8, Wis 10, Cha 14
Base Atk +1; CMB +5; CMD 17
Feats Point Blank Shot, Precise Shot
Skills (ACP -4) Climb +8 (1), Diplomacy +6 (1), Intimidate +7 (2), Knowledge (religion) +3 (1), Linguistics 0 (1), Perception +4 (1), Survival +4 (1)
Traits Focused Mind; Strong Arm, Supple Wrist1
Languages Common, Giant, Infernal
SQ oracle's curse (tongues - infernal), revelations (rock throwing), rage (5 rounds/day), skilled thrower2


On person MWK breastplate (30), MWK Earth breaker (14), light crossbow (4), 30 bolts (3), Cloak of Resistance +1 (1), wand of CLW (50 charges), spell component pouch (2), cold weather outfit (7), sack (0.5), wayfinder (1), Potion of Enlarge Person, Potion of CLW, Acid Flask, Alchemist Fire
In backpack Pathfinder's kit [backpack, bedroll, belt pouch, clay mug, dagger, 2 fishhooks, flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, week’s worth of trail rations, whetstone.] (22 lb.), explorer's outfit (8),Rope (silk) 50' (5), Grappling Hook (4)
In sack 3 Tiny rocks (60)
Wealth 510 gp
Encumbrance 122.5 lb. without backpack, 161.5 lb. with backpack (100 lb. light/101-200 lb. medium/201-300 lb. heavy)


1 Strong Arm, Supple Wrist: You have been trained in the javelin and the spear, and know how to make the best use of your momentum. Whenever you move at least 10 feet before making an attack with a thrown weapon, you add 10 feet to the range increment of the weapon thrown. You can only gain this benefit once per round.
2 Skilled thrower: The hurler is skilled at throwing objects in combat. Increase the range increment of any thrown weapon or object by 10 feet.

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