Subath Usermeru

Male Osiriani Undine Kineticist (psycho+bloodkineticist) 7
Neutral Med. Humanoid (human, aquatic) + Outsider (native, aquatic)
Player Muser
Xp 18
Campaign PFS
PP/Fame 28/30

Init +4
Senses Perception +19; darkvision 60 ft.

AC 20, touch 14, flat-footed 17; (+4 dex, +2 shield, +4 armor)
hp 51 (7d8+7+fcbx7)
Fort +7, Ref +10, Will +7
Special Defenses shroud of water, resist cold 5, can breathe water

Speed 30 ft. swim 30 ft.
Melee cane +5 (1d6-1, 20/x2), B+Si
Ranged water blast +11 (4d6+8, 30 ft range, 20/x2), B, +PBS
Ranged wrack (½x4d6+8, 30 ft range) burn 0, untyped dam, DC 17
Ranged(w/3 burn) water blast +13 (4d6+13), inc. +2 to Wis
Ranged fire blast +11 (4d6+4), F, +PBS
Ranged steam blast +11 (8d6+12) burn 2, F+B, +PBS
SLA slick (as grease, 1 round or with 1 burn 1 min/lvl) DC 17(incl. AfE*)

Str 8, Dex 19+, Con 12, Int 13, Wis 18, Cha 10
Base Atk +5; CMB +4; CMD 18
Feats Point-Black Shot, Psychic SensitivityB, Precise Shot, Weapon Focus, Cunning
Skills Acrobatics +8 (1), Climb +3 (1), Heal +14 (7), Knowledge(nature) +11 (7), Knowledge(history) +12 (7), Knowledge(planes) +8 (7), Perception +19 (7), Sense Motive +12 (5), Swim +11 (1)
Traits *Affinity for the Elements (Kelizandri), Osirionologist
Languages Common, Osirian(ethnic), Ancient Osirian(int)
SQ Amphibious, blood focus, elemental defense, emotional intensity, energy resistance, gather power, hydrated vitality, mental overflow (+2 alchemical bonus to two mental ability scores if at least 3 points of burn), doesn't grant any fortification), infusions (bleeding infusion, quenching infusion) + (wrack), kinetic blast (simple: water, simple: fire, composite: steam), mind burn, utility wild talents (basic hydrokinesis, basic pyrokinesis, slick, kinetic healer), infusion specialization 1, metakinesis (empower) blood tell (as blood biography costing 0 burn, or 1 burn done as a standard action. u recieve ze info mentally), expanded element (fire)

On person backpack (2 lb.), belt of dex +2 alch. silver cane (3 lb.) rope (silk, 50 ft.)(5 lb.), dl lamellar (12,5 lb.), vest (half lb.), cloak of resistance +1, clw pot, cracked pale green prism, eyes of the eagle
In backpack 36 gp +Mummy's Mask II +DotIc -240
Encumbrance lb. without backpack, x lb. with backpack ( lb. light/ lb. medium/ lb. heavy)

Booneja ja senmoisia

  • Hero of the Harrowed (Keys): Guided by the harrow, you have unlocked the first hints of what ails Korvosa. You can use the Keys benefits listed on the Hero of the Harrowed Chronicle sheet.
  • Justice at Last: You have at long last brought justice to Gaedrin Lamm’s doorstep and ended his reign of terror. You gain one benefit listed below associated with the campaign trait you selected; cross the others off your Chronicle sheet: Framed: Gaedrin besmirched your reputation, but now few doubt your integrity. The first time each adventure that you attempt a saving throw against a compulsion spell or effect, you gain a +2 trait bonus on the save. When securing atonement as a spellcasting service or paying Prestige Points to secure a PC’s release from imprisonment, you can cross this boon off your Chronicle sheet to reduce the Prestige Point cost by 3 (minimum 0).


8) +1 Dex/Wis Infusion specialization 2, blood throw (as the foe throw infusion, but useable with water and blood)

Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped